Rotation center point remains with objects and groups, and is used when rotating an object using the bounding box controls.
I want to be able to permanently edit (and reset) an object's (or group's) rotation axis (centre point). I want the new rotation axis to apply for subsequent rotation transformations, for example when using the bounding box controls.
Currently, the rotation tool (r) allows you to pick up and move an object's centre, and then rotate the object around that point. Great, except that point disappears as soon as you exit the rotation tool, which isn't very helpful.
I'm told Corel Draw had something like this... I can't overstate how much power and efficiency it would add to my workflow. For instance, with figures, It would enable something akin to rigging!
Mark Nicoll commented
On sweet heavens absolutely YES please, I've wanted this for ages. This simple feature would instantly add a ton of power to object manipulation in Illustrator.
Say, for example, you're making an object with connected parts, like a figure (human or other animal), a chain, a machine, or simply an abstract set of connected shapes; if you can permanently position the reference point of each sub-part of that object then you have effectively 'rigged' that object. Your figure now has joints, and is instantly easy to re-position without dislocating the limbs.
So yes, fully agreed. This gets my vote as a must-have feature.
The reference point of a shape, object or group always reverts to its default position: the center.
When rotating an object, you often find yourself clicking Alt to reposition that reference point to get the shape rotated the way you want it.
It would be great if the reference point's position could be maintained for that object, shape, group etc.
In other words, if someone repositions the reference point, save it to that new position and don't let it switch back to its center origin.