AdminEgor Chistyakov
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1 vote
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1 vote
An error occurred while saving the comment 'The window'? What do you mean? Can you share a screenshot, please, or explain it?
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1 vote
An error occurred while saving the comment Carol, can you please show a screenshot of how it looks?
Does it differ if you toggle View > Preview on CPU / GPU?
What build are you using, what’s your computer, what are your OS and hardware specs? -
6 votes
An error occurred while saving the comment Anoop, do you use a modern or a classic dialog?
Can you show exactly how do you create a document there? Record a small video?An error occurred while saving the comment Actually a point (which is a a fraction of an inch) is a typographic measure, which is more related to printing, than for a screen use. The way Ai teats it as an equivalent to a pixel is a historical tradition, and it costs it a lot these days, when resolutions differ from those we had when these got linked.
But oh boy I understand your frustration.
But for me units stick too millimeters correctly when changed, and all presets in the Print section of this modern New Document dialog are displayed with 'mm'... Can you recheck if they do for you now? -
0 votes
An error occurred while saving the comment Miguel, please share some more details on this, attach screenshots, a test file, share the steps so the team can try to reproduce it.
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12 votes
This is expected to be fixed in the latest Beta Build 29.5.0.15 — the double-click on the item in the Artboards panel now should not zoom to the artboard on canvas, hooray! Please check if this now behaves as expected and comment back
An error occurred while saving the comment This is still not working perfect in all cases.
If you have a name with only one character in it (like '1'), double-clicking the item to rename it will still zoom into the corresponding artboard. The team is aware.
Does it behave the same for you?An error occurred while saving the comment Yep, it feels like it’s treated like a second click on a name. Very annoying!
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4 votes
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An error occurred while saving the comment At the moment you can’t use images as decals (nor linked or embedded), only vector art — this is probably why the function is disabled. After all, Illustrator is a vector editor...
The base object, however, can be anything, but has to be larger that sized 256×256 pixels within the document. -
4 votes
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4 votes
Ai no longer forces a new layer to keep Swatch Info, but uses live groups instead
AdminEgor Chistyakov
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4 votes
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2 votes
An error occurred while saving the comment An interesting thing is — Classic Extrude & Bevel allows to use absolute units for height only (in points though, even if the units are set to anything else — but it gets recalculated correctly).
The modern rendition allows relative height only... and it’s hard to tell how the width or height relate to each other!
The height depends on the width of the bevel... but these also depend on the size of the object... and when both are close to 100% it makes little sense at all, it becomes a useless tube or extremely tall cone. Never liked it the way capping is handled here and the fact it’s all about eyeballing.
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1 vote
An error occurred while saving the comment Josiah, what do you call a 'layer group'? Ai don’t have these. It has layers ('top layers' and 'sublayers', if these are put into other layers) and groups. I suppose you mean just 'group'?
I can’t really tell what do you mean just by the description, I think, sorry.
Can you please share a test file with these red and yellow objects organized and and a video showing the way the behave?The problem I can think of is that what you think of groups is in fact a sublayer... and when you select their children in Layers panel and try to group them, these go into the topmost sublayer, while the one below becomes blank (just as it happens for top layers).
Take a look a the two GIFs attached.Ai today doesn’t differ group from layer clear enough... In older versions layers would have a different row color. Today we have to rely on the default naming convention (and these can be renamed), highlight color (can be changed), and a small triangle at the top right corner of the row — visible only if the layer is focused in the Layers... there are request here at UV to do something about it.
Please try to check if this is the case and comment back.
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2 votes
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An error occurred while saving the comment I confirm.
No matter if the document is in RGB or CMYK color mode, the black drop shadow rasterized and used within an artistic brushes gets rendered as if is mixed with a white background first — it’s easy to check if we rasterize the brushed path, open in Photoshop and convert the transparency into a layer mask — the color part of it would have a shadow mixed with white. -
1 vote
An error occurred while saving the comment I wonder if this applies only to Adobe Garamond font... what about others?
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2 votes
AdminEgor Chistyakov
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An error occurred while saving the comment Ian, currently the appearance model Ai has doesn’t allow to assign complex appearance to live characters, only basic one: that is a single stroke above a single fill. So even with plugins we now have on market it’s not possible today to achieve something like this.
Even if the text gets outlined, only some of aspects of the typewriter font can be easily imitated.I like the idea, but I’m afraid this might feel too specialized for many :) Perhaps a plugin would be the best choice to achieve this...
Anyway, voted! -
27 votes
It seems like this bug is finally fixed in GA 30.0!
Please test it thoroughly and comment back.
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An error occurred while saving the comment When I test this, I see the scale is calculated based on the resolution of the image...
If I resize an image on canvas, the effective resolution changes and the scale value in the panel changes as well....but there is a difference how different formats are handled! And it’s a mess.
Technically, an image can have no resolution value specified.
In this case Ai assumes one to be 72 ppi.But if there is one...
Ai respects this value for TIFFs, PSDs, etc. — but ignores it for JPEGs! The scale for these is calculated as if it’s 72 ppi, no matter what is written in the file...When I check this in InDesign, JPEGs are handled fine (and InD shows the file’s own resolution and the effective one (as scaled on canvas) as separate values).
This problem was reported here at UV previously.But your screenshots show TIFFs however...
And one is 3149×2158 px, while the other is just 644×441 px... And the file size in Bytes differ, and the resolution value: 125 ppi VS 200... as if these were different files. I think they are :)So I recreated two TIFF files with these parameters.
What I found is that the scale is calculated properly for TIFFs ONLY if it’s layered! If the TIFF is flattened (that is when you open it in Photoshop, it shows 'Background' and not 'Layer 1') — the resolution is again assumed to be 72 ppi and the scale is calculated , even though it’s placed on canvas respecting the resolution.
This is not good at all :(
Definitely needs studying...An error occurred while saving the comment An error occurred while saving the comment An error occurred while saving the comment Illustrator is correct by saying the image now has 300ppi — this is the 'effective resolution' of it, the 'real pixel density' this particular piece of raster now has, and it matches the original resolution the image had when you placed in on canvas. If you scale it further — you’d get it grow larger, because the pixel density increases.
As for the PSDs which stay scaled differently — I’d like to see that, if possible, when it happens for you. It should work the same way, but who knows?
An error occurred while saving the comment This is actually an intended behaviour, although not as evident as it might look.
See, Illustrator has an internal 'base' resolution for raster images, which is historically is 72ppi. When you embed an image, Ai no longer knows about its original resolution (because this is something what a linked file can have, not an embedded piece of a raster), but have to display it anyway, scaled to the size you used. So it assumes it has 72 and rescales it.
If a linked file does not have a resolution values stored in it at all (there is no punishment for it), Ai uses 72ppi also — as many other applications do. So when you put an image which is 120×120px into a document with 'pixels' units in Illustrator, it gets put as 120×120 exactly because 'undefined 72' matches with Ai's 'internal 72'.
72 / 300 equals 0.24 exactly — here you have your 24% of the scale.
Does it make sense for you? Please reply back. -
22 votesResolved (Comments Open) · 5 comments · Illustrator (Desktop) Bugs » File Save, Import and Export · Admin →
AdminEgor Chistyakov
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An error occurred while saving the comment This seems to happen only for text... Other objects’ preview bounds are honored properly.
The Use Preview Bounds option doesn’t affect the result.
The previews the Asset Export panel and Export for Screens dialog show are cropped as well, but in a different manner.
Does not happen for fills added to text, only for strokes. -
13 votes
Woks as expected in Beta 29.5 52
However, this build got Shift broken for constraining transformation, so it’d be wise to wait for the next Beta build, where it is reported to be fixed.
An error occurred while saving the comment The problem with constraining aspect ratio was reported here: http://illustrator.uservoice.com/forums/939477/suggestions/49669667
The team says it’s been fixed already and will be pushed into the next Beta coming up soon.An error occurred while saving the comment I confirm this. This is maddening!
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29 votes
An error occurred while saving the comment A related bug report:
More than 32,000 anchor points can be added to a single path
http://illustrator.uservoice.com/forums/601447/suggestions/49663187
AdminEgor Chistyakov
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3 votes
An error occurred while saving the comment A related request:
When will it be possible that Adobe Illustrator to create and import objects of more than 32000 points?
http://illustrator.uservoice.com/forums/333657/suggestions/32135101
Ben, can you share a portion of this file for testing, please, with the text line and the background underneath?
Also — please check the Appearance and Transparency panels and study the text line. Does it have a specific blending mode assigned?