Skip to content

Graham

My feedback

5 results found

  1. 6 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Graham supported this idea  · 
  2. 116 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Graham commented  · 

    When you have an anchor point selected and you click on a bezier handle... have it move the handle instead of selecting the artwork underneath it. Make the clickable zone of the bezier handle something like 50px radius... because it seems even being 1px away doesn't select the handle, tolerance in the prefs does nothing and one must either be olympic level precise in wacom/mouse moving skills or zoom in to 6000% percent. See attached video.

    Logic to code should be: User has anchor point selected > user clicks near to anchor point handle (distance a prefs setting?) > user can now move handle of bezier.

    Current code logic = user clicks 1px next to a bezier handle of a selected anchor point = user must be wanting to change selection to artwork behind!!? Really Adobe, no...

    Currently its unusable.

    Graham supported this idea  · 
  3. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Graham shared this idea  · 
  4. 8 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    Graham commented  · 

    I have used illustrator for 15+ years and gained numerous grey hairs because of it. One thing that has constantly driven me insane is this:

    You have in your illustration some elements that are fill only. Other elements that are strokes only.

    You are busy with the eyedropper tool. Recolouring your artwork, trying out ideas.

    If I select a stroke only item, that has no fill, please use a couple simple lines of code to switch the tool bar swatch thingy to focus on stroke. Similar to pressing X on the keyboard. And vice verse with a fill only item.

    Why would I select a stoke only item and then want to add a fill to it?! Especially if it's a two point straight line!!!! Why not add a tiny line of code to recognise item selected has no fill, item has stroke, item has no closed path = switch swatch focus to stroke so user doesn't go insane.

    Same with filled objects. If I wanted to add a stroke to it, I would do so manually with stroke menu. I wouldn't expect to add a stroke when using the eyedropper tool to change the fills colour.

    It is so so annoying. Does no one at Adobe use illustrator all day long? It has contributed to my stress over the past 15 years.

    Yes I can press X, shift X or /.... but it slows things down and I often to forget.

    Also the recolour tool... make it for the year 2020. Give us curves to adjust artwork tones. When working in RGB, for artwork that will be later animated in afterEffects, we're less interested in individual swatch spot/process colours and more interested in being able to adjust colours with precision: levels, curves etc. Please I beg you.

    Graham supported this idea  · 
  5. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    Graham shared this idea  · 

Feedback and Knowledge Base