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Illustrator (Desktop) Feature Requests

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196 results found

  1. Auto-generate an opacity mask from the Appearance palette

    I've been experimenting with ways to create soft edges and stylized natural textures in my work. I find myself wishing for this to be able to quickly and easily create, say, an erratically faded and mottled edge to a filled path by giving it an opacity mask made up of a jagged white-to-black fade pattern brush, plus some black spots from a scatter brush.

    I would like to be able to add strokes and/or fills to a path via the Appearance palette, and have these paths show up in an auto-generated opacity mask for the path instead.

    Possibly this might…

    5 votes

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  2. Zig Zag effect Ridges per Path option

    Illustrator allows us to set ridges per segment when applying a live Zig Zag effect.
    Cool, we can use it creatively... sometimes... in very rare occasions...

    But most of times we need the frequency to be uniform for the whole path, like Roughen does.
    We can’t use a brush to do it really, and we can’t make Ai to re-divide a path into segments of equal length (a cool request on its own, but it won’t solve the problem anyway... but I ahve to mention the PathScribe plugin allows this).

    There is this cool Random Zig Zag script that that…

    4 votes

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  3. More controls for the center point of the Transform effect: relative to artboard / object

    I would like a few more controls for where Effect > Distort & Transform > Transform centers the transformation.

    Next to the 3x3 centerpoint grid, there would be an "Origin" dropdown. offering the options of "Relative to Object" and "Relative to Artboard". "Relative to Object" is the current behavior, and should be the default option.

    There would also be a pair of X and Y inputs to specify an offset of the centerpoint from whatever corner was chosen.


    As an example of why I might want this: I have an Appearance stack for doing quick and dirty rimlighting of an…

    4 votes

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  4. Add metric units in 3D

    When generating 3D, even if 2D path could be very precise in dimension, the 3D volume is most often expressed in proportion (from 0 to 100%)

    When you try to export for 3D printing it could be more usable to be able to express in metric units...
    Like it has been done in Photoshop some times (years) ago ;-)

    4 votes

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  5. 3D & Materials: separate colour/material for extrusion

    Please introduce the ability to apply separate colour and material to the extruded part of a 3D shape. There are multiple examples where such a feature would immensely help recreating real world objects. For example: laser cut plywood (burned edges, parallel to the surface), slice of bread, etc. Basically, any cut object which interior is different to its surface.

    4 votes

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  6. Allow to change default settings for 3D and Materials effect

    Can we please change the default settings on 3D effect to not apply anything or allow us to change the default. It takes forever to load on every project just to open it up for a simple bevel to be applied. Many times my app just crashes just opening up the window just from applying whatever the default setting is doing to the text I selected. My computer is far beyond the specs that it says the program requires until I need to open this tool on anything.

    4 votes

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  7. 4 votes

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  8. I'd like the ability to import .spsm files to Materials.

    When taken from Illustrator to a community-created assets page, there are tons of .spsm files and only a few .sbsar files. The .spsm files are the ones that I like, but I can't use them in Illustrator.

    4 votes

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  9. Allow to create both circumscribed and inscribed ellipses with Convert to Shape effect

    When using the convert to shape tool / ellipse:

    Select circle imported from PDF that has 100's of points around perimeter. Use convert to shape, ellipse option. If I set the tool to "relative", and the value to zero "0", then the converted shape should match the original. Instead, the shape is larger, because it is using the size of the box inscribed in the circle instead of the diameter (or width and height). Please fix this.

    4 votes

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  10. Transparent Glass Effect Options in Adobe Illustrator

    Dear Adobe Team,
    I hope you are doing well.
    I would like to request a new feature enhancement for Adobe Illustrator that I believe would greatly benefit designers and streamline creative workflows.
    Feature Request:
    A dedicated Transparent Glass Effect option within Illustrator, offering the ability to apply both plain and textured glass styles directly as an effect.
    Currently, achieving a realistic glass look requires multiple manual steps involving opacity adjustments, gradients, blurs, and overlays. A built-in effect—similar to other appearance presets—would save significant time and allow for more consistent results across projects.
    Why This Would Help:

    Faster creation of modern…

    3 votes

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  11. Support noise effect from SVG exported from Figma

    <svg width="255" height="255" viewBox="0 0 255 255" fill="none" xmlns="http://www.w3.org/2000/svg">
    <g filter="url(#filter0_n_1_5)">
    <circle cx="127.021" cy="127.021" r="127.021" fill="#FF7575"/>
    </g>
    <defs>
    <filter id="filter0_n_1_5" x="0" y="0" width="254.042" height="254.042" filterUnits="userSpaceOnUse" color-interpolation-filters="sRGB">
    <feFlood flood-opacity="0" result="BackgroundImageFix"/>
    <feBlend mode="normal" in="SourceGraphic" in2="BackgroundImageFix" result="shape"/>
    <feTurbulence type="fractalNoise" baseFrequency="0.71641594171524048 0.71641594171524048" stitchTiles="stitch" numOctaves="3" result="noise" seed="7505" />
    <feColorMatrix in="noise" type="luminanceToAlpha" result="alphaNoise" />
    <feComponentTransfer in="alphaNoise" result="coloredNoise1">
    <feFuncA type="discrete" tableValues="1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1
    3 votes

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  12. Support angular gradients exported from Figma

    Example:

    <svg width="255" height="255" viewBox="0 0 255 255" fill="none" xmlns="http://www.w3.org/2000/svg">
    <g clip-path="url(#paint0_angular_21_6_clip_path)" data-figma-skip-parse="true"><g transform="matrix(0 0.127021 -0.127021 0 127.021 127.021)"><foreignObject x="-1021.98" y="-1021.98" width="2043.96" height="2043.96"><div xmlns="http://www.w3.org/1999/xhtml" style="background:conic-gradient(from 90deg,rgba(255, 116, 116, 1) 0deg,rgba(255, 222, 116, 1) 360deg);height:100%;width:100%;opacity:1"></div></foreignObject></g></g><circle cx="127.021" cy="127.021" r="127.021" data-figma-gradient-fill="{&#34;type&#34;:&#34;GRADIENT_ANGULAR&#34;,&#34;stops&#34;:[{&#34;color&#34;:{&#34;r&#34;:1.0,&#34;g&#34;:0.45723783969879150,&#34;b&#34;:0.45723783969879150,&#34;a&#34;:1.0},&#34;position&#34;:0.0},{&#34;color&#34;:{&#34;r&#34;:1.0,&#34;g&#34;:0.87335550785064697,&#34;b&#34;:0.45723783969879150,&#34;a&#34;:1.0},&#34;position&#34;:1.0}],&#34;stopsVar&#34;:[{&#34;color&#34;:{&#34;r&#34;:1.0,&#34;g&#34;:0.45723783969879150,&#34;b&#34;:0.45723783969879150,&#34;a&#34;:1.0},&#34;position&#34;:0.0},{&#34;color&#34;:{&#34;r&#34;:1.0,&#34;g&#34;:0.87335550785064697,&#34;b&#34;:0.45723783969879150,&#34;a&#34;:1.0},&#34;position&#34;:1.0}],&#34;transform&#34;:{&#34;m00&#34;:1.5555609304460614e-14,&#34;m01&#34;:-254.04237365722656,&#34;m02&#34;:254.04237365722656,&#34;m10&#34;:254.04237365722656,&#34;m11&#34;:1.4210854715202004e-14,&#34;m12&#34;:-1.4883232856864256e-14},&#34;opacity&#34;:1.0,&#34;blendMode&#34;:&#34;NORMAL&#34;,&#34;visible&#34;:true}"/>
    <defs>
    <clipPath id="paint0_angular_21_6_clip_path"><circle cx="127.021" cy="127.021" r="127.021"/></clipPath></defs>
    </svg>

    3 votes

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  13. Support background blur in SVGs exported from Figma

    <svg width="367" height="255" viewBox="0 0 367 255" fill="none" xmlns="http://www.w3.org/2000/svg">
    <rect x="150.75" y="18.5726" width="216" height="216.897" fill="#7580FF"/>
    <foreignObject x="-51.0876" y="-51.0876" width="356.218" height="356.218"><div xmlns="http://www.w3.org/1999/xhtml" style="backdrop-filter:blur(25.54px);clip-path:url(#bgblur_0_1_16_clip_path);height:100%;width:100%"></div></foreignObject><circle data-figma-bg-blur-radius="51.0876" cx="127.021" cy="127.021" r="127.021" fill="#FF7575" fill-opacity="0.7"/>
    <defs>
    <clipPath id="bgblur_0_1_16_clip_path" transform="translate(51.0876 51.0876)"><circle cx="127.021" cy="127.021" r="127.021"/>
    </clipPath></defs>
    </svg>
    

    (I'm sympathetic that general <foreignObject> support is nigh impossible 🙂 Figma uses this only for background blurs and angular gradients)

    3 votes

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  14. Add a way to set a custom resolution for Raster Effects when creating a document

    Why can’t I set 'other' value for resolution while creating a new document using classic UI, but can do later using the dedicated dialog? Not fair (plus Ai doesn’t know about PPCM and fractional values)

    Another related request:
    Fractional resolution value in Document Raster Effects Settings
    http://illustrator.uservoice.com/forums/333657/suggestions/45654661

    3 votes

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  15. Edge Effects on Line Segment instead of Full Shape Border

    It would be nice to be able to create a shape that has different edges between different points. At the moment, the closest that you can get with this is the width tool or by deleting a segment (which causes a host of issues, since it would no longer be a shape).

    More broadly, by isolating line segments as editable aspects of a shape, it would be great to be able to apply edge effects (feathering, roughen, blur, etc.) only to a select number of segments on a shape.

    This would give finer control over shapes in Adobe Illustrator and…

    3 votes

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  16. A Node View mode for the Appearance panel, and a complete revamp of what it can do

    I feel like I have a lot of things I want changed about the Appearance palette that cannot be done in the form of a one-dimensional list of effects.

    I'd like to suggest something inspired by the "node view" in programs like Blender or Toon Boom or Unreal. Give me a 2d canvas upon which I can arrange strokes, fills, and effects, and let me plug them into each other in complex ways. Let me control exactly when a brush is applied to a stroke by moving its effect around. Let me dynamically generate an opacity mask for an entire…

    3 votes

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  17. Make 3D material texture scale apply consistently across an entire group/compound path (replicating gradient behavior)

    There is currently no way to have a design consisting of multiple disconnected shapes that "share" one single material texture scale in the 3D feature. The scale of the texture is determined by the size of each shape; small shapes have small, squished textures and large shapes have large, stretched textures. I understand that each shape is determining what size is "100%" scale, but the behavior should be like it is elsewhere in Illustrator. When you apply a gradient to multiple shapes, each shape has the entire gradient because each shape's dimensions determine what the 100% scale is. However, if…

    3 votes

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  18. Effect > Distort & transform > Stacking order

    Sometimes you have a group of objects that are not in the correct stacking order, and you have to expand the effects that generate these objects to fix it.

    I propose a new effect that offers a few options to change this:

    • reverse stacking order
    • stack left-to-right, right-to-left, up-to-down, down-to-up, or maybe just an angle dial for stacking order? that'd be super useful for "I drew three balls and blended them to make a necklace and I don't want to have to split it into two blends to make the right ball be the nearest one".
    • smallest-to-largest, largest-to-smallest
    3 votes

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  19. Allow Live Paint selection to have complex appearance

    Using Live Paint Selection Tool, we can choose sections of the Live Paint objects, areas and segments of contours, assigning fills and color to them.

    But what we can assign is rather basic (the same as for live characters, and the related request about the same deal is here: http://illustrator.uservoice.com/forums/333657/suggestions/46545787)
    We can’t assign a brush, change order of appearance attributes, add a second fill and offset it, assign any effect to it, distort or roughen — only fill under stroke, no stroke alignment (even though the panel lies it can be done), no arrowheads... at least dash count as…

    3 votes

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  20. Make 3D and Materials effect work with raster images

    3D and Materials effect doesn't work with raster images. It gives me a strange unrelated message (see attached) when I try. I use Classic 3D, it works, but unfortunately Classic 3D is not really precise and sometimes gives strange results, but better than nothing.

    3 votes

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