Unless I'm missing something, please export graphics to the exact same dimensions they were designed to be. Do not add arbitary padding.
In all good conscience I feel like I absolutely have to be missing something here. But time and time again, upon exporting some UI graphics from AI, they turn out to be wider and taller than they were designed to be. Is this padding arbitrary? How was it even determined that these pixels would be added to the exported assets? Am I truly missing something?
I mocked something up in XD, but after creating a few UI elements it was apparent that XD is nowhere near up to the task for making full-fledged graphics. No biggie, I was a little jazzed to get to create 300 UI elements using Illustrators new Assets panel and associated export feature. After a handful of gx were completed, I realized the assets were exporting with dimensions larger than the asset. It still makes no sense to me. So I had to abandon it and switch to Sketch. Honestly, am I missing something somewhere?
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Hale commented
Also, I spent some time with Adobe support and their results were the same as mine. Exporting assets consistently added pixels to their exports as well. Think of it along the lines of any other aspect of a design, e.g., shifting a color a few values or a typeface a few points on export. How is that even an option? That's why I still swear that I'm missing something :D