Remove canvas size limit
Can we please have the possibility to set bigger canvas size to incorporate large sized artwork.
(Please note: This item is NOT for more number of artboards per document)
Hope you are well and safe during these uncertain times. We at Adobe wish you well.
I am glad to announce that we have completed this feature in Beta and are actively seeking your feedback to help us understand if this feature meets your workflow needs.
All the users who subscribed to our pre release program would have received an email from me to welcome you to our new Beta program. The new Beta program gives you access to the Large Canvas feature and also seeks your feedback through the survey link: https://www.surveymonkey.com/r/7ZDMD5L
This survey link can also be accessed within the app.
For everybody else, I would ask you to join our pre release program (https://www.adobeprerelease.com/beta/85A6F544-2705-49BD-8314-DD549C6A1713#) and we will give you access to the new beta program. We hope each one of you is able to try the new build and give us feedback.
Look forward to hearing from you soon.
Bjørn-Henning Opheim commented
No update on canvas size in CC18 either.. disappointed indeed!
Bobby Henderson commented
Working in a virtual scale can be a liability. In sign design and manufacturing you will always need to export the artwork to other applications and even other computers used by co-workers or even at a different company sub-contracting out certain specialized fabrication tasks. This situation can force the designer to plaster warning notes across the artwork inside the art file and written notes elsewhere to prevent the artwork from being fabricated as is without enlarging it to the correct, full size scale.
CorelDRAW will allow users to design things in scale by altering the ruler setup. In the Options dialog one can select "Edit Scale," which by default is set to 1:1, 1.0-inch Page Distance = 1.0 World Distance. The idea is to let someone design something seemingly big yet still fit it on a normal letter sized or legal sized sheet of paper for printing client sketches. I avoid this method because I've seen all sorts of odd, math errors when this scale artwork is enlarged to the intended real full size. The numbers often don't add up. I was dealing with this issue just recently, having to fix the artwork from another sign company. In my work I create production sign artwork at full size and then create separate client sketches with the artwork reduced down to defined scales, such as 1" = 1' or 3/8" = 1'.
Jay mentioned CorelDRAW having an unlimited art board size. That's not true. CorelDRAW has a 1800" X 1800" limit. And even before then, around the 1000" X 1000" the user will get pestered with a box saying "this zoom has exceeded the boundaries of the drawing space; your window will be adjusted accordingly."
Dedicated sign making applications, such as SignLab or FlexiSign Pro, have larger design spaces. From my own experience, dating back to the early 1990's using CASmate, some of these applications get a bit unstable when the drawing surface grows past 200 feet in any direction. I've witnessed strange errors (spectacularly bad ones in CASmate) when going that big and doing anything too complicated. I'd do something like weld a bunch of objects and see points disappear or other strange things. At smaller scales the same welding operation would work just fine.
Obviously there is some push and pull going on between art board size and precision of object editing.
We NEED a larger design area for sign design!
I think it's been mentioned already but for the work that I do and the way that the company I work for wants our workflow to be, a virtual scale is not an option that would be acceptable. Several people besides myself have expressed this concern already.
It is a non-negotiable MUST that I build all the artwork that I do at full size. Whether it's channel letters for a storefront, an 80 foot mural that shows the history of a company or tanker trailer that carries propane. All of them, without question, have to be built full size. Working at scale, virtual or otherwise, has proven to cause problems when the workflow requires that the artwork done in my department moves to production and fabrication in that they typically don't check the artwork to make sure it's the correct size. They use it as it is. Their expectation is that the artwork has been provided to them print ready or cut ready. They may double check to make sure the sizes on the order match the size of the artwork but if it's not correct, it comes back to me so I can fix it and resave for them.
We have to work 1:1. As I mentioned before, and I've noticed others mention as well, there is software that's been around for quite some time that has an unlimited canvas size already. Speaking only for myself, a "virtual scale" option is an unacceptable solution. The most compelling reason that it will not work for my situation is simple; how do I check the exported file to make sure that it's actually scaled to the correct size? From my perspective, I would have to open the exported file in software that allows me to see it 1:1 which completely defeats the purpose because if I can open it and see it 1:1 then why don't I just build it in that software 1:1?
Virtual scale may work for some situations. It won't work for me. There are too many chances for mistakes.
We work on designs for trucks 18 meter wide, Buildings 60 meters high/wide, interiors 20+ meters wide. So the +/- 6x6 meter canvas size in a GIANT pain in the buttocks.
It's an issue we do not have in CADlink's SignLab which basically has an "infinite" size canvas.
Yes. The ability to design in scale would definitely be useful. I use the Hot Door CADTools plugin to accomplish that, but there are drawbacks.
I design a lot of really large signage that is often beyond the size of the available canvas. I can’t currently design a 30’ or even 60’ sign at full scale. So a number of additional steps for the workflow have to be implemented.
I often export directly to a vendor who will directly manufacture from my files. Like a CnC router for instance. To require to vendor to re-scale my artwork before inputing into their software invites chances for errors to occur. I could design in AutoCAD or something, but i prefer Illustrator, and the files tend to work better with manufacturers.
I really need to do the design in real size (20 feet) but no scale down ratio. Malaysia Printer more often to print with actual size PDF, because PDF file size are smaller while email and it's don't need to relink the images (which some printer might link the wrong attached photos). I've experience about the printer didn't know how to printe a smaller ratio scale down AI file to a actual normal size (his designer didn't know how to link back the photos). Please improve. Thanks!
Dean Jones commented
There is a suggestion like this WAY up the list.
Dean Jones commented
Canvas size is a huge thing for me. I also makes signs. We do wall murals. Sometimes the graphics are MUCH bigger than a truck. We are forced to use other programs to make these products.
Removing canvas size limit is something that I've been hoping for and, quite frankly, expecting for a very long time. Illustrator is my go to for almost everything and it's what we used at work every day for over a decade. My bosses decided that it was time to stop building things at scale because it was starting to cause problems for production and fabrication. They wanted to use software that allows graphics to be built at 1:1 regardless of required size so we stopped using Illustrator because that limitation has always been there. I work for a sign company, building graphics that are much larger than the 227" square limitation that Illustrator has always had, especially when we're using elevation drawings to check fit and confirm survey measurements. Those things must be done full size. Vehicle graphics, specifically those for tractor trailers or aircraft should be built 1:1 to make sure that they people producing the graphics after I build them don't have to worry about whether they're the finished size or not.
I would prefer to use Illustrator for all the work I do but I have to use what the company mandates. It's not Illustrator anymore because of this limitation. Another is dimensioning tools. Illustrator has none, or at least, it didn't have any. The only way to get any sort of dimensioning tools was to buy a third party plug-in.
For my workflow, there can be no virtual scale option. I need to be able to build anything required at 1:1 scale. CorelDraw (which I am not a fan of at all btw) has had an unlimited canvas since I used it in college in the late 90's. We now use FlexiSign (again, not a huge fan) which also has an unlimited canvas but is rather clunky and sometimes difficult to work with. It allows us to build 1:1 and has decent dimensioning tools which we use for every project we do, large or small. Honestly, I figured that this is something that would have been addressed long ago and it's the number one issue that I've had with Illustrator since I started in the sign industry. For my personal use at home, I use Illustrator but this limitation is still a problem. Anything larger than 19 feet cannot be built at full size. I work larger than that daily.
On a side note, alignment tools for artboards would be a welcome feature as well.
Our company creates live event graphics and animations. With the technical advances of LED panels in the last few years, we're now creating massive visuals for arenas and large venues. These are typically made up of several artboards which can't be aligned horizontally, given the current canvas size limitations. And working scaled is just a headache as we jump between Illustrator, After Effects, Cinema 4D and other programs.
As an example, Illustrator's canvas is 16,000-something pixels wide. My current project is 25,000 pixels wide. I can jigsaw the artboards together, stacking them, but that prevents me from creating a single graphic, say a line, that spans from one artboard to another.
Any help on this would be greatly appreciated!
********, @Spike et al
We tried to increase the canvas size earlier this year, but we hit technical limitations. So we are back to the drawing board exploring other solutions.
From what we understand, canvas size limitation impacts two workflows:
1. Multiple artboards that, together, require larger area than current canvas.
One way to solve this could be to have multiple canvases in one file with a seamless experience.
2. Single artboard but bigger than the current canvas.
This a tricky one. And that's why I asked whether it would help if you could specify a virtual scale for your document, say 1:10, and *********** starts accepting bigger dimensions. It's like *********** takes care of the calculations for you. You would be able to specify "50 ft" for dimensions. When you view your art at 100%, it would be similar to 10x zoom had you been drawing without the virtual scale of 1:10. Does that make sense?
I am going to keep this thread in "Needs More Info" for a while so others can add more info.
Richard Smallbone commented
@Yogesh - this is excellent news. Additional artboards will really help with our workflow.
We don't typically have individual artboards that would exceed the size of the canvas. However, it's a huge pain to hit the limits of the canvas when I'm only adding 5 or 6 new artboards.
I'm working on a screen layout, so I've opened a doc with one artboard. I finalize the layout and want to add new artboards to create variations on the original.
I hit the "New Artboard" icon in the Artboards palette.
After adding 5 or 6, I get the message "Cannot create Artboard outside the canvas. Please rearrange and try again."
I have to "Rearrange Artboards", add more artboards, then rearrange again.
I work on vehicle graphics and trade show graphics, and prefer to do all artwork at actual size. It is a huge waste of time scaling and figuring out resolution and line weights for scaled down art. Broad side of a box truck exceeds the pasteboard, workflow stops to figure out how to paste an element, or you scale and start from scratch.
In the upcoming release of Illustrator we have enabled up to 1000 artboards in an Ai document. But we will be tracking this request for increased Canvas size.
It will help if you can tell us about your workflow while you vote on this bug. Also would it help if there was a "virtual scale"? Say, if you could define a scale of 1:10 so that input fields accept bigger values, and exported files are at scaled size (10x in this case)?
Not sure that infinite artboards solves anything; sounds risky from a project management and workflow perspective to chuck every thing in one Illustrator file, but a canvas at least twice the current size would be a significant. Thanks.
This is great!
How many artboards will we be able to have in one AI file?
When would this new feature/upcoming release of Illustrator happen?
Shivendra Agarwal commented
We have worked out for solving Artboards limit problem in upcoming release.
Richard Smallbone commented
We use Illustrator for icon creation, so that we can export to PNG and SVG. Across a large organization with hundreds of products, we have thousands of icons. We also use Illustrator for UI design, and can easily run out of artboards for complex flows.
The 100-artboard limit is a huge pain, and is causing us to look at more flexible products, like Sketch.
Please remove all size limitations for the illustrator drawing area, and illustrators ability to save to PDF. This can be a huge pain when multiple people are working on the same large format files.