Keep Size of the texture applied in 3D
Could it be possible to keep the scale of a material when editing a 3D object
I've notticed that the sacle of a substance material (using 2D textures) may change when you edit the object...
Ideally, the best would also to apply this material at the same scale as defined in the Substance material as it is possible to define it.
Jean-Michel Le Goff shared this idea