Illustrator (Desktop) Feature Requests
When entering a new feature request, please provide:
- Description
- Why is this valuable to you?
184 results found
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3D & Materials: The ability to color individual sides and parts of a 3d object
(specifically extruded ones)
4 votes -
I'd like the ability to import .spsm files to Materials.
When taken from Illustrator to a community-created assets page, there are tons of .spsm files and only a few .sbsar files. The .spsm files are the ones that I like, but I can't use them in Illustrator.
4 votes -
3D Revolve Perspective is Always Off Center
The perspective setting for the 3D revolve effect seems to be centered on the OBJECT being revolved rather than the AXIS of the revolve. That means that adding any perspective skews the object off-center (see lower cylinder in attached example screenshot).
Could a setting be added to shift the center of the perspective to the axis (among other options)? Sorry if a setting exists and I just can't find it.
4 votes -
Better reflect tool functionality with option to add multiple instances similar to Macromedia Freehand.
Illustrator needs a better reflect tool that can add multiple instances. The way Freehand's reflect/rotate tool worked was IMO optional because it gave a live preview of the outcome and worked intuitively.
I know that similar thing can be done in effects -> transform, but you need many more steps to achieve the same result, often not knowing what to expect visually before you get the result.
4 votes -
4 votes
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Auto-generate an opacity mask from the Appearance palette
I've been experimenting with ways to create soft edges and stylized natural textures in my work. I find myself wishing for this to be able to quickly and easily create, say, an erratically faded and mottled edge to a filled path by giving it an opacity mask made up of a jagged white-to-black fade pattern brush, plus some black spots from a scatter brush.
I would like to be able to add strokes and/or fills to a path via the Appearance palette, and have these paths show up in an auto-generated opacity mask for the path instead.
Possibly this might…
4 votes -
A Node View mode for the Appearance Palette, and a complete revamp of what it can do.
I feel like I have a lot of things I want changed about the Appearance palette that cannot be done in the form of a one-dimensional list of effects.
I'd like to suggest something inspired by the "node view" in programs like Blender or Toon Boom or Unreal. Give me a 2d canvas upon which I can arrange strokes, fills, and effects, and let me plug them into each other in complex ways. Let me control exactly when a brush is applied to a stroke by moving its effect around. Let me dynamically generate an opacity mask for an entire…
3 votes -
Make 3D material texture scale apply consistently across an entire group/compound path (replicating gradient behavior)
There is currently no way to have a design consisting of multiple disconnected shapes that "share" one single material texture scale in the 3D feature. The scale of the texture is determined by the size of each shape; small shapes have small, squished textures and large shapes have large, stretched textures. I understand that each shape is determining what size is "100%" scale, but the behavior should be like it is elsewhere in Illustrator. When you apply a gradient to multiple shapes, each shape has the entire gradient because each shape's dimensions determine what the 100% scale is. However, if…
3 votes -
Effect > Distort & transform > Stacking order
Sometimes you have a group of objects that are not in the correct stacking order, and you have to expand the effects that generate these objects to fix it.
I propose a new effect that offers a few options to change this:
- reverse stacking order
- stack left-to-right, right-to-left, up-to-down, down-to-up, or maybe just an angle dial for stacking order? that'd be super useful for "I drew three balls and blended them to make a necklace and I don't want to have to split it into two blends to make the right ball be the nearest one".
- smallest-to-largest, largest-to-smallest
3 votes -
Make 3D and Materials effect work with raster images
3D and Materials effect doesn't work with raster images. It gives me a strange unrelated message (see attached) when I try. I use Classic 3D, it works, but unfortunately Classic 3D is not really precise and sometimes gives strange results, but better than nothing.
3 votes -
Hide/Show all text appearances in the Appearance panel
Have the option to hide/show all appearances in the appearance panel, not just individual ones.
When working with text, having the computer constantly redraw appearances — slows the workflow. The ability to hide all would drastically improve performance, especially on text with multiple strokes/complex fills.3 votes -
Make rendering of 3D happen in background
Ideally pushing the rendering tasks to a background process would help with using this tool. It's a bit of a pain to have to click and unclick cpu-intensive modes just to make adjustments or wait for 10+ seconds when I could be working on another part of the artwork.
3 votes -
Linked copies / instances
I need linked copies / instances - copies that follow the transformation of the original object (or vice versa).
A lot of times I do copy paths, groups or other objects in place, and just change the stroke width, apply an effect, or change the colour. Afterwards a change the size or position just slightly, AND THAN THE HASSLE STARTS. From there on I need to do the exact same change to the "original" path too. Too much work, too much time lost.Do you want to program that, or should I start a plugin.
3 votes -
Modern 3D effects need more control over mapping
Map art lacks of control. I can't find a right way to place my art along the shape I've created. Previous versions let us place graphics, symbols, along the created shape and play around to find the desired way to make the art. Please add more graphic placement controls for symbols or graphics in 3D shapes.
3 votes -
Need for Precise Axis Constraint for 3D objects when repositioning Graphics with Shift
When repositioning a graphic as a material, I can't constrain the position to x/y axis by holding shift, e.g., the graphic always gets off axis or rotates. Please provide more precise control over position of graphic
3 votes -
Graphic Styles direct hotkeys
Some of us use graphics styles A LOT. And a way to quickly apply them now requires aiming and clicking. In modern now, a precise targeted click is the most inconvenient, attention-expensive, and rather ineffective gesture.
Pro users use hotkeys.
Since InDesign’s Quick Apply is not a thing yet (that’s another story), we’d like to be able to assign direct hotkeys to chosen styles.There are several ways to approach this: by name, or by position in the list... but not as an action wrapper — we have so little of F-keys.
3 votes -
I wish I could use Photoshop's Median Filter as an Effect in Illustrator. (Photoshop → Filter → Noise → Median)
I wish I could use Photoshop's Median Filter as an Effect in Illustrator. (Photoshop → Filter → Noise → Median)
3 votes -
球体のワイヤーフレーム描画に特化したエフェクトを用意して欲しい
学生向けの講義や試験問題を作成する上で、
幾何学での球体の描画や、天文学での黄道座標系、
太陽の方位や高度の説明図を作成するのに非常に苦労する。半円を基に、効果 → 回転体(クラシック)で作成しても、
アピアランス分割、グループ解除、パスの分割等の作業がとてもに苦痛である。Inkscapeに実装されている、「ワイヤーフレーム球体」の様な機能が
Illustratorに実装されれば非常に助かります。ご検討をよろしくお願いいたします。
3 votes -
Let us set the default color for effects
I know this was changed in a recent release, but instead of just setting the default color for drop shadow to 100%K, let us choose what we want the default to be. Some of us might want rich black instead - or a different color. And please do this for all effects that use colors (Outer Glow, Inner glow, etc..)
3 votes -
Illustrator's outer glow effects need a spread option like Photoshop and InDesign
Illustrator's outer glow effects need a spread option like Photoshop and InDesign
3 votes
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