Intertwine overlap quick select breaks after a limit
The new feature worked great when i had 6 paths with 36 overlaps, but I pushed it and I got this when trying to intertwine these 7 paths with i think 116 overlaps.
Yes, you are correct! This is exactly because of the gradients on strokes.
See, gradients on strokes are not real strokes, they are dynamic gradient meshes inside of stroke-shaped clipping masks. The engine treats them like if they are strokes, but in this case, where two technologies interact, the integration fails.
This is a nice catch! Thank you, I’ve informed the developer.
your recreation is nice, could it be that my use of the stroke gradients factored in?
here you go egor
I tried to replicate the design to see if it goes berserk like you had... Please see the file — nothing similar happens...
Which made me think of a known bug which draws the same large regions when an intertwine object has copies of the same path inside. Are you sure yours does not have duplicates?
Jude, can you please share this file here, if you are allowed, so that the team can investigate the problem and fix it?