Mapping artwork on 3d object surface
Now we need every time to convert /or update/ artwork into symbol before mapping in on the surface of 3D objects that are created with 3d effects. That process is annoying and complex. Simplifying of that can help profs and beginners to use it quickly and pass some steps.
Now many programs like Adobe Dimension CC, 3d paint allows to do that very easy and in real time.
Also adding some new feature like uv maps or tiling 3d effects can be very helpful.
Modern 3D and Materials allows to map symbols directly on a object on canvas, across its multiple surfaces. A user can move it, rotate, scale.
The tech is not perfect still, and it won’t be supported for now Classic #D effects, but is potent enough already to try.
How do you propose to manage artwork to be bound to 3D then, if not with symbols? Can you describe it?