Illustrator (Desktop) Feature Requests
When entering a new feature request, please provide:
- Description
- Why is this valuable to you?
194 results found
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Bevel tool for Embossed Shapes and Text - Fully interactive
A tool to create a nice 3D-looking edge to an object, making it look raised from the page.
It can raise the object visually, by using the colour of the object and creating light and dark sides to it.
It would be great to be able to change the light direction, light height as well as other parameters such as the type of bevel - round, chiselled, etc. to give your object a physical appearance.
To create the tool with teh possibility to drag handles directly on the object to adjust depth, contrast, and light elevation in real-time.
This would…
2 votes -
Support noise effect from SVG exported from Figma
…<svg width="255" height="255" viewBox="0 0 255 255" fill="none" xmlns="http://www.w3.org/2000/svg"> <g filter="url(#filter0_n_1_5)"> <circle cx="127.021" cy="127.021" r="127.021" fill="#FF7575"/> </g> <defs> <filter id="filter0_n_1_5" x="0" y="0" width="254.042" height="254.042" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB"> <feFlood flood-opacity="0" result="BackgroundImageFix"/> <feBlend mode="normal" in="SourceGraphic" in2="BackgroundImageFix" result="shape"/> <feTurbulence type="fractalNoise" baseFrequency="0.71641594171524048 0.71641594171524048" stitchTiles="stitch" numOctaves="3" result="noise" seed="7505" /> <feColorMatrix in="noise" type="luminanceToAlpha" result="alphaNoise" /> <feComponentTransfer in="alphaNoise" result="coloredNoise1"> <feFuncA type="discrete" tableValues="1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 13 votes -
Support background blur in SVGs exported from Figma
<svg width="367" height="255" viewBox="0 0 367 255" fill="none" xmlns="http://www.w3.org/2000/svg"> <rect x="150.75" y="18.5726" width="216" height="216.897" fill="#7580FF"/> <foreignObject x="-51.0876" y="-51.0876" width="356.218" height="356.218"><div xmlns="http://www.w3.org/1999/xhtml" style="backdrop-filter:blur(25.54px);clip-path:url(#bgblur_0_1_16_clip_path);height:100%;width:100%"></div></foreignObject><circle data-figma-bg-blur-radius="51.0876" cx="127.021" cy="127.021" r="127.021" fill="#FF7575" fill-opacity="0.7"/> <defs> <clipPath id="bgblur_0_1_16_clip_path" transform="translate(51.0876 51.0876)"><circle cx="127.021" cy="127.021" r="127.021"/> </clipPath></defs> </svg>(I'm sympathetic that general
<foreignObject>support is nigh impossible 🙂 Figma uses this only for background blurs and angular gradients)3 votes -
Transparent Glass Effect Options in Adobe Illustrator
Dear Adobe Team,
I hope you are doing well.
I would like to request a new feature enhancement for Adobe Illustrator that I believe would greatly benefit designers and streamline creative workflows.
Feature Request:
A dedicated Transparent Glass Effect option within Illustrator, offering the ability to apply both plain and textured glass styles directly as an effect.
Currently, achieving a realistic glass look requires multiple manual steps involving opacity adjustments, gradients, blurs, and overlays. A built-in effect—similar to other appearance presets—would save significant time and allow for more consistent results across projects.
Why This Would Help:Faster creation of modern…
2 votes -
Support angular gradients exported from Figma
Example:
<svg width="255" height="255" viewBox="0 0 255 255" fill="none" xmlns="http://www.w3.org/2000/svg">
<g clip-path="url(#paint0_angular_21_6_clip_path)" data-figma-skip-parse="true"><g transform="matrix(0 0.127021 -0.127021 0 127.021 127.021)"><foreignObject x="-1021.98" y="-1021.98" width="2043.96" height="2043.96"><div xmlns="http://www.w3.org/1999/xhtml" style="background:conic-gradient(from 90deg,rgba(255, 116, 116, 1) 0deg,rgba(255, 222, 116, 1) 360deg);height:100%;width:100%;opacity:1"></div></foreignObject></g></g><circle cx="127.021" cy="127.021" r="127.021" data-figma-gradient-fill="{"type":"GRADIENT_ANGULAR","stops":[{"color":{"r":1.0,"g":0.45723783969879150,"b":0.45723783969879150,"a":1.0},"position":0.0},{"color":{"r":1.0,"g":0.87335550785064697,"b":0.45723783969879150,"a":1.0},"position":1.0}],"stopsVar":[{"color":{"r":1.0,"g":0.45723783969879150,"b":0.45723783969879150,"a":1.0},"position":0.0},{"color":{"r":1.0,"g":0.87335550785064697,"b":0.45723783969879150,"a":1.0},"position":1.0}],"transform":{"m00":1.5555609304460614e-14,"m01":-254.04237365722656,"m02":254.04237365722656,"m10":254.04237365722656,"m11":1.4210854715202004e-14,"m12":-1.4883232856864256e-14},"opacity":1.0,"blendMode":"NORMAL","visible":true}"/>
<defs>
<clipPath id="paint0_angular_21_6_clip_path"><circle cx="127.021" cy="127.021" r="127.021"/></clipPath></defs>
</svg>
3 votes -
Zig Zag effect Ridges per Path option
Illustrator allows us to set ridges per segment when applying a live Zig Zag effect.
Cool, we can use it creatively... sometimes... in very rare occasions...But most of times we need the frequency to be uniform for the whole path, like Roughen does.
We can’t use a brush to do it really, and we can’t make Ai to re-divide a path into segments of equal length (a cool request on its own, but it won’t solve the problem anyway... but I ahve to mention the PathScribe plugin allows this).There is this cool Random Zig Zag script that that…
4 votes -
Allow to make folders in Appearance Panel
Appearance are the most powerful feature of Illustrator, but the learning curve is difficult and for Advanced User it's difficult to manage and remember what are doing what in a Complex Appearance (cf. Screenshot where I had to use Colors to identify properties…)
Please allow to have folders in the panel (like in Ps: "Pass Trough" blend mode, knockout, vector mask based on "Convert to shape" with 9 points proxy…)
It will be more easier to understand Complex Appearance samples and for Advanced users, it will be way more efficient.
Another related request:
Allow to rename attributes (fills, strokes, effects)…30 votes -
Edge Effects on Line Segment instead of Full Shape Border
It would be nice to be able to create a shape that has different edges between different points. At the moment, the closest that you can get with this is the width tool or by deleting a segment (which causes a host of issues, since it would no longer be a shape).
More broadly, by isolating line segments as editable aspects of a shape, it would be great to be able to apply edge effects (feathering, roughen, blur, etc.) only to a select number of segments on a shape.
This would give finer control over shapes in Adobe Illustrator and…
3 votes -
Shadow and other Stylize effect dialog boxes - Modernize!
Can you please make the Stylize (under effects) dialog boxes actually useful?
The up and down arrow .125 inch default is just useless, far too big of steps to allow any real control. Unless (maybe) you're putting a shadow under a giant object.
X & Y movement rather than direction… the whole thing is clunky and hasn't changed in a decade or more.
Try putting a drop shadow on any reasonable font size (for example), I find myself making changes in weird amounts (oh, .06 is too much, I'll change it to .052 and see if that works).
It's just…2 votes -
Add a Delayed Render toggle and Render button to reduce re-renders
Performance suggestion: as a panel, every adjustment causes the object to re-render, so fine-tuning the settings takes a long time. Maybe put a Render button on bottom with an on/off toggle switch labeled something like Delayed Render. Kind of like how Excel does it with Pivot Table updates.
2 votes -
Add a way to set a custom resolution for Raster Effects when creating a document
Why can’t I set 'other' value for resolution while creating a new document using classic UI, but can do later using the dedicated dialog? Not fair (plus Ai doesn’t know about PPCM and fractional values)
Another related request:
Fractional resolution value in Document Raster Effects Settings
http://illustrator.uservoice.com/forums/333657/suggestions/456546613 votes -
True vector blur / feather, similar to one Rive has
Quite recently Rive introduced Vector Feathering: https://rive.app/blog/introducing-vector-feathering
Illustrator uses raster-based Feather and Gaussian Blur, and — let’s admit it — we need them better: resolution-independent, infinitely scalable.
Instead we got just 'faster blur'...And while you are here — there are many more blur-realted requests:
– Motion blur: http://illustrator.uservoice.com/forums/333657/suggestions/32403883
– Background blur: http://illustrator.uservoice.com/forums/333657/suggestions/36614008
– Gradient Feather: http://illustrator.uservoice.com/forums/333657/suggestions/31911052
and more.Stop toying with text-to-raster-then-trace toys!
10 votes -
Give as a choice when pasting something that uses an existing definition in the current document
When pasting art with different definitions for an existing style name, users should be given a choice to apply the document style to the pasted text, redefine the document style based on the pasted text, or just ignore it (as it does now).
It applies to text styles and graphic styles.
Today, example given, if I paste an artwork that uses 'My Style' from document A into document B that already has 'My Style' defined, Ai would just make it into 'My Style 2', silently.Thanks to Rick Johnson for raising this up.
2 votes -
Global lighting and render settings in 3D Effect panel
Please add the ability to globally change lighting, enable/disable shadows, and enable/disable ray tracing in the render settings when selecting multiple objects with a 3D effect but with different color fills, for example.
2 votes -
Allow to collapse all items in Appearance panel
The Appearance panel looks somewhat similar to Layers, but it differs in many ways, excluding several QOL methods to deal with large amount of items.
For example, one can Opt/Alt-click a bracket next to a layer or a group in Layers to collapse unfurl all the children within it.
Sure, Layers miss just a button to do it as well, and there is a request about it here at UV (http://illustrator.uservoice.com/forums/333657/suggestions/42451084) — but Appearance just don’t have any method to collapse the items (and these do unfurl all the time — take a look at this bug report: …
12 votes -
Allow to color code attributes (fills, strokes, effects) in Appearance Panel
Sometimes we create very complex appearance stacks, and navigating the Appearance panel becomes rather hard (especially given the fact it tries to unfurl the items in it all the time — look at this bug report: http://illustrator.uservoice.com/forums/601447/suggestions/49257335)
So with a lot of fills and strokes and effects given we would like to assign colors to the rows, the same way the Actions panel allows (for its button mode).
Another similar requests would be an ability to rename them (http://illustrator.uservoice.com/forums/333657/suggestions/34309852) and to make folders (http://illustrator.uservoice.com/forums/333657/suggestions/49257353)
10 votes -
Add Resolution value into the Gaussian Blur effect dialog
I think it's a really bad UX having to deal with two different dialogs to add a simple blur, the ideal would be add the extra settings to the Gaussian Blur dialog, so you can adjust everything on the fly, both the Radius and Resolution.
2 votes -
放射状のハーフトーン生成
次のアドレスで見られる画像のような放射状のハーフトーン生成を希望します。
https://stock.adobe.com/jp/images/vector-radial-gradient-halftone-sunburst-circle-shape-stippling-design-elements/98278594放射状のグラデーションを放射状のハーフトーンに変換したいです。
1 vote -
Effect > Distort & transform > Stacking order
Sometimes you have a group of objects that are not in the correct stacking order, and you have to expand the effects that generate these objects to fix it.
I propose a new effect that offers a few options to change this:
- reverse stacking order
- stack left-to-right, right-to-left, up-to-down, down-to-up, or maybe just an angle dial for stacking order? that'd be super useful for "I drew three balls and blended them to make a necklace and I don't want to have to split it into two blends to make the right ball be the nearest one".
- smallest-to-largest, largest-to-smallest
3 votes -
Allow to specify the bevel parameters for objects extruded with 3D & Materials Extrude & Bevel in absolute units instead of a relative value
The way that Illustrator adds the bevels is weird.
Height = 50%. 50% of what? If I'm working in inches and I have a 10" x 10" object that I've extruded 1", I should know that I want the bevel to be 0.125", adding ⅛" to my 1" height. Being able to put in 0.125" as my bevel height would make more sense.
If I have an object that I want to extrude 1", then it is really important that I know it is 1". However, if I extrude the object and then apply a bevel, Illustrator begins to add…2 votes
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