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Illustrator (Desktop) Feature Requests

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184 results found

  1. Allow more modeling options for 3D extrusions

    Give us more extrusion options. It's crazy that you can make a cylinder, but no possible way to make cuts through. I have attached examples to where I made the type of structure I'd need in Blender. In AI you can create a cylinder but no way to make holes through the structure. You can do this with an extruded rectangle but not cylindrical objects.

    1 vote

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  2. Bigger variety of basic finishes for 3D materials: high gloss, matte, shiny metallic, matte, etc.

    Would be great to have better material adjustment tools — the 'metallic' slider doesn't really do very much except make the colour dull, would love to make it super vibrant metallic finish. A lot of the materials in Substance don't allow colour editing or more than one colour so this makes it really limited. Would love to achieve a bigger variety of basic finishes e.g. high gloss, matte, shiny metallic or matte.

    Would also love to have more extrusion options, it's crazy that you can make a cylinder but no possible way to make cuts through. I don't want to…

    1 vote

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  3. 放射状のハーフトーン生成

    次のアドレスで見られる画像のような放射状のハーフトーン生成を希望します。
    https://stock.adobe.com/jp/images/vector-radial-gradient-halftone-sunburst-circle-shape-stippling-design-elements/98278594

    放射状のグラデーションを放射状のハーフトーンに変換したいです。

    1 vote

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  4. Better control over position of symbol in mapped classic 3d art

    When placing symbols for image maps in the classic 3D palette, I'd like to have more control over the position of the symbol to be mapped.

    Example: I'm using this function for mockups of labels on bottles. There are a number of bottles, each a different flavor, let's say 4. (The bottles are placed images.) I create a cylinder sized to the bottle image's label area, and map a label symbol to the cylinder for each flavor. The labels need to be in the same place on each cylinder, both size and position. And those 4 bottles with labels are…

    2 votes

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  5. True vector blur / feather, similar to one Rive has

    Quite recently Rive introduced Vector Feathering: https://rive.app/blog/introducing-vector-feathering

    Illustrator uses raster-based Feather and Gaussian Blur, and — let’s admit it — we need them better: resolution-independent, infinitely scalable.
    Instead we got just 'faster blur'...

    And while you are here — there are many more blur-realted requests:
    – Motion blur: http://illustrator.uservoice.com/forums/333657/suggestions/32403883
    – Background blur: http://illustrator.uservoice.com/forums/333657/suggestions/36614008
    – Gradient Feather: http://illustrator.uservoice.com/forums/333657/suggestions/31911052
    and more.

    Stop toying with text-to-raster-then-trace toys!

    7 votes

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  6. A Node View mode for the Appearance Palette, and a complete revamp of what it can do.

    I feel like I have a lot of things I want changed about the Appearance palette that cannot be done in the form of a one-dimensional list of effects.

    I'd like to suggest something inspired by the "node view" in programs like Blender or Toon Boom or Unreal. Give me a 2d canvas upon which I can arrange strokes, fills, and effects, and let me plug them into each other in complex ways. Let me control exactly when a brush is applied to a stroke by moving its effect around. Let me dynamically generate an opacity mask for an entire…

    2 votes

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  7. Make 3D material texture scale apply consistently across an entire group/compound path (replicating gradient behavior)

    There is currently no way to have a design consisting of multiple disconnected shapes that "share" one single material texture scale in the 3D feature. The scale of the texture is determined by the size of each shape; small shapes have small, squished textures and large shapes have large, stretched textures. I understand that each shape is determining what size is "100%" scale, but the behavior should be like it is elsewhere in Illustrator. When you apply a gradient to multiple shapes, each shape has the entire gradient because each shape's dimensions determine what the 100% scale is. However, if…

    3 votes

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  8. Allow to color code attributes (fills, strokes, effects) in Appearance Panel

    Sometimes we create very complex appearance stacks, and navigating the Appearance panel becomes rather hard (especially given the fact it tries to unfurl the items in it all the time — look at this bug report: http://illustrator.uservoice.com/forums/601447/suggestions/49257335)

    So with a lot of fills and strokes and effects given we would like to assign colors to the rows, the same way the Actions panel allows (for its button mode).

    Another similar requests would be an ability to rename them (http://illustrator.uservoice.com/forums/333657/suggestions/34309852) and to make folders (http://illustrator.uservoice.com/forums/333657/suggestions/49257353)

    9 votes

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  9. Allow to collapse all items in Appearance panel

    The Appearance panel looks somewhat similar to Layers, but it differs in many ways, excluding several QOL methods to deal with large amount of items.

    For example, one can Opt/Alt-click a bracket next to a layer or a group in Layers to collapse unfurl all the children within it.

    Sure, Layers miss just a button to do it as well, and there is a request about it here at UV (http://illustrator.uservoice.com/forums/333657/suggestions/42451084) — but Appearance just don’t have any method to collapse the items (and these do unfurl all the time — take a look at this bug report: …

    11 votes

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  10. Allow to make folders in Appearance Panel

    Appearance are the most powerful feature of Illustrator, but the learning curve is difficult and for Advanced User it's difficult to manage and remember what are doing what in a Complex Appearance (cf. Screenshot where I had to use Colors to identify properties…)

    Please allow to have folders in the panel (like in Ps: "Pass Trough" blend mode, knockout, vector mask based on "Convert to shape" with 9 points proxy…)

    It will be more easier to understand Complex Appearance samples and for Advanced users, it will be way more efficient.

    Another related request:
    Allow to rename attributes (fills, strokes, effects)…

    27 votes

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  11. Effect > Distort & transform > Stacking order

    Sometimes you have a group of objects that are not in the correct stacking order, and you have to expand the effects that generate these objects to fix it.

    I propose a new effect that offers a few options to change this:

    • reverse stacking order
    • stack left-to-right, right-to-left, up-to-down, down-to-up, or maybe just an angle dial for stacking order? that'd be super useful for "I drew three balls and blended them to make a necklace and I don't want to have to split it into two blends to make the right ball be the nearest one".
    • smallest-to-largest, largest-to-smallest
    2 votes

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  12. "Show me the offending object" button in the appearance error dialog for [IABD] and [!out] errors

    I really would kinda love it if there was a "Show me the offending object" button on the "Error processing appearance" requestor next to the "OK" button.

    2 votes

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  13. Allow to remove a 3D effect directly from 3D and Materials panel

    I would like to see a simple button that is in 3D and Materials that I can press to remove the 3D effect.

    Going to Window > Appearance is fine but its an extra step. It would be quicker and easier to just have a button in the 3D and Materials panel.

    2 votes

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  14. Make an option for shadows from separate 3D objects to be unified to avoid overlapping darkness

    Why do shadows overlap if applied to multiple shapes at the same time?
    Shadows are subtractive and so applying the shadows individually to each shape makes no sense as you end up with a darker patch where the two objects' shadows overlap, which is not how shadows work. There should be an option to toggle to apply shadows as one unified "shape" or effect so that this is not an issue.

    1 vote

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  15. More controls for the center point of the Transform effect: relative to artboard / object

    I would like a few more controls for where Effect > Distort & Transform > Transform centers the transformation.

    Next to the 3x3 centerpoint grid, there would be an "Origin" dropdown. offering the options of "Relative to Object" and "Relative to Artboard". "Relative to Object" is the current behavior, and should be the default option.

    There would also be a pair of X and Y inputs to specify an offset of the centerpoint from whatever corner was chosen.


    As an example of why I might want this: I have an Appearance stack for doing quick and dirty rimlighting of an…

    4 votes

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  16. Allow Live Paint selection to have complex appearance

    Using Live Paint Selection Tool, we can choose sections of the Live Paint objects, areas and segments of contours, assigning fills and color to them.

    But what we can assign is rather basic (the same as for live characters, and the related request about the same deal is here: http://illustrator.uservoice.com/forums/333657/suggestions/46545787)
    We can’t assign a brush, change order of appearance attributes, add a second fill and offset it, assign any effect to it, distort or roughen — only fill under stroke, no stroke alignment (even though the panel lies it can be done), no arrowheads... at least dash count as…

    2 votes

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  17. Make 3D and Materials effect work with raster images

    3D and Materials effect doesn't work with raster images. It gives me a strange unrelated message (see attached) when I try. I use Classic 3D, it works, but unfortunately Classic 3D is not really precise and sometimes gives strange results, but better than nothing.

    2 votes

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  18. Hide/Show all text appearances in the Appearance panel

    Have the option to hide/show all appearances in the appearance panel, not just individual ones.
    When working with text, having the computer constantly redraw appearances — slows the workflow. The ability to hide all would drastically improve performance, especially on text with multiple strokes/complex fills.

    3 votes

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  19. Make rendering of 3D happen in background

    Ideally pushing the rendering tasks to a background process would help with using this tool. It's a bit of a pain to have to click and unclick cpu-intensive modes just to make adjustments or wait for 10+ seconds when I could be working on another part of the artwork.

    3 votes

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  20. Introduce an option for for 3D and Materials to extrude only forward or backward instead of both ways at once

    The extrude effect seems to be extruding along the Z axis in both directions simultaneously. Maybe there should be an option to fix the front face and extrude it backwards (or fix it as a back face and extrude it forward) so that it would be possible to match the same isometric view as the original flat vector in a graphic style.

    2 votes

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