Add Axis Constraints, to restrict transformations to a chosen axis
Some 3D editors allow to limit moving to a chosen axis/axes.
3DS Max has a dedicated floating panel with buttons, and Blender allows to hold a key to force it: https://docs.blender.org/manual/en/latest/scene_layout/object/editing/transform/control/axis_locking.html
In Ai we can hold Shift, but the axis chosen depends on the position of the cursor, and it’s not the same.
Please make it possible to use X/Y keys (similar to the recent E key for Enclosed selection Mode) to actually choose a preferred axis. Perhaps Z can be used for 45°? :)
Original idea by Junior Rocha
6
votes

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iviansur commented
Yes, please, a very needed feature! I'd want Z to be 45° by default, but customizable.