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Benjamin

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    There are now several separate requests made, based on the feedback in this thread:

    1. Regarding adjustable color and opacity for 3D shadows:

    https://illustrator.uservoice.com/forums/333657/suggestions/47054086

    2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:

    http://illustrator.uservoice.com/forums/333657/suggestions/47350001

    All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.

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    Benjamin commented  · 

    This is a real setback. Raster rendering options are nice, but Illustrator is a vector application first and foremost.

    Previous functionality has been completely gutted. A tool, that has gone almost unchanged for almost 2 decades, has now been completely redesigned without leaving previous functionality intact.

    Render as vector is non-functional. Expanding Appearance only results in a raster with some basic vector outlines.

    While the new material editing and graphic/symbol/artwork layering is nice, it is no where near the same as the previous Map Art. Graphics are now rendered as raster projections and they don't seem to behave with document raster rules. No longer can I make pseudo 3d shapes by mixing invisible geometry with mapped artwork, accurately match surface proportions and then Expand out a vector output for later editing.

    Lighting lacks previous output options and tweaks.

    By all means, expand on the 3D options in Illustrator, but please consider a vector-first approach and not taking away features that have been a staple of Illustrator for decades.

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