Star (triangle) rounded edges Bug in v 28.7
Every time I try to round the edges of a 3 points star (triangle) the notification bellow shows up on my Adobe Illustrator (Beta) 28.7 version and as a consequence I can't round it. By the way, I'm using it on Windows 10 Pro 64 bits and I had this same problem in diffente files.
"Debug Assert failed!
{
expression: "false"
hash: "1d994fd0-34d9-6b24-7dfc-05670000003a"
lastError: "1814"
message: "Finish not working"
sourceFile: "C:\J\ws\ilstmainbeta\PlugInDev\ShapeCoreUI\Source\LiveCornerWidget.cpp"
sourceFunction: "LiveCornerWidget::EndChange"
sourceLine: "460"
threadID: "12948"
threadName: "main"
timestamp: "2024-07-11T15:25:51.0Z"
}
-------------- StackTrace --------------
dvaui::ui::UINode::UIDispatchCapturedMouseEvent ( @ 0) (ShapeCoreUI.aip+0x0000000000038717)
dvaui::controls::UIInteractiveControlView::FinishInteractiveChange ( @ 0) (dvaui.dll+0x00000000000E9207)
ai::controls::UIDocumentControlLayerWidget::DoPointerUp ( @ 0) (dvaai.dll+0x000000000008C037)
ai::controls::DynamicCornerWidgetMouseCapture::End ( @ 0) (dvaai.dll+0x0000000000090EC2)
dvaui::ui::PointerCapture::InvokeEnd ( @ 0) (dvaui.dll+0x00000000005F93A8)
dvaui::ui::UINodeManager::EndInputCapture ( @ 0) (dvaui.dll+0x0000000000616B28)
dvaui::ui::UINode::UIDispatchCapturedMouseEvent ( @ 0) (dvaui.dll+0x0000000000623321)
dvaui::ui::UINode::UIDispatchPointerEventToTarget ( @ 0) (dvaui.dll+0x000000000062576F)
dvaui::ui::UINode::UIDispatchPointerEvent ( @ 0) (dvaui.dll+0x0000000000625515)
dvaui::ui::OSWindow::UIDispatchMouseEventFromOS ( @ 0) (dvaui.dll+0x00000000006CF781)
dvaui::ui::OSWindow::UIDispatchEvent ( @ 0) (dvaui.dll+0x00000000006CCED1)
dvaui::ui::OSWindow::UIHandleOSEvent ( @ 0) (dvaui.dll+0x00000000006D1E49)
dvaui::ui::OSWindow::UIHandleOSEvent ( @ 0) (Illustrator.exe+0x000000000072FFF0)
dvaui::ui::OSWindow::StaticOSWindowWndProcImpl ( @ 0) (dvaui.dll+0x00000000006CA905)
dvaui::ui::OSWindow::UIUpdateScaleFactor ( @ 0) (dvaui.dll+0x00000000006D53D3)
dvaui::datatransfer::OSDropTarget::~OSDropTarget ( @ 0) (dvaui.dll+0x000000000030562C)
dvacore::config::ExecuteTopLevelFunction ( @ 0) (dvacore.dll+0x00000000000B0327)
dvacore::config::ExecuteTopLevelFunction ( @ 0) (Illustrator.exe+0x00000000007AB136)
dvacore::config::ExecuteTopLevelFunction ( @ 0) (dvacore.dll+0x00000000000B0275)
dvaui::ui::OSWindow::StaticOSWindowWndProc ( @ 0) (dvaui.dll+0x00000000006CA344)
CallWindowProcW ( @ 0) (USER32.dll+0x000000000000EF5C)
CallWindowProcW ( @ 0) (USER32.dll+0x000000000000E9DE)
glPushClientAttrib ( @ 0) (OPENGL32.dll+0x000000000003F1F0)
CallWindowProcW ( @ 0) (USER32.dll+0x000000000000EF5C)
DispatchMessageW ( @ 0) (USER32.dll+0x000000000000E684)
exo::app::OSAppBase::PumpMessage ( @ 0) (exo.dll+0x000000000000EB76)
exo::app::OSAppBase::RunEventLoop ( @ 0) (exo.dll+0x000000000000EC7E)
exo::app::OSAppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x00000000007AD8B6)
exo::app::OSAppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x0000000000709EE8)
exo::app::OSAppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x00000000006D43F1)
exo::app::OS_AppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x00000000008FEAC9)
gudeVersion ( @ 0) (Illustrator.exe+0x0000000001B927AE)
BaseThreadInitThunk ( @ 0) (KERNEL32.DLL+0x0000000000017374)
RtlUserThreadStart ( @ 0) (ntdll.dll+0x000000000004CC91)
Debug Assert failed!
{
expression: "false"
hash: "1d994fd0-34d9-6b24-7dfc-05670000003a"
lastError: "1814"
message: "Finish not working"
sourceFile: "C:\J\ws\ilstmainbeta\PlugInDev\ShapeCoreUI\Source\LiveCornerWidget.cpp"
sourceFunction: "LiveCornerWidget::EndChange"
sourceLine: "460"
threadID: "12948"
threadName: "main"
timestamp: "2024-07-11T15:25:51.0Z"
}
-------------- StackTrace --------------
dvaui::ui::UINode::UIDispatchCapturedMouseEvent ( @ 0) (ShapeCoreUI.aip+0x0000000000038717)
dvaui::controls::UIInteractiveControlView::FinishInteractiveChange ( @ 0) (dvaui.dll+0x00000000000E9207)
ai::controls::UIDocumentControlLayerWidget::DoPointerUp ( @ 0) (dvaai.dll+0x000000000008C037)
ai::controls::DynamicCornerWidgetMouseCapture::End ( @ 0) (dvaai.dll+0x0000000000090EC2)
dvaui::ui::PointerCapture::InvokeEnd ( @ 0) (dvaui.dll+0x00000000005F93A8)
dvaui::ui::UINodeManager::EndInputCapture ( @ 0) (dvaui.dll+0x0000000000616B28)
dvaui::ui::UINode::UIDispatchCapturedMouseEvent ( @ 0) (dvaui.dll+0x0000000000623321)
dvaui::ui::UINode::UIDispatchPointerEventToTarget ( @ 0) (dvaui.dll+0x000000000062576F)
dvaui::ui::UINode::UIDispatchPointerEvent ( @ 0) (dvaui.dll+0x0000000000625515)
dvaui::ui::OSWindow::UIDispatchMouseEventFromOS ( @ 0) (dvaui.dll+0x00000000006CF781)
dvaui::ui::OSWindow::UIDispatchEvent ( @ 0) (dvaui.dll+0x00000000006CCED1)
dvaui::ui::OSWindow::UIHandleOSEvent ( @ 0) (dvaui.dll+0x00000000006D1E49)
dvaui::ui::OSWindow::UIHandleOSEvent ( @ 0) (Illustrator.exe+0x000000000072FFF0)
dvaui::ui::OSWindow::StaticOSWindowWndProcImpl ( @ 0) (dvaui.dll+0x00000000006CA905)
dvaui::ui::OSWindow::UIUpdateScaleFactor ( @ 0) (dvaui.dll+0x00000000006D53D3)
dvaui::datatransfer::OSDropTarget::~OSDropTarget ( @ 0) (dvaui.dll+0x000000000030562C)
dvacore::config::ExecuteTopLevelFunction ( @ 0) (dvacore.dll+0x00000000000B0327)
dvacore::config::ExecuteTopLevelFunction ( @ 0) (Illustrator.exe+0x00000000007AB136)
dvacore::config::ExecuteTopLevelFunction ( @ 0) (dvacore.dll+0x00000000000B0275)
dvaui::ui::OSWindow::StaticOSWindowWndProc ( @ 0) (dvaui.dll+0x00000000006CA344)
CallWindowProcW ( @ 0) (USER32.dll+0x000000000000EF5C)
CallWindowProcW ( @ 0) (USER32.dll+0x000000000000E9DE)
glPushClientAttrib ( @ 0) (OPENGL32.dll+0x000000000003F1F0)
CallWindowProcW ( @ 0) (USER32.dll+0x000000000000EF5C)
DispatchMessageW ( @ 0) (USER32.dll+0x000000000000E684)
exo::app::OSAppBase::PumpMessage ( @ 0) (exo.dll+0x000000000000EB76)
exo::app::OSAppBase::RunEventLoop ( @ 0) (exo.dll+0x000000000000EC7E)
exo::app::OSAppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x00000000007AD8B6)
exo::app::OSAppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x0000000000709EE8)
exo::app::OSAppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x00000000006D43F1)
exo::app::OS_AppBase::RunEventLoop ( @ 0) (Illustrator.exe+0x00000000008FEAC9)
gudeVersion ( @ 0) (Illustrator.exe+0x0000000001B927AE)
BaseThreadInitThunk ( @ 0) (KERNEL32.DLL+0x0000000000017374)
RtlUserThreadStart ( @ 0) (ntdll.dll+0x000000000004CC91)"
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Arthur, then there are two ways:
1. Send it over to sharewithai@adobe.com (mention this report’s address then: http://illustrator.uservoice.com/forums/939477/suggestions/48630110)
2. Upload the video at some hosting service and share a link -
Arthur de Melo e Silva commented
Hi Priyanka,
I am not able to attach a recording for this issue, sorry. -
Priyanka, I do not get a debug assertion failure with Beta 28.8.0.7, but surely I do get a self-collapsed double line still (that properly get all the corners rounded, which correctly produce a total mess) — please see the GIF attached.
As discussed in the linked UV entry, this behavior is not new, and this was how AI treated 3 pointed stars before star-as-a-live-shape and corner widgets — I can replicate it in Ai 10 the same way.
-
Priyanka Singh-Adobe Illustrator Team commented
Hi Arthu,
Thanks for reporting the issue, I understand this is not an expected behaviour and we acknowledge it. Could you attach a recording for this issue to better resolve the issue.
Thanks
Priyanka, Illustrator team -
Arthur, create a 'triangle' with Star tool creates a 'self-collapsed' star, a continuous path with 6 points. You can check yourself with Direct Selection tool.
To create a proper triangle, you should use Polygon tool instead.However, I agree this is not OK — please also upvote this entry, if you agree: Making a regular triangle with Star tool duplicates the path — http://illustrator.uservoice.com/forums/601447/suggestions/48207539
The Debug Assert is not great AT ALL. I will try to inform the team. Thanks!