Randomize roughen effect
When using the "roughen" tool, it's rare that I want it to be a consistent roughened edge. Assuming that many of us use this tool to introduce controlled chaos to a path, I think a "randomize" toggle (primarily for detail, as it appears size is already random) with parameters for widest gap and shortest gap between points would remove the process of roughening at a high density then painstakingly using the "smooth" tool to create variance.
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James Morris commented
Yes this is frustrating. I created a series of tiles using appearance->transform but when I add roughen to them, it is as if it applies the roughen effect before all the transform effects so that each tile is roughened identically.
If I expand the shape and then turn the tiles into a compound shape or compound path and then add roughen, it still has the same identical roughening to each tile.
The only way that works is to expand and apply roughen to the group.
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Mitch Torbert commented
Not a UI designer. But hopefully this clears up what I was mentioning.
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Mitch, can you share a sketch that shows your vision of it?