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Mark Nicoll

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  1. 9 votes

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  2. 11 votes

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    1 comment  ·  Illustrator (Desktop) Feature Requests » Tools  ·  Flag idea as inappropriate…  ·  Admin →
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  3. 32 votes

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  4. 11 votes

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  5. 14 votes

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    Mark Nicoll commented  · 

    Note - this is not the same feature as "3D visualisation of art / Ability to visualize the art on a 3D modell" https://illustrator.uservoice.com/forums/333657-illustrator-feature-requests/suggestions/31362271-3d-visualization-of-art although that would be cool too

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    Mark Nicoll commented  · 

    I would like to see Illustrator’s 3D capability expanded to include importing 3D models into the artboard with some basic transformations and lighting. Nothing particularly fancy. Say for example I wanted a car model in my composition, I could bring it in and tweak it to fit the scene (scale it, rotate it, adjust the light colour and angle). I absolutely love the ‘3D extrude and bevel’ effect – it has become an essential, powerful part of my workflow, and 3D objects would be on another level of useful to the team.

    Intelligent 2D vectorisation of 3D models (expanding) would also be awsome. Rather than just generating a huge pile of paths and clipping masks (or simply rasterising), I want it to only output the barest minimum number of paths, compound shapes, and points, uniting adjacent surfaces as it goes, preferably without clipping masks. Additionally, I’d like it to keep shadow/lighting information in a separate multiply group above, with the unlit surface paths underneath. The shadow colour would be added to swatches as a global colour. I'm not aware of any programs out there doing this particular feature at all nicely, no doubt for a reason (it's hard?) but still... I can wish ;).

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  6. 18 votes

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  7. 9 votes

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  8. 39 votes

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    Mark Nicoll commented  · 

    Yes, the entire user environment should be synced in creative cloud:

    * preferences
    * keyboard shortcuts
    * actions
    * scripts
    * custom presets (templates, swatches, graphic styles, brushes, symbols, patterns)

    Adobe - there's half a dozen or so ideas shared for this same feature now, perhaps join then together?

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  9. 8 votes

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  10. 5 votes

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    Mark Nicoll commented  · 

    Agreed.

    In the meantime, Vector First Aid from Astute Graphics sort of does this.

  11. 8 votes

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  12. 1 vote

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    1 comment  ·  Illustrator (Desktop) Feature Requests » Tools  ·  Flag idea as inappropriate…  ·  Admin →
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    Mark Nicoll commented  · 

    Would the plugin you're refering to happen to be Astute Graphic's Vector First Aid? It's absolutely fantastic although it doesn't quite do your thing.

  13. 606 votes

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    Mark Nicoll commented  · 

    I'm currently hanging around waiting for Illustrator to finish embedding some linked AI files. I have a handful of other files open, but the whole app is locked up so I can't do anything else. It's using 10% CPU capacity (100% on one core). Crazy much?

    In other news, I was one of those suckers who went for an Nvidia Quadro card based on all the marketing hype of 10X performance gains in Illustrator... more like constant instability and negative performance issues (and hours wasted experimenting with drivers)! I occasionally turn on so called "GPU Performance" again to see if anything has improved; not so far.

    So yeah, multi threaded CPU functionality would be favourite in this day and age.

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  14. 5 votes

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    Mark Nicoll commented  · 

    Hi Sarah, many thanks for the feedback.

    I do of course know about expanding artwork, it’s how I made the ‘Expected’ example. However, the point is to retain the live art behaviour of the brush, which breaks when you expand the artwork.

    I understand why it happens (the original object takes a stroke as well as the brush) but I still think this is unwanted brush behaviour. If there’s a brush then the object should not be effected by appearance. There’s simply no reason for it, unless there’s an extra stroke or fill.

    The result of this unwanted behaviour is that brushes aren't as powerful as live art as they could be.

    I’ll submit this as a feature request instead.

    Cheers,
    Mark

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    Mark Nicoll commented  · 

    I've found another example not using brushes which might more clearly illustrate the issue with strokes.

    1) Make a stroked open path
    2) Apply a transformation effect, eg. scale vertical 50%
    3) Group the path
    4) Apply a stroke to the group.

    Expected result: A stroke just around the visible transformed path

    Actual result: A stroke around both the original path (not wanted) and the visible transformed path (wanted).

    Again, the outline stroke effect doesn't help here.

    The issue with anomalous gaps in brushes is separate from this.

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    Mark Nicoll commented  · 

    I should elaborate steps taken:
    1) Make a simple pattern brush. Make sure it has a partly concave shape so that the path is partly uncovered by the brush (eg. see image).
    2) Apply the brush to an open path (eg. a line).
    3) Group the path.
    4) Apply a stroke to the group in the appearance panel.
    5) Drag the stroke down underneath the contents of the group.

    See the effect... problems detailed above.

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    Mark Nicoll commented  · 

    Note - I have indeed tried using the 'outline stroke' effect; it works very nicely for outlining normal strokes, but it doesn't work on brushes.

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  15. 6 votes

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  16. 7 votes

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  17. 27 votes

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    Mark Nicoll commented  · 

    Yogesh - you're technically right, but WOW is it tricky to accurately pick up an appearance in practice.

    The problem seems to come when an object's visible appearance is determined by the appearance of the groups containing it.

    For example, to apply a stroke around a stroke it's necessary to use the ‘outline stroke’ effect, group the path and then apply a stroke around the group. It looks simple enough by eye, but you can't pick up that appearance with the eye dropper. Frustrating.

    Would it be possible to pick up the 'deep' appearance of an object by picking up the whole group-hierarchy appearance and, if necessary, applying that group-structure (with their appearance attributes) to the target object? If there were a smart way to do this without generating chaotic vector garbage, it would hugely improve the tool...

  18. 100 votes

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  19. 20 votes

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  20. 33 votes

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    Mark Nicoll commented  · 

    Yep, and not just workspaces. The entire user environment should be synced in creative cloud:

    * preferences
    * keyboard shortcuts
    * actions
    * scripts
    * custom presets (templates, swatches, graphic styles, brushes, symbols, patterns)

    Do check out the other feature requests for this, give 'em some love too! :)

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