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Illustrator (Desktop) Feature Requests

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10 results found

  1. Make Mesh Envelope Distort work with linked images

    Since Free distort doesn't support images at all, both linked or embedded.
    I have to use envelope distortion each time I need to distort an image within AI.
    But I have to break link with image for this, because Envelope works only with embedded images sadly.

    38 votes

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  2. Make Free Distort work with images

    Free distort doesn't support many object types.
    Please make it work with images, both linked or embedded.
    I have to use envelope distortion (with embedded only, breaking link with image) each time I need to distort an image within AI.

    38 votes

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  3. We need Illustrator to be able to edit triangular meshes

    Ai can display triangular meshes alright, but not edit.

    We can generate one by expanding modern 3D object with the Render as Vector option turned on, we can have one generated after expanding an object filled with Freeform Gradient (which is just the live container with control points for creating one, with no control over the density).

    But once they are created, we get 'Non-Native Art' bricks we can do nothing with — no Recolor, no direct edit with mesh tools, only scale and rotate and distort.

    Not enough! We need you to support these fully.
    And make some good…

    13 votes

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  4. Allow Warp Effects to distort linear gradient

    When you turn on distorting linear gradients (Object > Envelope Distort > Envelope options: Distort Linear Gradients Fill), AI still won't do it when you use Warp Effects (Effect > Warp). This should be fixed.

    I'd even extend this option to treat other gradients types, not only linear.

    13 votes

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  5. Mesh tool hold and drag

    When we click a shape with the Mesh tool, a node gets immediately applied to the shape/mesh, a new row and a column get instantly inserted. If I keep holding the mouse button / pen, it won’t help me anymore to position my node precisely. So the insertion should not happen immediately on a mouse click, but on a mouse release, drawing all the possible results while the button / pen is held down.

    8 votes

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  6. Improved text editing while within an envelope

    Currently if you want to edit text that's inside an envelope, depending on how warped it is, it can be difficult to edit the text directly. The workaround is to 'release' the envelope in the 'Envelope Distort' menu, edit the text, then reapply the text to the envelope using 'Make with top object'. Perhaps improve the text editing to match the shape and size of the envelope or have a popup window that displays the text in normal format and edit it that way.
    In my example, the black boxes is the original text but editing has proved difficult.

    2 votes

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  7. Gradient Mesh Tool should have the ability to add a circular mesh within a circle.

    Gradient Mesh tool should have the ability to add circular mesh lines within a circle. Currently if you have a circle, a new mesh line will only span from one edge of the circumference to another however it would be good to add a concentric circle in the circular mesh

    2 votes

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  8. Copy and Paste mesh points into a mesh replacing selected points

    I have to make changes to a series or envelope meshes the top section is the same and the bit I need to change so it would be nice to copy the points from one mesh into another by just overlaying the meshes and transferring the points from one to the other

    2 votes

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  9. Being able to export an object with a mesh tool as a obj design from Ai to use as a model in Adobe Dimension

    I created a mesh design and illustrator as a plastic bag with wrinkles was not able to export as an OBJ file to use in adobe dimension. Now that Photoshop does not have full fledge 3-D tools., I am not sure if it’s possible to create an OBJ file that has mesh in it.
    Thanks
    Yasir

    1 vote

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  10. Convert a Gradient Mesh to a path

    If you are able to easily make a gradient mesh using a gradient mesh tool, I would think it would be equally easy to unmake a gradient mesh back into a standard closed path instead of having to use Object > Offset Path and remove all values.

    1 vote

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