Make 3D material texture scale apply consistently across an entire group/compound path (replicating gradient behavior)
There is currently no way to have a design consisting of multiple disconnected shapes that "share" one single material texture scale in the 3D feature. The scale of the texture is determined by the size of each shape; small shapes have small, squished textures and large shapes have large, stretched textures. I understand that each shape is determining what size is "100%" scale, but the behavior should be like it is elsewhere in Illustrator. When you apply a gradient to multiple shapes, each shape has the entire gradient because each shape's dimensions determine what the 100% scale is. However, if you create a group or compound path, the gradient now applies across all the separate shapes.
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Jean-Michel Le Goff commented
Could it be possible to keep the scale of a material when editing a 3D object?
I've noticed that the scale of a substance material (using 2D textures) may change when you edit the object...
Ideally, the best would also to apply this material at the same scale as defined in the Substance material as it is possible to define it.
Thanks