Skip to content

David B. Fisher

My feedback

3 results found

  1. 27 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
  2. 3 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    There are now several separate requests made, based on the feedback in this thread:

    1. Regarding adjustable color and opacity for 3D shadows:

    https://illustrator.uservoice.com/forums/333657/suggestions/47054086

    2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:

    http://illustrator.uservoice.com/forums/333657/suggestions/47350001

    All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.

    An error occurred while saving the comment
    David B. Fisher commented  · 

    I have never seen the sensible depth of editable parameters for MATERIALS that actually make a visible - in the best way - difference in practice and I have used 3D systems since the late '80s.
    Incredible how procedural MATERIALS have come and that y'all have implemented in Illustrator.
    Impressed...

    An error occurred while saving the comment
    David B. Fisher commented  · 

    I may have missed it but I cannot find a way to straightforwardly SAVE a tweaked MATERIAL and add it to A USER LIBRARY so that the MATERIAL would have a life beyond the file you created it in.
    Please...

    An error occurred while saving the comment
    David B. Fisher commented  · 

    The ancient but still pressing need for User control of UVs.
    Unparameterized - ie many user created objects require UVs in order to able to be clad in map-based textures - creation of Normals..
    Fine grain control of Normals is especially necessary for the Graphic Arts Context, as highlights, reflections and so on.

  3. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    David B. Fisher shared this idea  · 

Feedback and Knowledge Base