Nudge and align do not take view rotation into account. It's been this way since the feature was introduced.
Dear Illustrator development team: try working on something like a box package that has flaps in different orientations. Pick one that's not right side up. Rotate your view. Now, nudge an element. Does that seem like the expected behavior most users would intuitively expect?
I do a lot of packaging design. I shouldn't have to turn upside down or do any mental calculations when simply trying to arrange objects on a part of the design that's not facing right way up.
Me, my keyboard, the UI, have all stayed in the same orientation. Nudging and alignment should reflect this.
Nudge and align do not take view rotation into account. It's been this way since the feature was introduced.
Dear Illustrator development team: try working on something like a box package that has flaps in different orientations. Pick one that's not right side up. Rotate your view. Now, nudge an element. Does that seem like the expected behavior most users would intuitively expect?
I do a lot of packaging design. I shouldn't have to turn upside down or do any mental calculations when simply trying to arrange objects on a part of the design that's not facing right way up.
Me, my keyboard, the UI, have all stayed in the same orientation. Nudging and alignment should reflect this.