Improved 3D effects and Adobe Substance materials
We have introduced new and improved '3D and Materials' effects in 26.0 this year. These effects have been fully rebuilt using modern rendering technology and apart from being much more stable than classic 3D effects, they also allow you to:
* Apply and edit 3D effects conveniently through a non-blocking panel with real time preview.
* Texture artwork using Adobe Substance 3D materials that are highly adjustable. Choose from built-in materials in the panel or upload your own.
* Light up artwork with environment and directional light along with shadows.
* Create smooth and curvy extrusions using the new Inflate option.
* Rotate artwork more easily using the new on-canvas controls.
* Once you've setup your 3D object, render it using Ray tracing with adjustable quality options.
There are more features we're actively working on bringing to these effects. Please share your feedback and suggestions from your experience of using these new effects.
There are now several separate requests made, based on the feedback in this thread:
1. Regarding adjustable color and opacity for 3D shadows:
https://illustrator.uservoice.com/forums/333657/suggestions/47054086
2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:
http://illustrator.uservoice.com/forums/333657/suggestions/47350001
All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.
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Miiro Piipponen commented
Both perspective and map art missing from new 3d - tool. Makes it totally useless to me.
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EmyClic commented
Mais ou est passé l'option de placage ???
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Anonymous commented
I cannot find a way to make the 3d objects into vectorwork anymore, which is crucial for my production.
Also I wonder where the perspective function has gone. -
Juan Daniel Olmos commented
Great improvement. it would be awasome that u can transfer the values form one objet to another using differents materiasl or even the same materials in different pieces.
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Kyle Hickman commented
Shadow Control. So far this is great. Love the detail. The on object shadows are good but the cast shadows are harsh. Would like to see a way to better control that.
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Akshay Varshney commented
@tom burns:
Good to know that it is working. Can you please share the color settings screenshot so that we can reproduce and look at the issue at our end. -
tom burns commented
@Akshay Varshney:
Changing color setting fixed the problem.
Thanks so much!!
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Akshay Varshney commented
@tom burns:
Previously requested files we didn't get it. Can you share again also please follow:1. can you please go to Edit-> Color Settings please provide the screenshot of current color settings
2. Change color settings to any other settings and then apply 3D and see if this works. -
Ville commented
As someone who uses Illustrator daily as the vector illustration tool it's supposed to be, I have to say the entire raster based focus of this overhaul seems incredibly worrying.
I'm not saying an effect with Substance materials and proper shading is useless in itself, but this does seem to follow the overall trend of Adobe not improving or fixing core functionalities of their software and making something flashy instead. -
Jayl H commented
Happy with the updates, especially with the new materials settings, but please consider bringing the track cube, it was much easier and clearer to rotate shapes around using the cube as reference. Right now it's the only thing keeping me from switching to the new tools.
edit: more specifically, being able to see the wireframe while moving an object instead of the current pixelated/low-res preview
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Brandon MacInnis commented
The new 3D effect does not respect the "Scale stroke and effects" preference. When scaling an object the depth remains the same (rather than scaling with the object). The bevel does seem to follow when being scaled, but it's hard to tell since the depth isn't changing.
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tom burns commented
Akshaya Saxena,
Sorry!
3. Here are the files you requested...
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tom burns commented
Akshaya Saxena,
1. Does not work with rectangle.
2. Yes
3. Here are the files you requested...
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tom burns commented
Akshaya Saxena, here are the files you requested...
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Akshay Varshney commented
@tom Burns:
1. If you not able to apply 3D on a simple Rectangle also?
2. Does this issue appears every time on your machine? Can you please provide the ai file as well?
3. Please share the Preference folder -
tom burns commented
Doesn't work for me.
Windows 10 Enterprise
Intel(R) Xeon(R) CPU E3-1505M v6 @ 3.00GHz 3.00 GHz
64.0 GB (63.6 GB usable)
64-bit operating system, x64-based processor -
Ian commented
How do we map symbols onto the new 3D objects?
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Ryan Donahue commented
I don't care about being able to use a 'marble texture' or 'animal print' textures - I just want to map artwork!
Also, instead of having to make a compound of several elements - is there a way to make each object share the same 3D & perspective, but use a different color or belvel?
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Jon Measures commented
I like the new options but the lack of perspective adjustment is a bit baffling. I also wish I could expand the art into vectors again.
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Brandon MacInnis commented
I use the 3D in Illustrator all the time. I much prefer what you are now calling "Classic" to the new 3D for several reasons:
1. The whole point of using Illustrator is to create vector art. So I want the look and functionality of vector art and don't need the materials or ray tracing (and if I do, I just use a 3D program which has more capabilities).
2. On the "new" 3D, if you expand it, you are left with only an image without any of the vector information. I use the "Classic 3D" all the time to generate vector shapes by expanding the 3D elements. I need that for my work flow and the "new" 3D is missing that feature.
3. To see what a truly great 3D experience can be in Illustrator, please look back at Adobe Dimensions. That was an amazing program that allowed full placement of multiple objects in a 3D space (as opposed to the current single object limitation in both new/classic). It retained vector information and the clean look of vector art. If you could take the old Adobe Dimensions code and add it as plugin to illustrator, that would solve all my clumsy work-arounds to get multiple objects to look as if they inhabit the same 3D space.
4. Please do not eliminate "Classic" 3D! This is an important feature to me. Ideally, I would like to see the features of "Classic" expanded to include more features that previously existed in Adobe Dimensions. Thanks!