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AdminEgor Chistyakov (Admin, Adobe Illustrator)

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  1. 1 vote

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Hans, there are several existing approaches you can use to avoid text getting into your final files.
    1. Put all these guiding text into a separate layer, open the layer’s options (just by double-clicking it in Layers) and disable 'Print' option. This would apply only to direct printing though.
    2. Before making a final document, ready to be sent to printing, go Select > Object > All Text Objects — and either hide or delete them. Before doing this, you might want to Unlock Al (and unlock all layers), since some text can be locked and excluded for selection then. This can be recorded into an action most likely.
    3. Before submitting a document, open Document Info panel, switch it to Objects mode, using the panel’s menu, and check if you have All Type Objects as NONE, to make sure you really don’t have them.
    Do these help?

  2. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    That’s how I phrased the title, yes

    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Eric, I’ve promoted your comment into a new request, since it’s quite different from the one you commented in.
    You want the menus and dropdowns to be more compact, while that one is about making them bigger — which UI scaling does allow, but only for larger screens. The thing you want is something UI scaling currently just can’t allow, and it’s not really scaling (which tries to be uniform), but rather a 'compactization'.

    The menus you say are fine, Effect and Select > Same, are reported to look terrible on both Windows 10 and 11 here:
    http://illustrator.uservoice.com/forums/601447/suggestions/36951433
    While these indeed look compact, it’s just a hack, to allow captions.

    The idea is nice though, I’m upvoting it.
    Photoshop allows more narrow menus, and some would like to squeeze air out of many other places.
    At least we can make Layers more dense and compact.

  3. 8 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
  4. 3 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) shared this idea  · 
  5. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    David, it’s not a common routine, not everyone would need it, and can be done with a custom script.
    Thanks to Sergey Osokin who wrote one already, addLinkedFileNames — https://gist.github.com/creold/8e7908dbe874712db7e7fabfb2c49378
    One can choose if the extension should be included, by modifying a variable in the code.
    It adds the name in the center of each image though, not above or below. Perhaps you can ask the developer to make it an option.

  6. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
  7. 5 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
  8. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Vianney, does it still happen for you?
    If it does — can you share a test file, please?

  9. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Lewis, the way Inflate works is dynamically triangulate the surface. It is actually made of flat triangles, and at certain angles their irregular nature leads to these visible bumps. This is less noticeable for organic shapes, but is more for straight lines like your art has...
    There is no exposed control we can access to increase the number of triangles generated, it’s calculated automatically based on many factors.

    The only certain way to improve I can offer so far is to share this file with the team to look upon and perhaps improve the algorithm — please send it over to sharewithai@adobe.com and put the link to this report for tracking purposes, http://illustrator.uservoice.com/forums/601447/suggestions/48463469

    Plus you can try to use Beveling instead, and scale the art up, or add more points to the original path — but these are all workarounds.

  10. 3 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    You mean 'editable'? True, expanding these makes them into triangular meshes, which Ai treats as 'non-native art', since it does not have tools for editing these. However, these can be scaled, moved, transformed in general, so it IS vector, just partially editable. Acrobat and RIPs in general have no problems dealing with these objects.

    Sure, this problem is definitely a bug, and I don’t offer the expand routine as a final solution, I just offer a workaround. Keep the original and share it when needed, with the instructions one needs to get rig of the pesky lines :( Until it is fixed — there is no other way I can think of.

    The team is informed about this, but gave no comments so far.

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Yes, I see the same exact lines in the test file. They stay if I remove the stroke form the objects you added to offset the outline.
    I will make sure the team get informed about this case, thank you for reporting it!

    By 'expanding' I mean selecting the object and using Object > Expand Appearance command. This will 'bake' the live effect into basic objects. The weird lines will become actual lines, while the fill will be converted into a triangular-mesh type object — something Ai and PDF files can display alright (although Ai does not have ways to edit fully, thus it will name it 'None-Native Art'). So you can make a copy of your document, expand appearance and remove lines, for the presentation, no need to bloat the objects.

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    If you unclip and ungroup the expanded result, you’d be able to select and delete these lines. Please see the screenshot attached.
    However, having these not matching the shape is definitely a bug. Can you please share the original file for the team to investigate the problem?

  11. 1 vote

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    The main request about having native full screen mode on Mac:
    http://illustrator.uservoice.com/forums/333657/suggestions/33942937

    Marcus, I’ve added you as a voter based on your request.
    Would you mind treating this one as a dedicated request for Easier Window Tiling only?

  12. 3 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
  13. 3 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
  14. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Interesting.
    Sticky setting for profile management per image?
    Ai should see then if a linked file has changed since the last opening, because anything could happen to a link, including a profile change. Then Ai would have to hit you with a warning and a choice anyway.

    An idea about a manager dialog, probably with thumbs previewed, is a fun one. I assume it should be displayed only when a user pick 'Review All' button, to keep the old way on making decision in the legacy way?

    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
  15. 1 vote

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Tommaso, the team made some changes based on the accumulated feedback from the community.
    The main discussion of this feature is being held within the Prerelease community — you can join it if you want to participate, at https://www.adobeprerelease.com

    The smoothing felt too aggressive to many users, so now it tries to make changes gradually, as you draw, not immediately (but still instantly applies it if you release the mouse/pen) — watch your own video again and see how it makes the waves more smooth while you draw. It’s just less jumpy and hysterical now, but it still works. Results are comparable.

    The live feedback is not about 'suggestion', it’s about filtering the input according the fidelity settings in the Pencil tool’s settings. If you increase fidelity there, it well become more filtered. Also Live Feedback draws the line with the appearance instantly applied, and not with just an edgeline.

    Beta is Beta, it’s always WIP, and things changes, and we all provide feedback.

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Tommaso, it IS the live feedback in the video you shared!
    The one above is drawn using your chosen color (black) and the stroke weight.
    Pick another stroke color to see the difference more clear.

    The one at the bottom is drawn with the edge only visible, not stroke applied until you release the mouse.

    What do you expect to see though?

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Tommaso, the team is aware now of the problems with sharp angles (especially when closing a path) — can you share some more examples though, to make sure it’s the same thing, please?

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Which Beta build specifically?
    What happens? Can you describe it or record a video?
    Works for me on Windows 10.

  16. 6 votes

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    Under Review  ·  MIE responded

    ご報告いただきました内容について只今検証中です。

    進展がありましたら追ってご連絡差し上げます。

    よろしくお願いいたします。


    イラストレーターデスクトップ版チーム

    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Ten, I understand the problem (it was just a matter of translation).
    You probably refer to 'Page Knockout Group' option, the one nobody really knows about and I had only two cases in my life seeing it in use (this one included)?

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    I understand this partially. Would you mind to show some screenshots to clarify the problem, please?

  17. 3 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) shared this idea  · 
  18. 1 vote

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) shared this idea  · 
  19. 2 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    A related request:
    Allow Live Paint selection to have complex appearance
    http://illustrator.uservoice.com/forums/333657/suggestions/48899084

    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Hey, welcome to UV.
    Live Paint is not that bad to use once you get used to it.

    1. Illustrator won’t change fills or strokes of your selected art if you pick Live Paint Bucket tool BEFORE clicking a swatch or picking a color

    2. To switch to Eyedropper without changing a tool, hold Alt — this will allow you to pick a color 'to the bucket' without changing the original strokes and fills

    3. As for applying Live Paint for live Brush strokes (you mean live, don’t you?) — well, yes, Live Paint won’t work with these.
    I’d like for it to be able to too. Thus voted.

  20. 13 votes

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    A related request:
    Allow Live Paint selection to have complex appearance
    http://illustrator.uservoice.com/forums/333657/suggestions/48899084

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    This place is being monitored all the time and the team reads every comment — I do specifically.

    I see and understand the intention you have. Stroke above Fill is a default order, and constantly rearranging it can indeed be tedious.
    But you speak only about text... do you want this option, if this ever gets added, to affect the order of attributes only text? This seems extremely narrow and would be inconsistent with other objects with custom appearance...

    When I first encountered this problem (long ago now!), I found another solution for this I use since then.
    Instead of using stroke, I started using second fill and Offset Path effect for it (I have it assigned to Ctrl+Alt+O).
    The benefit is that I don’t get holes behind the top fill.
    The downside is that I had to open the effect’s dialog if I want to edit the value and can’t change several of them at once — but I have my workarounds for that.
    Still, it’s a workaround.

    Changing defaults though is dangerous... plus users often toggle options accidentally and can’t figure out what works wrong then.

    Perhaps you might want to upvote these two requests:
    1. Allow Aligning Stroke to Inside and Outside of Text — http://illustrator.uservoice.com/forums/333657/suggestions/31416682
    2. Alt + New Fill/Stroke button in Appearance should add one below current fill/stroke — http://illustrator.uservoice.com/forums/333657/suggestions/34858339

    I think each one of them solve the problem you have on your own.
    Thanks for raising this up!

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    True, Ai does not allow to place the stroke below the fill when you work at characters level of the text — if I get you correctly.
    The current workaround we have is to assign the stroke attribute for the text at the object level. This makes the stroke to be unified for all characters, though.
    Is this what you mean?

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Phew, glad I was able to convey the weird way it works.
    Having whatever experience does not really help sometimes with Ai. You can use it for decades and forget how to enable reference points for symbols — just a recent story for me.

    As for the 'another color' — still not sure if I get you here. A text by default has no fill and no color at the container ('Type') level, and if you want to add a stroke to it — sure you have to add it... but yes, not just by setting a stroke, but by adding and appearance item... Yeah, I think it’s what you meant, and that’s how you ended in the 'Characters' level.
    Definitely worth revising.

    The order of items is just the default. Making a difference between a text (where 'stroke on top' seems like not appropriate) and other cases (where 'stroke on top' is OK) will probably make more confusion than clarity.

    Thanks for raising this up!

    AdminEgor Chistyakov (Admin, Adobe Illustrator) supported this idea  · 
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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    This is confusing :)
    I’ll try again!

    if you are referring to the 'app_panel1.gif', which has white fill and block stroke, then you don’t need to add anything at the Characters level at all.
    You have to remove the stroke you created there, exit to the Type level (double-click on it in the Appearance panel), and apply the stroke to the whole Type container.
    You should not add stroke to characters at their level, because you won’t be able to change the order of attributes.

    If you have a white text (by default when you apply a swatch to a text it’s your characters to get it, not the text’s 'container'), and you want it to have a black stroke underneath — don’t double click 'Characters' in the Appearance (because, again, you won’t be able to change the order of attributes at that level). Apply a new stroke for the type object. No, it’s not stupid :) You are adding a new attribute for a type container, what’s stupid about that?

    The fact you can’t change the order of appearance attributes at the Characters’ level is hardly a bug, and the team won’t ever consider it as one. It’s a 'known limitation' at best. However, I can’t say it’s a best treatment. So I vote for this.

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    It looks the same for me.
    You have to add a new fill or a stroke, because by default the type 'container' has nor fill or stroke — it’s 'hollow' to allow us to see filled characters inside. In my GIF I click the 'Add New Stroke' button.
    Please reply back if you are able to make it work.

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Ah, now it’s clear.
    Please see the GIF I made.

    The thing is — you are trying to change the order of attributes at the character level — and this is indeed impossible, and never was.

    A text object in Illustrator can be treated as a 'special live group' container, with live characters in it. While the container itself allows having 'complex' appearance (and a stroke-behind-fill is one), the glyphs inside can have only a 'simple' appearance: one fill, one stroke, stroke above only (with ability to set custom opacities) ...but you can do it for each and every glyph, if you like — when you color each letter into its own color, you operate at the characters level.

    So if you double-click the 'Characters' in the Appearance panel, you go 'inside' and get limited with 'simple' rules.
    And if you want to put a stroke behind the fill — you have to go to back to 'Type' level (or just don’t enter the 'Characters' sub-level and there you can do whatever you want with the text.

    Why though? I guess there were some limitations maybe? Appearance is considered to be an advanced technique, and the demand was never that high because of it.

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    AdminEgor Chistyakov (Admin, Adobe Illustrator) commented  · 

    Ryplay, I have no problems with putting a stroke under characters in the Appearance panel.
    Can you make a short GIF (www.cockos.com/licecap/ or blog.bahraniapps.com/gifcam/ are two nice apps for this) or a video with the demo of the behavior on your side?

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