Illustrator (Desktop) Feature Requests
When entering a new feature request, please provide:
- Description
- Why is this valuable to you?
189 results found
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Effect > Distort & transform > Stacking order
Sometimes you have a group of objects that are not in the correct stacking order, and you have to expand the effects that generate these objects to fix it.
I propose a new effect that offers a few options to change this:
- reverse stacking order
- stack left-to-right, right-to-left, up-to-down, down-to-up, or maybe just an angle dial for stacking order? that'd be super useful for "I drew three balls and blended them to make a necklace and I don't want to have to split it into two blends to make the right ball be the nearest one".
- smallest-to-largest, largest-to-smallest
3 votes -
"Show me the offending object" button in the appearance error dialog for [IABD] and [!out] errors
I really would kinda love it if there was a "Show me the offending object" button on the "Error processing appearance" requestor next to the "OK" button.
2 votes -
Allow to remove a 3D effect directly from 3D and Materials panel
I would like to see a simple button that is in 3D and Materials that I can press to remove the 3D effect.
Going to Window > Appearance is fine but its an extra step. It would be quicker and easier to just have a button in the 3D and Materials panel.
2 votes -
Make an option for shadows from separate 3D objects to be unified to avoid overlapping darkness
Why do shadows overlap if applied to multiple shapes at the same time?
Shadows are subtractive and so applying the shadows individually to each shape makes no sense as you end up with a darker patch where the two objects' shadows overlap, which is not how shadows work. There should be an option to toggle to apply shadows as one unified "shape" or effect so that this is not an issue.1 vote -
More controls for the center point of the Transform effect: relative to artboard / object
I would like a few more controls for where Effect > Distort & Transform > Transform centers the transformation.
Next to the 3x3 centerpoint grid, there would be an "Origin" dropdown. offering the options of "Relative to Object" and "Relative to Artboard". "Relative to Object" is the current behavior, and should be the default option.
There would also be a pair of X and Y inputs to specify an offset of the centerpoint from whatever corner was chosen.
As an example of why I might want this: I have an Appearance stack for doing quick and dirty rimlighting of an…
4 votes -
Allow Live Paint selection to have complex appearance
Using Live Paint Selection Tool, we can choose sections of the Live Paint objects, areas and segments of contours, assigning fills and color to them.
But what we can assign is rather basic (the same as for live characters, and the related request about the same deal is here: http://illustrator.uservoice.com/forums/333657/suggestions/46545787)
We can’t assign a brush, change order of appearance attributes, add a second fill and offset it, assign any effect to it, distort or roughen — only fill under stroke, no stroke alignment (even though the panel lies it can be done), no arrowheads... at least dash count as…3 votes -
Make 3D and Materials effect work with raster images
3D and Materials effect doesn't work with raster images. It gives me a strange unrelated message (see attached) when I try. I use Classic 3D, it works, but unfortunately Classic 3D is not really precise and sometimes gives strange results, but better than nothing.
3 votes -
Hide/Show all text appearances in the Appearance panel
Have the option to hide/show all appearances in the appearance panel, not just individual ones.
When working with text, having the computer constantly redraw appearances — slows the workflow. The ability to hide all would drastically improve performance, especially on text with multiple strokes/complex fills.3 votes -
Make rendering of 3D happen in background
Ideally pushing the rendering tasks to a background process would help with using this tool. It's a bit of a pain to have to click and unclick cpu-intensive modes just to make adjustments or wait for 10+ seconds when I could be working on another part of the artwork.
3 votes -
Introduce an option for for 3D and Materials to extrude only forward or backward instead of both ways at once
The extrude effect seems to be extruding along the Z axis in both directions simultaneously. Maybe there should be an option to fix the front face and extrude it backwards (or fix it as a back face and extrude it forward) so that it would be possible to match the same isometric view as the original flat vector in a graphic style.
2 votes -
Linked copies / instances
I need linked copies / instances - copies that follow the transformation of the original object (or vice versa).
A lot of times I do copy paths, groups or other objects in place, and just change the stroke width, apply an effect, or change the colour. Afterwards a change the size or position just slightly, AND THAN THE HASSLE STARTS. From there on I need to do the exact same change to the "original" path too. Too much work, too much time lost.Do you want to program that, or should I start a plugin.
3 votes -
Under Filter > Texture: Please add another slider to size the grain particles in the filter.
You can create a grain effect but cannot size the grain itself.
5 votes -
Modern 3D effects need more control over mapping
Map art lacks of control. I can't find a right way to place my art along the shape I've created. Previous versions let us place graphics, symbols, along the created shape and play around to find the desired way to make the art. Please add more graphic placement controls for symbols or graphics in 3D shapes.
3 votes -
Add metric units in 3D
When generating 3D, even if 2D path could be very precise in dimension, the 3D volume is most often expressed in proportion (from 0 to 100%)
When you try to export for 3D printing it could be more usable to be able to express in metric units...
Like it has been done in Photoshop some times (years) ago ;-)4 votes -
Need for Precise Axis Constraint for 3D objects when repositioning Graphics with Shift
When repositioning a graphic as a material, I can't constrain the position to x/y axis by holding shift, e.g., the graphic always gets off axis or rotates. Please provide more precise control over position of graphic
3 votes -
Add a basic camera match feature for 3D
Add a basic camera match feature. I'm trying to make some editable type going over a 3d render for a client who uses Illustrator. It was rendered in C4D with Octane so recreating it in Illustrator isn't going to happen. If I could just draw a few axis lines and then have it match this would make my task MUCH easier.
2 votes -
Rotating 3D object should allow users to choose between local and global space
I rotate on the X axis with the gizmo, but the input fields for Y and Z all update. So this is a local rotation gizmo translating to a global space field input? Not really that helpful for the user. Stick to local or give us the option to toggle local or global space.
2 votes -
3D Gizmo needs redesign: rotation feedback and axis color coding
Gizmo needs to have a re-think. Just open any actual 3D app built in the last 20 years for tips. It gives no feedback. I rotate something, and it looks the same. it should orient itself to the object I'm rotating. Color coding each axis would help too.
2 votes -
Introduce a way to control the cross-section for 3D Inflate profile
For "Inflate", it would be cool to have a curves/profile editor to modify the cross-section more than the Volume slider currently allows. Currently it seems that turning down the volume essentially pancakes the object - and sometimes that's a good look! But it would be nice to have the option to retain an overall "bubble" feel like the object has at 100% Volume.
1 vote -
Optimization of Rounded Rectangle in Illustrator Effects
When using the Rounded Rectangle of Illustrator Effects, I hope that the upper and lower values can be set separately, because when this effect is applied to text, the upper and lower heights are not even.
2 votes
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