Creating Halftones Quality Has Decreased
I am beyond frustrated with what used to be a smooth, simple rendering process for creating halftones. I do what most do: create the shape with a black to white gradient > create setting under Color Halftone > Expand Appearance > Image Trace > Expand Appearance (again). Boom, done.
Howevre, please refer to my image below. From left to right, this is what is happening now with the current software. First on the left is the gradient shape. Next is the effect if you apply the color halftone. So far no issues. But as soon as you apply Image Trace, which was done in the third object, the default settings render this monstrosity, whereas the previous default would create an almost perfect outline of the halftone. The final and forth object is what happens when you apply High Fidelity to it to attempt an improved rendering, and as you can see, it's still horrible. All of the spheres in the halftone are butchered.
What the heck happened here? This never happened before and took seconds to perform without hardly ANY setting adjustments, even under default. I just had to exclude white and was done.
Please PLEASE can you go back and fix this?
Becca Takano commented
Can we expect any follow up to this?