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Matija Erceg

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  1. 811 votes

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    Matija Erceg supported this idea  · 
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    It is not as straightforward as it may sound :) We have been working to take advantage of threads and other hardware such as GPU/Video RAM in places where it can make a higher impact. We are prioritizing areas that are slow instead of making a generic change and destabilizing the product. Product stability is the top priority for us and we have been consistently trying to improve it. We want to move with caution and make changes without compromising on the quality. Hope this helps.

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    Matija Erceg commented  · 

    As new computers started to increase threads, rather than single thread performance, Illustrator stopped improving in performance (relatively speaking).

    It's because it's not a multi-threaded app. That makes it way behind the curve.

    There are some scenarios (such as the pattern making/editing tool) that absolutely halt to an unusable crawl if you do anything interesting with it. I believe it would be greatly helped by multithreading.

    Matija Erceg supported this idea  · 

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