Improved 3D effects and Adobe Substance materials
We have introduced new and improved '3D and Materials' effects in 26.0 this year. These effects have been fully rebuilt using modern rendering technology and apart from being much more stable than classic 3D effects, they also allow you to:
* Apply and edit 3D effects conveniently through a non-blocking panel with real time preview.
* Texture artwork using Adobe Substance 3D materials that are highly adjustable. Choose from built-in materials in the panel or upload your own.
* Light up artwork with environment and directional light along with shadows.
* Create smooth and curvy extrusions using the new Inflate option.
* Rotate artwork more easily using the new on-canvas controls.
* Once you've setup your 3D object, render it using Ray tracing with adjustable quality options.
There are more features we're actively working on bringing to these effects. Please share your feedback and suggestions from your experience of using these new effects.
There are now several separate requests made, based on the feedback in this thread:
1. Regarding adjustable color and opacity for 3D shadows:
https://illustrator.uservoice.com/forums/333657/suggestions/47054086
2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:
http://illustrator.uservoice.com/forums/333657/suggestions/47350001
All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.
-
Kristina, to enable a vector rendering mode for the modern 3D effect, you should click a small arrow in the top right corner of the 3D and Materials panel, to open Render Settings and tick Render as Vector. Don’t forget to press Render button below to apply the setting.
Then the Expand appearance produces thin black lines for edges and a non-native art (in face a triangular mesh object as a fill which Ai can’t edit, but it remains smooth, like a traditional mesh).
The z-order of these lines would not be the correct one you expect, but let’s hope it’s a work in progress and the team will sort it out later. -
Kristina Simkova commented
How do I expand the 3D shape into a path I can work with? Previously I have done it with expand appearance, which now turns an object into a (for me currently useless) image.
-
AdminAnjali (Admin, Adobe Illustrator) commented
We have made some significant enhancements to the ‘3D and Materials’ feature which was released just a few months ago, at MAX 2021. These effects have now been fully rebuilt using modern rendering technology. Apart from being much more stable than the classic 3D, it also allows you to do a lot of new and exciting things. The list of noticeable improvements are:
Map art (decal) on 3D objects:
We have now added the ability to map 2D art (decals) over 3D objects created with the new 3D and materials effects. In the initial release of map art, you will be able to add any 2D object on the canvas to the list of Decals in the Materials tab. You can then apply that over 3D objects in a freeform way without worrying about constituent surfaces.
In future updates, we do plan to include support for surface level mapping and support for invisible geometry mode. Here are the steps to map art (decal) over 3D surfaces:
1. Create any artwork, then click on the (+) icon in the Materials tab.
2. Click on Add Decals, your Decal would be added into the ‘Your Decal’ Section.
3. Select your 3D artwork and click on Decal which you have added.
4. Decal would be automatically wrapped around the 3D object.
5. As soon as the decal gets applied, the rotation widget would be replaced by a decal widget.
6. You can scale/rotate and move the decal around the art with the widget.Dynamic shadow bounds:
Shadows created with the new 3D and Materials effect will no longer get clipped as the effect bounds will automatically extend according to the size of the shadows.Bevel both sides:
You can now apply a bevel on both the front and back surfaces of objects. This can help create symmetrical 3D objects and cylindrical splines.Multi Rotation of more than one 3D object:
You can rotate more than one 3D object irrespective of their 3D properties both from the panel as well as from the Rotation Widget.
This will help save time in workflows that deal with mixed 3D appearance objects.Revert to Real Time during Live Editing in Ray Tracing Mode:
In order to save time and avoid slow rendering in ray tracing mode, this feature would silently turn back to real time without affecting your art.There are more features we’re actively working on to further improve these effects. There are also a couple of known issues which we are trying to fix asap. And as this is the first drop, there are likely bugs we may have missed - please report those if you encounter them. The team would love to hear your feedback on these improvements.
-
Akshay Varshney commented
Illustrator- 3D and Material New Feature Map Art and other Feature Enhancements in 3D is now LIVE on CREATIVE CLOUD DESKTOP BETA Section.
We have made some significant enhancements to ‘3D and Materials’ feature which was released just a few months ago, at MAX 2021. These effects have now been fully rebuilt using modern rendering technology. Apart from being much more stable than the classic 3D, it also allow you to do a lot of new and exciting things. The list of noticeable improvements are:
Map art (decal) on 3D objects:
We’ve now added the ability to map 2D art (decals) over 3D objects created with the new 3D and materials effect. In the initial release of map art, you’ll be able to add any 2D object on the canvas to the list of Decals in the Materials tab. You can then apply that over 3D objects in a freeform way without worrying about constituent surfaces. In future updates, we do plan to include support for surface level mapping and support for invisible geometry mode. Here are the steps to map art (decal) over 3D surfaces:
1. Create any artwork, then click on (+) icon in Materials tab.
2. Click on Add Decals, your Decal would be added into ‘Your Decal’ Section.
3. Select your 3D artwork and click on Decal which you have added.
4. Decal would be automatically wrapped around the 3D object.
5. As soon as decal gets applied, rotation widget would be replaced by a decal widget.
6. You can scale/rotate and move decal around the art with the widget.Dynamic shadow bounds:
Shadows created with the new 3D and Materials effect will no longer get clipped as the effect bounds will automatically extend according to the size of the shadows.Bevel both sides:
You can now apply a bevel on both front and back surfaces of objects. This can help create symmetrical 3D objects and cylindrical splines.Multi Rotation of more than one 3D object:
You can rotate more than one 3D object irrespective of their 3D properties both from the panel as well as from the Rotation Widget.
This will help save time in workflows that deal with mixed 3D appearance objects.Revert to Real Time during Live Editing in Ray Tracing Mode:
In order to save time and avoid slow rendering in ray tracing mode, this feature would silently turn back to real time without affecting your art.The build has been posted on Creative Cloud Desktop in BETA channel. There are more features we’re actively working on to further improve these effects. There are also a couple of known issues which we are trying to fix asap. And as this is the first drop, there are likely bugs we may have missed - please report those if you encounter. The team would love to hear your feedback on these improvements.
-
Tetsuo Sato commented
Thank you for your hard work on trying to improve it here, but I just don't understand why of the most used options 'expand appearance' rasterizes the object. I've tried toggling the 3d menu but no luck. Quite frustrating, the UI should easily navigate a solution here but doesn't.
-
Ellen Lyons commented
The art mapping tool would be so excellent in this new 3d feature. Would be extra cool if mapping onto a 3d surface was a little more dynamic too :)
-
Scott Cochrane commented
Please put perspective back into 3D. Otherwise its not actually 3D its a rotatable isometric. Thats not the point of 3 dimensions in drawing now is it?
-
Luka Kobale commented
The perspective option is missing a lot. When do you expect to bring it back? Thank you!
-
GARY SPEDDING commented
I'd like to see more third party artists create the sbsar files and make available to others, either via purchase or free or in exchange. I don't have the time to build these files for my basic use of the Adobe apps. Many more designs needed on the current internal (AI) apps.
-
Brian Wethington commented
Adding back the perspective part of the tool is essential. Having to use Classic (where it the colors and diffuse lighting are wrong) is a work-around, but there was always a problem with lighting that required a work-around. The new tools do an excellent job on lighting, but are missing the ability to add perspective to the 3D artwork. PLEASE ADD IT BACK to he new tool.
-
Fred Walsh commented
Hello, the shadows could be reviewed! They are not continuing the missing part, unless you maximize the shadow bounds, but even there, the shadows get too pixelated. Maybe I'm missing a part too! if that's the case, let me know:)
-
Akshay Varshney commented
@Mactastic: Can you please share the video with us demonstrating what is not working correctly. Also please provide the AI file.
-
Paul McBride commented
Please, please, please bring back the perspective tool from the old Bevel and Emboss! It's essential
-
Mactastic commented
Thank you for finally updating the 3D effects tool after all these years. It still doesn't work correctly with a stroke on a Compound Path.
-
Antonios Vlachou commented
Hi thank you for this awesome feature. Works pretty good altho, i still cant hit the nail. I couldnt get a decent resolution on Big prints (3m long 3d text) even setting the raster resolution to 1200dpi. And also i would really like more control over the shadow - at least blending the shadow with bgr. Maybe an option to separate the shadow from the graphic so we can control it with blending options and opacity.
-
Ben Thomas commented
Thank you all for sharing your feedback. Yes, Egor is right. Our initial release for 3D is in Technology Preview, does not have the planned features such as map art, perspective, comprehensive expand to vector workflow etc.. We are actively working on these and will have it available in future updates.
That said, since the feature is out in 26.0, we are tracking feedback on this thread: https://illustrator.uservoice.com/forums/938463-illustrator-feature-feedback/suggestions/44254299-improved-3d-effects-and-adobe-substance-materials
So request you to share your feedback there going forward. Thank you again, and we are looking forward to resolving your concerns in future updates.
-
Louise commented
I have created an artwork file using the 3D effect but when I try to rescale (up or down) the extrude does not scale in proportion? For example when I scale down the extrude remains the same so therefore looks bigger. Is there a fix for this?
-
Mads Gerke commented
I really like the the new 3D effects panel and functionalities but please integrate the perspective tool from the classic Extrude & Bevel panel. For me, it's a quite important feature I'd really miss if there was only the new panel...
-
We all are very anxious about seemingly raster-driven nature of the feature. Illustrator is vector, right? But in order to embrace Substance this was the bare minimum to introduce first.
Modern 3D won’t abandon vectors, on the contrary, it’s going to be improved in upcoming releases.
This includes better stacking in vector rendering mode (which you can already enable), visibility options to not render hidden faces, mapping (hopefully streamlined). It will support everything that original 3D does (including perspective) and more.Existing 'classic' 3D is not going anywhere. You can still access it and use it.
-
frédérik ruys commented
Hi Ben, despite your your marketing BS I still don't understand why Adobe destroyed a fine working feature like 3D vector mapping. Adobe, please 'overhaul' your texture effects to any other of your pixel based app and re-instate this vector tool. Thanks!