Make an option for shadows from separate 3D objects to be unified to avoid overlapping darkness
Why do shadows overlap if applied to multiple shapes at the same time?
Shadows are subtractive and so applying the shadows individually to each shape makes no sense as you end up with a darker patch where the two objects' shadows overlap, which is not how shadows work. There should be an option to toggle to apply shadows as one unified "shape" or effect so that this is not an issue.
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Tim
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