Allow to specify the bevel parameters for objects extruded with 3D & Materials Extrude & Bevel in absolute units instead of a relative value
The way that Illustrator adds the bevels is weird.
Height = 50%. 50% of what? If I'm working in inches and I have a 10" x 10" object that I've extruded 1", I should know that I want the bevel to be 0.125", adding ⅛" to my 1" height. Being able to put in 0.125" as my bevel height would make more sense.
If I have an object that I want to extrude 1", then it is really important that I know it is 1". However, if I extrude the object and then apply a bevel, Illustrator begins to add thickness to my object. There's no way to know how thick the object has now become. Instead of growing the bevel off of the object, Illustrator should dig into the object. If I have a 10"x10" object that I've extruded 1" and I apply a slight bevel, I'd expect to see the outer edge tapered away slightly, but the object remains 10"x10" and 1" thick. If I add a more aggressive bevel, all the same. The object should remain 10"x10" and 1" thick with a more dramatic tapered edge. This would only be achieved if Illustrator were cutting away the extrusion edge, rather than adding more on top of it.
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An interesting thing is — Classic Extrude & Bevel allows to use absolute units for height only (in points though, even if the units are set to anything else — but it gets recalculated correctly).
The modern rendition allows relative height only... and it’s hard to tell how the width or height relate to each other!
The height depends on the width of the bevel... but these also depend on the size of the object... and when both are close to 100% it makes little sense at all, it becomes a useless tube or extremely tall cone. Never liked it the way capping is handled here and the fact it’s all about eyeballing.