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Illustrator (Desktop) SDK/Scripting Issues

104 results found

  1. GraphicStyle Aspect

    Hello,

    I develop a plugin where I need to create/update/modify graphic style and/or Aspect for graphic item.
    I try many solutions, search on the web but for the moment it's not possible.

    Could you please add support for creating/editing/deleting graphic style and aspect ?
    It's very important for me ! And I think many developpers can be interesting with this features.

    Thanks a lot !
    Loïc

    7 votes

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  2. Edit Appearances with Scripting

    Currently it appears only 1 appearance fill is available via scripting, and Illustrator spits out the value of whichever one is selected. What I'd like to be able to do, is loop through the appearances of layers for example, record those attributes(including layer opacity and blending modes) and apply those to fills within a single shape. As there are many more stacked attributes within appearances, it may not be this simple, but it'd be much appreciated.

    20 votes

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  3. Access to underlying Illustrator object handles via scripting

    The biggested pain point when implementing scripting support for plugins is that if you want to add objects that interact with built-in Illustrator script objects (LiveObjects) like Layers, Documents or PageItems. While it's possible to correctly parse whether you're being passed the correct scripting object (e.g. a Layer and not something else) you can't actually determine the handle for the specified object; that lives inside the ScriptingSupport.aip and has no public API.

    Perhaps a small suite could be added that provides methods like this:

    AIAPI AIErr (GetDocumenttHandle) (long hObject, AIDocumentHandle& outHandle);
    AIAPI AIErr (GetLayerHandle) (long hObject, AILayerHandle& outHandle);…

    15 votes

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    2 comments  ·  C++ SDK  ·  Admin →
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  4. import graphic styles from file or library

    with javascript, there is no way to import graphic styles from libraries or files. there is a way to open ai documents as graphic style libraries but then there is no script access to that library.

    currently what i have to do is have an ai file with objects with graphic styles assign to them. with my script i open that file, select the objects, copy them, close the file, switch documents, paste objects, delete objects.

    this can take a while and it is a very ugly solution. ideally there should be something as simple as importGraphicStylesFromFile(File)

    or at least …

    4 votes

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  5. kAINamedStyleListChangedNotifier is not emitted when a Graphic Style is updated

    If you hold ALT and drag some art into a Graphic Style, it updates, but the notifier is not sent. This has been happening since at least the original CC. It used to work before that.

    9 votes

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    0 comments  ·  C++ SDK  ·  Admin →
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  6. CC2019 CoordinatePrecision2 in Preferences

    When doing operations on small vector objects I found that the precision was weird.

    After checking the Preferences files I found that the key
    plugin/SVGFormat/CoordinatePrecision was set to 3 (like in CC2018 were it works fine)

    But also found a new key:
    plugin/SVGFormat/CoordinatePrecision2 set to 1!

    After closing Illustrator and updating that value to 3 it works again.

    I didn't see any mention of that change in any docs.

    Is "CoordinatePrecision2" the new value from CC2019? and "CoordinatePrecision" deprecated?

    Thanks!

    2 votes

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  7. Unicode support for annotation text

    AIAnnotationDrawerSuite::DrawText() takes an ai::UnicodeString, but when you pass it non-Latin1 characters, you just get the box character. I suspect that if I passed Japanese to the Japanese version of Illustrator, the characters would display correctly, but it'd useful if you could do it regardless of Illustrator version.

    We are just starting to add translations of our plugin and currently AI tool tooltips & annotation text have to be kept as Latin1 or we run into trouble.

    13 votes

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    0 comments  ·  C++ SDK  ·  Admin →
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  8. kATEDocumentResourceChangedNotifier not sent when character/paragraph styles are changed

    According to the documentation for kATEDocumentResourceChangedNotifier, it is supposed to be "Sent when ATE document resources, such as named style, have changed."

    I have never found this to be true, in any version since the ATE was added. This has always been a serious pain point, because we build small previews of text styles and we have to rebuild them every time we open a UI that shows them, because we have no way of knowing if they have changed (or if they even still exist, or any have been added!).

    Since it's never been sent before, there can't be…

    8 votes

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    0 comments  ·  C++ SDK  ·  Admin →
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  9. Please add feature for to make object as key object via script to perform align operations.

    Hi, I am a plugin developer, and there is a lot of features we are missing in Illustrator scripting that can be done manually in Illustrator. This is the one feature. Please add this feature so that we have some method or property to make the object as a key object to perform "Align to Key Object" operation via script.

    38 votes

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  10. Add Javascript API for swatches functionalities

    There are many missing feature that we can not handle using javascript scripting, also may be apple script.

    1. Merge swatches via script
    2. Suppress merge swatch conflict dialog via script or do it in the background by default value.
    3 votes

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  11. Align/Distribute support for AppleScript

    It would be great if we could have support for Align/Distribute in AppleScript. I believe Illustrator's UI functionality in this area is the same as InDesign, so using the exact same terminology would be excellent.

    A little nit—AppleScript is one word, not two, so that needs to be changed in the "Category" choices in this forum. Thanks!

    5 votes

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    1 comment  ·  AppleScript  ·  Admin →
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  12. Allow scripts (AppleScript, Javascript) to retrieve a full list of all selected layers

    Currently, you can ask Illustrator what layer is selected, but if a user has more than one layer selected, it won't give a list or array of all selected layers. It will still just give you one layer. So many scripts I write have to do with changing properties of multiple layers like batch renaming or batch recolouring. The workaround is to ask the end user to lock all layers they don't want to be affected. It would be much more natural for them to just select the layers they want to be affected.

    24 votes

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  13. Bug: Before and After Export Notifiers Do Not Fire When Export As is Used From the Menu

    The below menu command notifiers do not fire when the export option is used:

    kAIExportCommandPreNotifierStr "AI Command Notifier: Before Export"
    kAIExportCommandPostNotifierStr "AI Command Notifier: After Export"

    Other menu notifiers do fire, such as "AI Command Notifier: Before Save As" and "AI Command Notifier: After Save As"

    4 votes

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    1 comment  ·  C++ SDK  ·  Admin →
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  14. Applescript export PNG in 300 DPI

    Using applescript, we can't export artwork in 300 DPI in format PNG.
    in the last version, the export PSD is not as beautiful as the export menu.
    Why ?

    4 votes

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    0 comments  ·  AppleScript  ·  Admin →
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  15. [BUG] Extend script via Javascript document.importFile broken between CC2017 and CC2018

    Currently this is producing an error in CC2018 Illustrator on Mac

    var newFile = new File('/tmp/sample.rtf');
    app.activeDocument.importFile(newFile, false);

    Works correctly in CC2017.

    5 votes

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    1 comment  ·  CEP  ·  Admin →
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  16. Updating annotation drawings as bezier control points are dragged

    Hello,

    I'm working on an Illustrator plugin to help visualise bezier curve continuity. Screenshot: https://i.imgur.com/rxgqDJL.png

    I wanted to ask if there's a way to update artwork annotations as the user drags a bezier path control point? Currently my plugin only updates the annotation drawing once you let go.

    I assume this is possible because Illustrator seems to be able to do it for showing useful information such as alignment as you edit curves.


    Some extra technical details in case it helps... :)

    I started this project using the Annotator example project from the sdk as a starter.

    In my plugin…

    4 votes

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    0 comments  ·  C++ SDK  ·  Admin →
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  17. Scripting Bug: importFile() no longer works in CC2018

    importFile() worked fine in CC2017, now in CC2018 it throws an "Illegal Argument" error.

    here's a small JavaScript to test. Open any document or create a blank file before running the script

    var f = File('c:/temp/Example File.pdf'); // to test, add a path to a valid file in your system

    var idoc = app.activeDocument; // have any document open

    idoc.importFile(f, false);

    5 votes

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  18. Unicode support for tool names & toolips

    The AIAddToolData struct is still using char* for the title & tooltip members. I know it does some kind of localization, but that's really archaic when the rest of the SDK uses ai::unicode.

    4 votes

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  19. Update Samples to not require MFC

    The Samples included with the SDK cannot currently be compiled on Windows unless MFC was installed as part of the Visual Studio installation procedure.

    Making the Samples requires two small things:

    1. Add the following include below the SDKDef.h include in VersionInfo.rc

    include "verrsrc.h"

    1. Change the "afxres.h" include in the .rc of all plugins to instead include "winuser.h"

    Doing so will make MFC optional, and not required; ultimately, including 'afxres.h' is including the two headers outlined above so it's just introducing an unnecessary middle man who can be safely bypassed.

    4 votes

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    1 comment  ·  C++ SDK  ·  Admin →
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  20. accented charaters bug?

    Hi

    (Illustrator 2015-3, mac)

    I try to put this text in a frame.

    &éèçà€ù~©®πRUNNING

    Before insertAfter, the text ( as a char *) is correct

    After the insertAfter, it is also correct ( via getContents).

    But garbage is displayed as seen in the screen capture.

    Dropbox - Capture d'écran 2018-04-25 05.39.42.png

    I'm stuck.

    Thanks for any help.

    He re is some code I use.

    // get contents

    TextFrameRef textFrameRef = NULL;

    AIErr result = sAITextFrame->GetATETextFrame(bloc, &textFrameRef);

    ATE::ITextFrame textFrame(textFrameRef);

    ATE::ITextRange textRange = textFrame.GetTextRange();

    // textRange.Select();

    //debug

    int longueur = textRange.GetContents(s, 255);

    // set contents to contenu

    // Set the contents of…

    2 votes

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    1 comment  ·  C++ SDK  ·  Admin →
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