Andrew Newman
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There are now several separate requests made, based on the feedback in this thread:
1. Regarding adjustable color and opacity for 3D shadows:
https://illustrator.uservoice.com/forums/333657/suggestions/47054086
2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:
http://illustrator.uservoice.com/forums/333657/suggestions/47350001
All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.
An error occurred while saving the comment Andrew Newman commented
The way that Illustrator adds the bevels is weird.
Height = 50%. 50% of what? If I'm working in inches and I have a 10" x 10" object that I've extruded 1", I should know that I want the bevel to be 0.125", adding ⅛" to my 1" height. Being able to put in 0.125" as my bevel height would make more sense.
If I have an object that I want to extrude 1", then it is really important that I know it is 1". However, if I extrude the object and then apply a bevel, Illustrator begins to add thickness to my object. There's no way to know how thick the object has now become. Instead of growing the bevel off of the object, Illustrator should dig into the object. If I have a 10"x10" object that I've extruded 1" and I apply a slight bevel, I'd expect to see the outer edge tapered away slightly, but the object remains 10"x10" and 1" thick. If I add a more aggressive bevel, all the same. The object should remain 10"x10" and 1" thick with a more dramatic tapered edge. This would only be achieved if Illustrator were cutting away the extrusion edge, rather than adding more on top of it.An error occurred while saving the comment Andrew Newman commented
Add an option to draw a profile in Illustrator, and then convert that into a custom bevel profile in the 3D panel.
Add an option to draw a profile in Illustrator, and then convert that into a custom bevel profile in the 3D panel.