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Brandon Hernandez

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    There are now several separate requests made, based on the feedback in this thread:

    1. Regarding adjustable color and opacity for 3D shadows:

    https://illustrator.uservoice.com/forums/333657/suggestions/47054086

    2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:

    http://illustrator.uservoice.com/forums/333657/suggestions/47350001

    All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.

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    Brandon Hernandez commented  · 

    2 major nuances I noted as a first time user of both Illustrator and the potentially powerful 3D and Materials tool.

    First: Resource heavy on CPU while GPU is "idle". It consumes 100% CPU on my AMD 5600x for approximately 3-5 seconds (sometimes more). And roughly 3Gbs on a single object with the Ominous Obsidian texture. Most of all only usage on RTX 3090 only reaches 20% at most. When rendering with raytracing to view the lighting tweaks every now and then, heavily slows down productivity.

    Second: The lighting is everything when it comes to working with 3d objects. Trying to play around with the sliders is quite cumbersome when trying to figure out where the light is actually coming from. I would like to be able to have a 3D source light feature to be able to rotate it and perhaps add more light sources

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