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6 results found
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Wrong exported image size (extra pixel added) if artboard coordinates are non-integer, not pixel-perfect
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Video_2025-01-07_214212.mp4 7263 KB -
Export As.png 2 KB -
Script.png 2 KB -
Export for Screens.png 2 KB -
Asset Export.png 1 KB -
file_differences.gif 150 KB -
Screenshot 2024-05-29 at 12.02.53 PM.png 20 KB -
Screenshot 2024-04-18 at 4.53.13 PM.jpg 459 KB -
FL-MASTER-weblogo WIDTH CORRECTED IN PHOTOSHOP.png 5 KB -
FL-MASTER-weblogo ORIGINAL ILLUSTRATOR OUTPUT.png 4 KB -
FARELANES-logo-menu-Apex.jpg 21 KB -
illustrator bug.jpg 238 KB -
Screen Shot 2021-12-02 at 9.51.52 am.png 1758 KB -
exporting-issue.png 59 KB -
4x5 RATIO chandelier1midnightoncandy.jpg 2283 KB -
2021-06-16 14-20-32.mp4 4208 KB -
illustrator_export_bug_2.png 28 KB -
illustrator_export_bug.png 40 KB -
SD21-000-SittingDuckWebinar-ads-GW-v1.ai 4912 KB -
sample exports.ai 1202 KB -
Screenshot 2020-10-27 at 14.34.35.png 614 KB -
Screenshot 2020-10-27 at 14.34.08.png 677 KB -
Screenshot 2020-10-27 at 14.34.35.png 614 KB -
Screenshot 2020-10-27 at 14.34.08.png 677 KB -
bug_01.gif 109 KB -
artbaord_antialiasing_issue.png 289 KB -
2urn-shot_1226.png 280 KB -
Export wrong size.ai 155 KB -
pixel-preview-vs-export.png 21 KB -
ilbg.png 17 KB -
Illustrator_export_for_screens_bug.jpg 142 KB -
bug.ai 355 KB -
Test_1.jpg 63 KB -
Test.ai 681 KB -
bug.ai 355 KB -
Illustrator_export_for_screens_bug.jpg 142 KB
172 votesThis issue is probably happening because the artboard dimensions are not appropriate for raster export (i.e. are in decimals).
If you make x and y values as the whole numbers in the transform panel (not in decimal), then the extra pixels will not be added to the exported image.That is the workaround, and it’s reported that it’s not always the case.
At the same time — Ai knows the size of artboards to be exported and yet it does not deliver the set sizes, which is not fair. The team is going to rethink the algorithm.
An error occurred while saving the comment D supported this idea ·
An error occurred while saving the comment D commented
On a Mac I'm seeing a similar issue. Creating an art board that is 167x167 and Illustrator is exporting out 168x168 PNG.
PDF export size is perfect.
Playing fractional units becomes a little more bizarre with the width of 167 working if I'm using 166.1 but using the same value for width still results in the width being 168. Something totally wrong with PNG Export of an artboard.
Tried pixel perfect and adjusting sizes to pixel boundaries.
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1 vote
An error occurred while saving the comment D commented
Have seen this on the most recent two updates for Illustrator - currently on 25.3.1.
The help pop up loses its buttons and cannot be dismissed. Have to quit.
D shared this idea ·
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2 votes
D shared this idea ·
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2 votes
An error occurred while saving the comment D commented
If we follow the breadcrumbs, the templates folder for Illustrator (on Mac) is in the Adobe Illustrator applications folder. Writing back to the Applications folder is not a great place to be writing files to as we move to better file security. Ideally should be in Application Support/.....
D supported this idea ·
D shared this idea ·
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79 votes
Hi,
Thanks for reporting the issue .
We have fixed the bug which was orignally reported but it seems some users are still facing the issue.We are not able to reproduce this issue in house now ,Kindly provide following info to nail down this issue:
1)Kindly provide some video , Test file(Via File→Package) & some steps with which you are facing issue and share with us at ShareWithAI@adobe.com .
2)Please try the below mentioned workaround and let us know if that helps:
If you do not use custom Adobe PDF presets/joboptions or not heard of it then follow the below steps
1. Navigate to user presets folder
Win: appdata\Adobe\Adobe PDF\Settings
Mac: ~/Library/Application Support/Adobe/Adobe PDF/Settings
2. Rename the folder to “Settings old” and create a new empty folder “Settings” in the same place
3. Launch Illustrator and check if you can save the documentIf you use custom…
An error occurred while saving the comment D commented
I've just reproduced the save issue for a friend who was not able to save their files (totally distraught by this - people have real commercial deadlines that they can't meet with this bug - this is an URGENT issue that needs to be addressed).
The two crash reports that I can see are for CEPHTMLEngine and AIRobin
The workaround (with some loss of info) that seems to work is.
1. Have the file open in Illustrator 2020
2. Save a copy as SVG
3. Install Illustrator 2019. (... menu in Creative Cloud alongside Illustrator is the way to install a previous version)
4. Import the SVG, ignore the out of memory error - that seems to be a bug too
5. Save as Illustrator CC format
6. Continue to work in Illustrator 2019Process: AIRobin [7598]
Path: /Applications/Adobe Illustrator 2020/Adobe Illustrator.app/Contents/MacOS/AIRobin.app/Contents/MacOS/AIRobin
Identifier: com.adobe.AIRobin
Version: 24.0.1 (24.0.1)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
User ID: 501Date/Time: 2020-01-14 17:44:44.348 +1100
OS Version: Mac OS X 10.15.2 (19C57)
Report Version: 12
Bridge OS Version: 4.2 (17P2551)
Anonymous UUID: 03EC2242-B2F5-Sleep/Wake UUID: E4B54161-911C-4E03-AD1E-F0BFFE592C11
Time Awake Since Boot: 36000 seconds
Time Since Wake: 35000 secondsSystem Integrity Protection: enabled
Crashed Thread: 63 SchedulerThread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: EXC_I386_GPFLT
Exception Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11
Termination Reason: Namespace SIGNAL, Code 0xb
Terminating Process: exc handler [7598]Process: CEPHtmlEngine [7996]
Path: /Applications/Adobe Illustrator 2020/Adobe Illustrator.app/Contents/MacOS/CEPHtmlEngine/CEPHtmlEngine.app/Contents/MacOS/CEPHtmlEngine
Identifier: com.adobe.cep.CEPHtmlEngine
Version: 9.4.0.58 (1)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
User ID: 501Date/Time: 2020-01-14 17:45:23.551 +1100
OS Version: Mac OS X 10.15.2 (19C57)
Report Version: 12
Bridge OS Version: 4.2 (17P2551)
Anonymous UUID: 03EC2242-B2F5-Sleep/Wake UUID: E4B54161-911C-4E03-AD1E-F0BFFE592C11
Time Awake Since Boot: 36000 seconds
Time Since Wake: 35000 secondsSystem Integrity Protection: enabled
Crashed Thread: 0 CrBrowserMain Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFYApplication Specific Information:
abort() called
CEPHtmlEngine(7996,0x11a0cbdc0) malloc: Incorrect checksum for freed object 0x7ff1e0f32008: probably modified after being freed.
Corrupt value: 0xf00007ff00000000 -
1 vote
D shared this idea ·
So the solution I found that seems to offer more consistent behaviour is to make sure your artboards are pixel perfectly aligned first. When I first filed this issue, I too was driven by the "developer" requirement need to make icons work - same artwork, all different sizes.
So the dev tip is to make sure that you setup a multi-icon template with all the required sizes as individual artboards that are all pixel perfectly aligned. This is part of the workflow I use to generate all icons for Xcode. Save it as a template.
There is something fundamental in the rounding process where Adobe doesn't change the frame of reference to match each artboard position as they export artboards - they seem to use some global co-ordinate system and re-calcuate the frame size, despite the human actually defining in the artboard dimension. From a software point of view, if it is implemented correctly it should never have hit a rounding error nor change the artboard size defined.
As a developer, I totally re-iterate that it is a serious problem and am surprised that it takes so long for issues to be solved. I filed this 4 years ago. It wastes time. Icons iterate often at various points in the project. I'm fortunate that I drive both Xcode and Illustrator, but it would be more of a pain if somebody keeps sending you 1-pixel out artwork and they can't explain why.