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  1. 131 votes

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  2. 101 votes

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  3. 813 votes

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  4. 429 votes

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  5. 722 votes

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    It is not as straightforward as it may sound :) We have been working to take advantage of threads and other hardware such as GPU/Video RAM in places where it can make a higher impact. We are prioritizing areas that are slow instead of making a generic change and destabilizing the product. Product stability is the top priority for us and we have been consistently trying to improve it. We want to move with caution and make changes without compromising on the quality. Hope this helps.

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  6. 444 votes

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  7. 33 votes

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    Yes, the Recolor dialog does not have its own undo stack, and all changes are permanent. Since Recolor is often used as an experimentation tool, this behavior limits the freedom and forces users to avoid it and loose applied settings.

    The team is now aware of the situation and hopefully some changes will be made.

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