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Illustrator (Desktop) Feature Requests

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5 results found

  1. Being able to export an object with a mesh tool as a obj design from Ai to use as a model in Adobe Dimension

    I created a mesh design and illustrator as a plastic bag with wrinkles was not able to export as an OBJ file to use in adobe dimension. Now that Photoshop does not have full fledge 3-D tools., I am not sure if it’s possible to create an OBJ file that has mesh in it.
    Thanks
    Yasir

    1 vote

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    5 comments  ·  Meshes  ·  Admin →
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  2. Mesh tool hold and drag

    When we click a shape with the Mesh tool, a node gets immediately applied to the shape/mesh, a new row and a column get instantly inserted. If I keep holding the mouse button / pen, it won’t help me anymore to position my node precisely. So the insertion should not happen immediately on a mouse click, but on a mouse release, drawing all the possible results while the button / pen is held down.

    8 votes

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    0 comments  ·  Meshes  ·  Admin →
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  3. We need Illustrator to be able to edit triangular meshes

    Ai can display triangular meshes alright, but not edit.

    We can generate one by expanding modern 3D object with the Render as Vector option turned on, we can have one generated after expanding an object filled with Freeform Gradient (which is just the live container with control points for creating one, with no control over the density).

    But once they are created, we get 'Non-Native Art' bricks we can do nothing with — no Recolor, no direct edit with mesh tools, only scale and rotate and distort.

    Not enough! We need you to support these fully.
    And make some good…

    11 votes

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    0 comments  ·  Meshes  ·  Admin →
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  4. Allow Warp Effects to distort linear gradient

    When you turn on distorting linear gradients (Object > Envelope Distort > Envelope options: Distort Linear Gradients Fill), AI still won't do it when you use Warp Effects (Effect > Warp). This should be fixed.

    I'd even extend this option to treat other gradients types, not only linear.

    8 votes

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  5. Convert a Gradient Mesh to a path

    If you are able to easily make a gradient mesh using a gradient mesh tool, I would think it would be equally easy to unmake a gradient mesh back into a standard closed path instead of having to use Object > Offset Path and remove all values.

    1 vote

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