Illustrator (Desktop) Feature Requests
When entering a new feature request, please provide:
- Description
- Why is this valuable to you?
198 results found
-
Photoshop効果「シャープ」のメニュー復活とUI改善の要望 Bring Sharpen / Unsharp Mask effect back
以前のバージョンで利用可能だった「シャープ」や「アンシャープマスク」がメニューから消去されている現状は、作業効率を著しく下げています。
リクエスト:
メニューへの直接配置: 画像を鮮明にするのは基本的な操作です。「効果ギャラリー」の奥に隠したり、Photoshopの起動を強制したりせず、Illustratorのメニューから直接選択できるように戻してください。
用語の分かりやすさ: 「アンシャープ」といった内部処理の名称ではなく、ユーザーの目的である「シャープ(鮮明化)」という名称で直感的に使えるUIにしてください。
2 votes -
Warn about loosing appearance when ungrouping
Could you please add a feature for groups?
When a group is selected and you choose to ungroup, please add a dialog that "applied effects may be lost" or something similar.2 votes -
Transparent Glass Effect Options in Adobe Illustrator
Dear Adobe Team,
I hope you are doing well.
I would like to request a new feature enhancement for Adobe Illustrator that I believe would greatly benefit designers and streamline creative workflows.
Feature Request:
A dedicated Transparent Glass Effect option within Illustrator, offering the ability to apply both plain and textured glass styles directly as an effect.
Currently, achieving a realistic glass look requires multiple manual steps involving opacity adjustments, gradients, blurs, and overlays. A built-in effect—similar to other appearance presets—would save significant time and allow for more consistent results across projects.
Why This Would Help:Faster creation of modern…
3 votes -
Bevel tool for Embossed Shapes and Text - Fully interactive
A tool to create a nice 3D-looking edge to an object, making it look raised from the page.
It can raise the object visually, by using the colour of the object and creating light and dark sides to it.
It would be great to be able to change the light direction, light height as well as other parameters such as the type of bevel - round, chiselled, etc. to give your object a physical appearance.
To create the tool with teh possibility to drag handles directly on the object to adjust depth, contrast, and light elevation in real-time.
This would…
2 votes -
Support noise effect from SVG exported from Figma
…<svg width="255" height="255" viewBox="0 0 255 255" fill="none" xmlns="http://www.w3.org/2000/svg"> <g filter="url(#filter0_n_1_5)"> <circle cx="127.021" cy="127.021" r="127.021" fill="#FF7575"/> </g> <defs> <filter id="filter0_n_1_5" x="0" y="0" width="254.042" height="254.042" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB"> <feFlood flood-opacity="0" result="BackgroundImageFix"/> <feBlend mode="normal" in="SourceGraphic" in2="BackgroundImageFix" result="shape"/> <feTurbulence type="fractalNoise" baseFrequency="0.71641594171524048 0.71641594171524048" stitchTiles="stitch" numOctaves="3" result="noise" seed="7505" /> <feColorMatrix in="noise" type="luminanceToAlpha" result="alphaNoise" /> <feComponentTransfer in="alphaNoise" result="coloredNoise1"> <feFuncA type="discrete" tableValues="1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 13 votes -
Support angular gradients exported from Figma
Example:
<svg width="255" height="255" viewBox="0 0 255 255" fill="none" xmlns="http://www.w3.org/2000/svg">
<g clip-path="url(#paint0_angular_21_6_clip_path)" data-figma-skip-parse="true"><g transform="matrix(0 0.127021 -0.127021 0 127.021 127.021)"><foreignObject x="-1021.98" y="-1021.98" width="2043.96" height="2043.96"><div xmlns="http://www.w3.org/1999/xhtml" style="background:conic-gradient(from 90deg,rgba(255, 116, 116, 1) 0deg,rgba(255, 222, 116, 1) 360deg);height:100%;width:100%;opacity:1"></div></foreignObject></g></g><circle cx="127.021" cy="127.021" r="127.021" data-figma-gradient-fill="{"type":"GRADIENT_ANGULAR","stops":[{"color":{"r":1.0,"g":0.45723783969879150,"b":0.45723783969879150,"a":1.0},"position":0.0},{"color":{"r":1.0,"g":0.87335550785064697,"b":0.45723783969879150,"a":1.0},"position":1.0}],"stopsVar":[{"color":{"r":1.0,"g":0.45723783969879150,"b":0.45723783969879150,"a":1.0},"position":0.0},{"color":{"r":1.0,"g":0.87335550785064697,"b":0.45723783969879150,"a":1.0},"position":1.0}],"transform":{"m00":1.5555609304460614e-14,"m01":-254.04237365722656,"m02":254.04237365722656,"m10":254.04237365722656,"m11":1.4210854715202004e-14,"m12":-1.4883232856864256e-14},"opacity":1.0,"blendMode":"NORMAL","visible":true}"/>
<defs>
<clipPath id="paint0_angular_21_6_clip_path"><circle cx="127.021" cy="127.021" r="127.021"/></clipPath></defs>
</svg>
3 votes -
Support background blur in SVGs exported from Figma
<svg width="367" height="255" viewBox="0 0 367 255" fill="none" xmlns="http://www.w3.org/2000/svg"> <rect x="150.75" y="18.5726" width="216" height="216.897" fill="#7580FF"/> <foreignObject x="-51.0876" y="-51.0876" width="356.218" height="356.218"><div xmlns="http://www.w3.org/1999/xhtml" style="backdrop-filter:blur(25.54px);clip-path:url(#bgblur_0_1_16_clip_path);height:100%;width:100%"></div></foreignObject><circle data-figma-bg-blur-radius="51.0876" cx="127.021" cy="127.021" r="127.021" fill="#FF7575" fill-opacity="0.7"/> <defs> <clipPath id="bgblur_0_1_16_clip_path" transform="translate(51.0876 51.0876)"><circle cx="127.021" cy="127.021" r="127.021"/> </clipPath></defs> </svg>(I'm sympathetic that general
<foreignObject>support is nigh impossible 🙂 Figma uses this only for background blurs and angular gradients)4 votes -
Zig Zag effect Ridges per Path option
Illustrator allows us to set ridges per segment when applying a live Zig Zag effect.
Cool, we can use it creatively... sometimes... in very rare occasions...But most of times we need the frequency to be uniform for the whole path, like Roughen does.
We can’t use a brush to do it really, and we can’t make Ai to re-divide a path into segments of equal length (a cool request on its own, but it won’t solve the problem anyway... but I ahve to mention the PathScribe plugin allows this).There is this cool Random Zig Zag script that that…
5 votes -
Shadow and other Stylize effect dialog boxes - Modernize!
Can you please make the Stylize (under effects) dialog boxes actually useful?
The up and down arrow .125 inch default is just useless, far too big of steps to allow any real control. Unless (maybe) you're putting a shadow under a giant object.
X & Y movement rather than direction… the whole thing is clunky and hasn't changed in a decade or more.
Try putting a drop shadow on any reasonable font size (for example), I find myself making changes in weird amounts (oh, .06 is too much, I'll change it to .052 and see if that works).
It's just…2 votes -
Give as a choice when pasting something that uses an existing definition in the current document
When pasting art with different definitions for an existing style name, users should be given a choice to apply the document style to the pasted text, redefine the document style based on the pasted text, or just ignore it (as it does now).
It applies to text styles and graphic styles.
Today, example given, if I paste an artwork that uses 'My Style' from document A into document B that already has 'My Style' defined, Ai would just make it into 'My Style 2', silently.Thanks to Rick Johnson for raising this up.
3 votes -
Add a way to set a custom resolution for Raster Effects when creating a document
Why can’t I set 'other' value for resolution while creating a new document using classic UI, but can do later using the dedicated dialog? Not fair (plus Ai doesn’t know about PPCM and fractional values)
Another related request:
Fractional resolution value in Document Raster Effects Settings
http://illustrator.uservoice.com/forums/333657/suggestions/456546614 votes -
Edge Effects on Line Segment instead of Full Shape Border
It would be nice to be able to create a shape that has different edges between different points. At the moment, the closest that you can get with this is the width tool or by deleting a segment (which causes a host of issues, since it would no longer be a shape).
More broadly, by isolating line segments as editable aspects of a shape, it would be great to be able to apply edge effects (feathering, roughen, blur, etc.) only to a select number of segments on a shape.
This would give finer control over shapes in Adobe Illustrator and…
3 votes -
Add a Delayed Render toggle and Render button to reduce re-renders
Performance suggestion: as a panel, every adjustment causes the object to re-render, so fine-tuning the settings takes a long time. Maybe put a Render button on bottom with an on/off toggle switch labeled something like Delayed Render. Kind of like how Excel does it with Pivot Table updates.
2 votes -
Global lighting and render settings in 3D Effect panel
Please add the ability to globally change lighting, enable/disable shadows, and enable/disable ray tracing in the render settings when selecting multiple objects with a 3D effect but with different color fills, for example.
2 votes -
Add Resolution value into the Gaussian Blur effect dialog
I think it's a really bad UX having to deal with two different dialogs to add a simple blur, the ideal would be add the extra settings to the Gaussian Blur dialog, so you can adjust everything on the fly, both the Radius and Resolution.
2 votes -
Allow to change the color of a 3D material without editing it in Substance
Die Änderung der Materialfarben für die 3D-Darstellung in Illustrator funktioniert nicht - insbesondere die Farbänderung ist nicht möglich. Hier muss mann immer umständlich neue Farben in Substance anlegen :/
Changing the material colors for the 3D rendering in Illustrator doesn't work—especially changing the color isn't possible. You always have to laboriously create new colors in Substance :/
1 vote -
Allow to specify the bevel parameters for objects extruded with 3D & Materials Extrude & Bevel in absolute units instead of a relative value
The way that Illustrator adds the bevels is weird.
Height = 50%. 50% of what? If I'm working in inches and I have a 10" x 10" object that I've extruded 1", I should know that I want the bevel to be 0.125", adding ⅛" to my 1" height. Being able to put in 0.125" as my bevel height would make more sense.
If I have an object that I want to extrude 1", then it is really important that I know it is 1". However, if I extrude the object and then apply a bevel, Illustrator begins to add…2 votes -
Allow more modeling options for 3D extrusions
Give us more extrusion options. It's crazy that you can make a cylinder, but no possible way to make cuts through. I have attached examples to where I made the type of structure I'd need in Blender. In AI you can create a cylinder but no way to make holes through the structure. You can do this with an extruded rectangle but not cylindrical objects.
2 votes -
Bigger variety of basic finishes for 3D materials: high gloss, matte, shiny metallic, matte, etc.
Would be great to have better material adjustment tools — the 'metallic' slider doesn't really do very much except make the colour dull, would love to make it super vibrant metallic finish. A lot of the materials in Substance don't allow colour editing or more than one colour so this makes it really limited. Would love to achieve a bigger variety of basic finishes e.g. high gloss, matte, shiny metallic or matte.
Would also love to have more extrusion options, it's crazy that you can make a cylinder but no possible way to make cuts through. I don't want to…
1 vote -
放射状のハーフトーン生成
次のアドレスで見られる画像のような放射状のハーフトーン生成を希望します。
https://stock.adobe.com/jp/images/vector-radial-gradient-halftone-sunburst-circle-shape-stippling-design-elements/98278594放射状のグラデーションを放射状のハーフトーンに変換したいです。
1 vote
- Don't see your idea?