Improved 3D effects and Adobe Substance materials
We have introduced new and improved '3D and Materials' effects in 26.0 this year. These effects have been fully rebuilt using modern rendering technology and apart from being much more stable than classic 3D effects, they also allow you to:
* Apply and edit 3D effects conveniently through a non-blocking panel with real time preview.
* Texture artwork using Adobe Substance 3D materials that are highly adjustable. Choose from built-in materials in the panel or upload your own.
* Light up artwork with environment and directional light along with shadows.
* Create smooth and curvy extrusions using the new Inflate option.
* Rotate artwork more easily using the new on-canvas controls.
* Once you've setup your 3D object, render it using Ray tracing with adjustable quality options.
There are more features we're actively working on bringing to these effects. Please share your feedback and suggestions from your experience of using these new effects.

There are now several separate requests made, based on the feedback in this thread:
1. Regarding adjustable color and opacity for 3D shadows:
https://illustrator.uservoice.com/forums/333657/suggestions/47054086
2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:
http://illustrator.uservoice.com/forums/333657/suggestions/47350001
All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.
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James Mooring commented
Echo need for perspective and vector output.
Likewise, need vector image mapping.
Ideally, the canvas could contain multiple objects inhabiting the same 3D space, like the OLD Adobe Dimensions for Classic Mac OS. You'd be on your way to a CAD tool.
Also, integrate this with the newer Dimension app. Make the objects interchangeable. Round trip cut-and-paste from Ai directly to Dn. And Ae and Ps while you're at it.
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Dina Mastantuono commented
Please add back the perspective option on 3D! It is invaluable in creating accurate objects!
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Werner B commented
Where is the perspective slider?
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Casey Macintosh commented
unexpected behavior in revolve tool. see attached.
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Casey Macintosh commented
The new 3D tools are awesome, I look forward to seeing them develop more fully.
Two things off the top of my head:
1. I'm sure I'm not the only one asking for this, but we need the ability to adjust perspective.
2. OBJ export is a gift from heaven, thank you! Can we please have more control over the the mesh resolution and tessellation?
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Fayne commented
Render as Vector doesn't work. There needs to be the option do to things the old way. This new interface stops me from being able to use 3D tools for jobs that I used to be able to do in illustrator.
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Courtney Wooster commented
Still missing one of the most basic features to any 3d tool - the ability to adjust perspective. Also "rendering as a vector" does no such thing, when you render as a vector and THAN you expand that shape it creates a bunch of basic outlines filled with a raster image. more stable but less useful than the older 3d
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Akshay Varshney commented
@Jorge Antonio Pajares Ormachea :
1. If you not able to apply 3D on a simple Rectangle also?
2. Does this issue appears every time on your machine? Can you please provide the ai file as well?
3. Please share the Preference folder from below location C:/Users/<user_name>/AppData/Roaming/Adobe/Adobe Illustrator
Can you please share the color settings screenshot so that we can reproduce and look at the issue at our end.Please try this workaround:
1. can you please go to Edit-> Color Settings please provide the screenshot of current color settings
2. Change color settings to any other settings and then apply 3D and see if this works. -
Akshay Varshney commented
Hi all,
Illustrator 26.2 BETA Release for "3D and Materials" Map Art Feature is now available in the Creative Cloud Desktop BETA Section.
In this update, we have included a few more enhancements in 3D and Materials and a couple of bug fixes are also there.
Major Updates:
1. . Improved Quality and Performance of Decals (mapping 2D art over 3D objects)
2. Added Invisible Geometry for Decals: To show only the artwork map, not the geometry of a 3D object, select Invisible Geometry. This is useful when you want to use the 3D mapping feature as a three-dimensional warping tool.Please check this out and If you encounter any issues please report them. The team would love to hear your feedback on these
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Anonymous commented
La façon de gérer les angles de rotation est incompréhensible !
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Theo Grenet commented
Malheureusement pour moi ça ne fonctionne pas
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Jorge Antonio Pajares Ormachea commented
estas son las características de mi pc, no funciona en mi pc
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Jorge Antonio Pajares Ormachea commented
No funciona en mi pc, ni con un simple cubo, tengo actualizados los plugins de mi tarjeta grafica.
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Andrea commented
Are you kidding me...where's the Map Art tool?!!?? You need to add that back in!!
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Lois commented
Big Deal! So you can add canned textures but where do you map your own art to a 3D shape. It does not show where this is. So I prefer the old for a project I am doing because I can map my own custom art. I regret upgrading. What a waste.
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Kristina, to enable a vector rendering mode for the modern 3D effect, you should click a small arrow in the top right corner of the 3D and Materials panel, to open Render Settings and tick Render as Vector. Don’t forget to press Render button below to apply the setting.
Then the Expand appearance produces thin black lines for edges and a non-native art (in face a triangular mesh object as a fill which Ai can’t edit, but it remains smooth, like a traditional mesh).
The z-order of these lines would not be the correct one you expect, but let’s hope it’s a work in progress and the team will sort it out later. -
Kristina Simkova commented
How do I expand the 3D shape into a path I can work with? Previously I have done it with expand appearance, which now turns an object into a (for me currently useless) image.
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AdminAnjali (Admin, Adobe Illustrator) commented
We have made some significant enhancements to the ‘3D and Materials’ feature which was released just a few months ago, at MAX 2021. These effects have now been fully rebuilt using modern rendering technology. Apart from being much more stable than the classic 3D, it also allows you to do a lot of new and exciting things. The list of noticeable improvements are:
Map art (decal) on 3D objects:
We have now added the ability to map 2D art (decals) over 3D objects created with the new 3D and materials effects. In the initial release of map art, you will be able to add any 2D object on the canvas to the list of Decals in the Materials tab. You can then apply that over 3D objects in a freeform way without worrying about constituent surfaces.
In future updates, we do plan to include support for surface level mapping and support for invisible geometry mode. Here are the steps to map art (decal) over 3D surfaces:
1. Create any artwork, then click on the (+) icon in the Materials tab.
2. Click on Add Decals, your Decal would be added into the ‘Your Decal’ Section.
3. Select your 3D artwork and click on Decal which you have added.
4. Decal would be automatically wrapped around the 3D object.
5. As soon as the decal gets applied, the rotation widget would be replaced by a decal widget.
6. You can scale/rotate and move the decal around the art with the widget.Dynamic shadow bounds:
Shadows created with the new 3D and Materials effect will no longer get clipped as the effect bounds will automatically extend according to the size of the shadows.Bevel both sides:
You can now apply a bevel on both the front and back surfaces of objects. This can help create symmetrical 3D objects and cylindrical splines.Multi Rotation of more than one 3D object:
You can rotate more than one 3D object irrespective of their 3D properties both from the panel as well as from the Rotation Widget.
This will help save time in workflows that deal with mixed 3D appearance objects.Revert to Real Time during Live Editing in Ray Tracing Mode:
In order to save time and avoid slow rendering in ray tracing mode, this feature would silently turn back to real time without affecting your art.There are more features we’re actively working on to further improve these effects. There are also a couple of known issues which we are trying to fix asap. And as this is the first drop, there are likely bugs we may have missed - please report those if you encounter them. The team would love to hear your feedback on these improvements.
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Akshay Varshney commented
Illustrator- 3D and Material New Feature Map Art and other Feature Enhancements in 3D is now LIVE on CREATIVE CLOUD DESKTOP BETA Section.
We have made some significant enhancements to ‘3D and Materials’ feature which was released just a few months ago, at MAX 2021. These effects have now been fully rebuilt using modern rendering technology. Apart from being much more stable than the classic 3D, it also allow you to do a lot of new and exciting things. The list of noticeable improvements are:
Map art (decal) on 3D objects:
We’ve now added the ability to map 2D art (decals) over 3D objects created with the new 3D and materials effect. In the initial release of map art, you’ll be able to add any 2D object on the canvas to the list of Decals in the Materials tab. You can then apply that over 3D objects in a freeform way without worrying about constituent surfaces. In future updates, we do plan to include support for surface level mapping and support for invisible geometry mode. Here are the steps to map art (decal) over 3D surfaces:
1. Create any artwork, then click on (+) icon in Materials tab.
2. Click on Add Decals, your Decal would be added into ‘Your Decal’ Section.
3. Select your 3D artwork and click on Decal which you have added.
4. Decal would be automatically wrapped around the 3D object.
5. As soon as decal gets applied, rotation widget would be replaced by a decal widget.
6. You can scale/rotate and move decal around the art with the widget.Dynamic shadow bounds:
Shadows created with the new 3D and Materials effect will no longer get clipped as the effect bounds will automatically extend according to the size of the shadows.Bevel both sides:
You can now apply a bevel on both front and back surfaces of objects. This can help create symmetrical 3D objects and cylindrical splines.Multi Rotation of more than one 3D object:
You can rotate more than one 3D object irrespective of their 3D properties both from the panel as well as from the Rotation Widget.
This will help save time in workflows that deal with mixed 3D appearance objects.Revert to Real Time during Live Editing in Ray Tracing Mode:
In order to save time and avoid slow rendering in ray tracing mode, this feature would silently turn back to real time without affecting your art.The build has been posted on Creative Cloud Desktop in BETA channel. There are more features we’re actively working on to further improve these effects. There are also a couple of known issues which we are trying to fix asap. And as this is the first drop, there are likely bugs we may have missed - please report those if you encounter. The team would love to hear your feedback on these improvements.
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Tetsuo Sato commented
Thank you for your hard work on trying to improve it here, but I just don't understand why of the most used options 'expand appearance' rasterizes the object. I've tried toggling the 3d menu but no luck. Quite frustrating, the UI should easily navigate a solution here but doesn't.