Some way to control the mesh density of generated 3D objects?
I'm using Illustrator to turn some 2D drawings into 3D objects which I export as OBJ/GLTF to other software. The process is really quick and simple, and produces very smooth and clean mesh objects, however... I'm having trouble with the total lack of control over the geometry density/resolution of the generated 3D model.
I've experimented with increasing the number of anchor points and size of the drawing to see if I would get a 3D model made of more polygons and vertices, but had no success.
It would be amazing if there was a proper way to control the generated 3D mesh density. For instance, maybe a dropdown next to a Mesh Density input with a High, Medium and Low option (using the current built-in mesh density as a Medium position)? Thanks.