Improved 3D effects and Adobe Substance materials
We have introduced new and improved '3D and Materials' effects in 26.0 this year. These effects have been fully rebuilt using modern rendering technology and apart from being much more stable than classic 3D effects, they also allow you to:
* Apply and edit 3D effects conveniently through a non-blocking panel with real time preview.
* Texture artwork using Adobe Substance 3D materials that are highly adjustable. Choose from built-in materials in the panel or upload your own.
* Light up artwork with environment and directional light along with shadows.
* Create smooth and curvy extrusions using the new Inflate option.
* Rotate artwork more easily using the new on-canvas controls.
* Once you've setup your 3D object, render it using Ray tracing with adjustable quality options.
There are more features we're actively working on bringing to these effects. Please share your feedback and suggestions from your experience of using these new effects.
There are now several separate requests made, based on the feedback in this thread:
1. Regarding adjustable color and opacity for 3D shadows:
https://illustrator.uservoice.com/forums/333657/suggestions/47054086
2. Regarding presets for each tab in 3D and Materials panels: Object, Materials, Lighting:
http://illustrator.uservoice.com/forums/333657/suggestions/47350001
All those who commented on the topic until October 16, 2023, are already added as voters there. If this is something you want to have for 3D and Materials in Illustrator — please upvote it. If possible — create new requests and bug reports about 3D, rather than commenting here inside. This will help the team to better prioritize efforts on making the feature better. As always — thanks for the feedback! It helps.
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Mr. Ponce commented
The materials pallet should definitely be part of the 3d Effects pallets.
Most 3D rendering software allows you to edit the material and shows you a thumbnail of what the material will look like without having to apply it to an object.
The materials pallet should have similar functionality to the swatch pallet where we can add and save customers colors ... we should be able to add and save custom materials into the materials pallet as well and give them custom names.
How do we create a set of preferred materials which we use often and have them load when we need them in a new illustrator file?
The materials pallet and the editor still have a very clunky feel to them.
Adding a material to a 2D object automatically adds a 3D Effect to its Appearance without any rotation or extrusion. This is a nice feature.
3D Effect pallet: Rotate a slider would definitely be better than the dropdown menu. Think about adding the simple rotate visual cue like the classic 3D.
Looks like you would want to set everything up before you apply materials. Applying materials and then rotating, extruding, etc. makes things really slow.
Lighting: need the ability to add more lights.
In the appearance pallet the 3D Effect should have a toggle that show what material is applied and have the ability to remove it there. It is counter intuitive to have the remove material from effect in the materials pallet.
Some material are not seamless. Seamless material is expected. In this type of application, not having seamless materials is kinda of a no no.
The cast shadow should not have highlights as if its reflecting light. It should be blending into the background.
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Mr. Ponce commented
First knee-jerk reactions:
1) The new rendering mode is more realistic than the past, but the "High" is not high enough. It's much too grainy in some cases. I would expect the the colors on the text or object be more line the previous 3D Effect: clean and flat and the shadow onto the background be smoother.
2) One of the things that we do the most is to expand the appearance so that we can better tweak the faces of the rendering. We can't do the here since it generate an image and not vector artwork.
3) Color rendering is better in the new 3D. I did have to make the white more gray to have not get blown out too much and have the shadows on the sides be more prominent. On the classic 3D we always have to come back and adjust the colors or add more lights in shading.
4) Like the new bevel effects and ability to adjust the angles directly in the artboard.
5) I typically use the 3D effect for a quick setup when I do not have time to go into SketchUp. SkecthUp has some really nice rendering engine plugins that produce very realistic images ... so in a pinch the AI 3D effect works great, but for pro quality I will continue to take it into SketchUp.
I believe that the best outcome would be to combine both the Classic 3D with the new 3D such the there is flexibility to expand the appearance. I much prefer the clean look of the classic with the ability to expand the appearance. The classic 3D is more flexible for further enhancements and editing.
Will keep looking at it.
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Jean-Michel Le Goff commented
Hello,
I'm just experimenting new 3D effetcs, and was wondering how to copy one edited material from one object to the other...
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[Deleted User] commented
Hi there.
First play inside.
Speed is not there. On a simple letter on revolution, redraw time is problematic. Not a bad machine here : MacBook Pro (16 pouces, 2019), 2,3 GHz Intel Core i9 8 cœurs 32 Go 2667 MHz DDR4, AMD Radeon Pro 5600M 8 Go or Intel UHD Graphics 630 1536 Mo
revolution degrees are noted percent (360% instead of 360°)
I found the quality inside the panel low/med/high when I started looking at the document raster effects and lower it down from 300dpi to 72 dpi with no result.
Rotation cursors are dropdowns on the rotation panel while the revolution cursor is a slider + input field. I like slider better :)
So far I was only able to use 1 light.
i'd appreciate an access to the material panel from within the 3D panel
Of course models don't interact with each other (reflexions, shadows…), this is not dimension :)
Materials properties is a modal, when i'd rather use it as a panel since we'd be tweaking a lot of options…
Expand appeareance leads to a transparent pixel image, ok. Of course I'll miss the classic vector 3D part of it.
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Ben Thomas commented
3D effects are one of the most popular effects used in Illustrator. While it generally has served users well, it hasn't been updated in years which makes it feel limited and outdated in today's 3D design status quo. We are also aware of the stability and rendering issues that have marred the experience of using this effect.
Hence we're overhauling 3D effects in Illustrator, starting this year with the following goals:
- Reliability - Provide a more stable and performant working experience.
- Fidelity - Produce beautiful, high quality results.
- Creativity - Provide new features that expand creative possibilities
- Usability - Make it easier to explore and work with 3D effects
- Composition - Create consistent compositions containing multiple 3D and 2D objects
- Interoperability - Take 3D artwork from Illustrator to edit in other 3D software and vice-versaAs initial steps, we are introducing a new ‘3D and Materials’ effect that’s been fully rebuilt using modern rendering technology. This new effect will exist in addition to the existing 3D effect for now, and we plan to update its functionality over a few Beta releases this year.
In its first iteration, the effect will allow users to:
1. Edit 3D effects conveniently through a non-blocking panel UI with live preview. (Access from Effects > 3D > Extrude)
2. Texture artwork with over 50 Adobe Substance materials that are infinitely adjustable. (Access from Window > Materials)
3. Light up artwork with environment and directional lights that can now also produce shadows. (Available in the Lighting tab)
4. Create smooth and curvy extrusions using the new “Inflate” bevel type. (Available in the Geometry tab under Bevel)
5. Rotate artwork more easily using the new on-canvas controls.
We would love to get your feedback on these Beta releases that will help us shape this feature into a great experience before it comes to Illustrator later this year. Please watch this thread for details on upcoming Beta releases for the new 3D effect.