Intertwine overlap quick select breaks after a limit
The new feature worked great when i had 6 paths with 36 overlaps, but I pushed it and I got this when trying to intertwine these 7 paths with i think 116 overlaps.

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Yes, you are correct! This is exactly because of the gradients on strokes.
See, gradients on strokes are not real strokes, they are dynamic gradient meshes inside of stroke-shaped clipping masks. The engine treats them like if they are strokes, but in this case, where two technologies interact, the integration fails.
This is a nice catch! Thank you, I’ve informed the developer.
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Anonymous commented
your recreation is nice, could it be that my use of the stroke gradients factored in?
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Anonymous commented
here you go egor
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I tried to replicate the design to see if it goes berserk like you had... Please see the file — nothing similar happens...
Which made me think of a known bug which draws the same large regions when an intertwine object has copies of the same path inside. Are you sure yours does not have duplicates? -
Jude, can you please share this file here, if you are allowed, so that the team can investigate the problem and fix it?