Christopher Watson
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23 votes
An error occurred while saving the comment An error occurred while saving the comment Christopher Watson commentedAaaand... STILL not working in 25.4.1. Unreal. Is this because COVID has decimated development, and there just isn't anyone woking on SVG import anymore?
An error occurred while saving the comment Christopher Watson commentedSTILL not working in 25.0.1. Sigh....
An error occurred while saving the comment Christopher Watson commentedAnd STILL not working in Illustrator 2021 (25.0). As far as SVG import goes, this would seem like a very trivial fix. But apparently it's an extremely difficult thing to accomplish, not deleting the object that a marker is targeting. Disappointed, to say the least.
An error occurred while saving the comment Christopher Watson commentedI was going to add this specific bug (even though there is an umbrella feature request for complete SVG import support), but I see here that it had already been reported a year ago. This issue is prohibiting me from implementing what I need in my astronomical charts, which is the ability to use marker-end styles to put special caps on the ends of certain paths. Still not working in Illustrator 24.3. Sigh....
Christopher Watson supported this idea · -
153 votes
Just a general status update. We are currently and will continuously improve SVG import support in Adobe Illustrator. We are currently working on solving the issues mentioned in this report. Please feel free to open new bug reports here on uservoice if you are experiencing additional/untracked issues.
Christopher Watson supported this idea ·
Just a quick follow-up to say that I got tired of waiting for this to be implemented fully in SVG import, so I solved the marker ending issue myself with some good ol' trig and an added SVG line element. Now my application can spit out SVG with marker-like line endings that automatically orient to the vector of the parent line, and have it look perfect when imported in Illustrator. Thanks for nothing, Adobe.