Illustrator (Desktop) Feature Requests
When entering a new feature request, please provide:
- Description
- Why is this valuable to you?
174 results found
-
Make 3D and Materials effect work with raster images
3D and Materials effect doesn't work with raster images. It gives me a strange unrelated message (see attached) when I try. I use Classic 3D, it works, but unfortunately Classic 3D is not really precise and sometimes gives strange results, but better than nothing.
2 votes -
Introduce an option for for 3D and Materials to extrude only forward or backward instead of both ways at once
The extrude effect seems to be extruding along the Z axis in both directions simultaneously. Maybe there should be an option to fix the front face and extrude it backwards (or fix it as a back face and extrude it forward) so that it would be possible to match the same isometric view as the original flat vector in a graphic style.
2 votes -
Modern 3D effects need more control over mapping
Map art lacks of control. I can't find a right way to place my art along the shape I've created. Previous versions let us place graphics, symbols, along the created shape and play around to find the desired way to make the art. Please add more graphic placement controls for symbols or graphics in 3D shapes.
2 votes -
Add a basic camera match feature for 3D
Add a basic camera match feature. I'm trying to make some editable type going over a 3d render for a client who uses Illustrator. It was rendered in C4D with Octane so recreating it in Illustrator isn't going to happen. If I could just draw a few axis lines and then have it match this would make my task MUCH easier.
2 votes -
Rotating 3D object should allow users to choose between local and global space
I rotate on the X axis with the gizmo, but the input fields for Y and Z all update. So this is a local rotation gizmo translating to a global space field input? Not really that helpful for the user. Stick to local or give us the option to toggle local or global space.
2 votes -
3D Gizmo needs redesign: rotation feedback and axis color coding
Gizmo needs to have a re-think. Just open any actual 3D app built in the last 20 years for tips. It gives no feedback. I rotate something, and it looks the same. it should orient itself to the object I'm rotating. Color coding each axis would help too.
2 votes -
Optimization of Rounded Rectangle in Illustrator Effects
When using the Rounded Rectangle of Illustrator Effects, I hope that the upper and lower values can be set separately, because when this effect is applied to text, the upper and lower heights are not even.
2 votes -
3D Extrude (Classic) Enable Bevel options for flat (None) profile
I had difficulty with properly orientating symbols on the extruded - 3D Extrude (Classic) - path
2 votes -
'Exclude stroke width' option in Transform effect
When I apply Transform effect to a stroked object, Illustrator includes stroke width and the resulting effect isn't aligned to the main object's skeleton. Consider that I want to mirror a shape and what I expect is the paths to perfectly align to each other. But what happens is that Illustrator treats strokes like they are expanded paths. I usually have to move the effect to correct it.
There should be an option in Transform effect that let the user exclude stroke width from effect. That would resolve this issue.
2 votes -
Make it possible for a Graphic Style to mark some symbols as being part of it.
So right now I have a workflow that involves making a lot of complex appearance stacks, saving them as a Graphic Style, then later bringing them into another file by hitting the 'library' button in the Graphic Styles palette and navigating to it via the Other Library file picker.
If I import a style that uses a brush or a global color swatch or a pattern swatch or a width profile, those assets will get imported. But a style that uses a symbol won't import the symbol, and this is a really annoying little exception. It is, perhaps, not surprising…
2 votes -
Randomize shape effect
I would love a tool like "Roughen" that instead gives the shape a randomized, slightly affected path to give a more hand-drawn feel. There is a VERY small window with Roughen, that kind of gives this effect, before it gives a "spiked" appearance, but a tool to specifically randomize a "hand drawn" look would be nice.
2 votes -
Custom Icons to Simplify Size Identification and Improve Efficiency
I work with various sizes occasionally, if not always, and it's really challenging to identify the sizes I use because all the icons have a similar appearance. To make it simpler to find the right size, it would be nice if we had more custom icons in this section. Humans read easier and faster through images.
2 votes -
Some way to control the mesh density of generated 3D objects?
I'm using Illustrator to turn some 2D drawings into 3D objects which I export as OBJ/GLTF to other software. The process is really quick and simple, and produces very smooth and clean mesh objects, however... I'm having trouble with the total lack of control over the geometry density/resolution of the generated 3D model.
I've experimented with increasing the number of anchor points and size of the drawing to see if I would get a 3D model made of more polygons and vertices, but had no success.
It would be amazing if there was a proper way to control the generated…2 votes -
Ability to see the size of elements in terms of KB/MB to easily find cause of file bloat
When trying to strip down a file, it would be really useful to be able to see which effects in particular are bloating the file. For example - I had a file with a load of boxes with a glow effect applied to them. I thought I had undone all of this but the size of the file was still over 40mb. I had to dig through all the boxes again in the appearence panel to see that there were two instances of a rasterize effect that i'd missed. when i deleted those the file size went down by over…
2 votes -
Keep Size of the texture applied in 3D
Could it be possible to keep the scale of a material when editing a 3D object
I've notticed that the sacle of a substance material (using 2D textures) may change when you edit the object...
Ideally, the best would also to apply this material at the same scale as defined in the Substance material as it is possible to define it.
Thanks2 votes -
Labels on cylinders scaling fails
When Labels on cylinders are scaled beyond a certain size (relative to object size?), their distortion is wrong
See attached file and video. The original size of that label is smaller, I have scaled it on the object and it just gets dirtorted at the far edges as soon as it gets too large.
2 votes -
3D rendering issues with labels
When applying a label to a cylinder, the rendering is not clean. There are artifacts generated in the nothingness. See the artifacts in the attached file. This also doesn't get soled when rotating the object.
2 votes -
Simulate "Crown-Shyness"
Crown-shyness is a phenomenon in which the crowns of trees do not touch each other, forming a canopy with channel-like gaps.
The idea for the effect is that when multiple objects are overlapped, the effect will deform the objects so a gap is created (with a user-defined width). Alternatively, when a group of objects near to one another are bloated, or the path is offset (to a positive degree), the objects will not overlap but instead leave a gap.
An additional setting could allow the user to decide whether the effect will apply to path overlaps within a single object;…2 votes -
Ability to warp more precisely
I work in the label industry and we have to warp artwork for tapered containers.
We find that we need to be between whole numbers of a percent.
Is it possible to have the ability to warp 1.3% without it just rounding down or up to the nearest whole number?
Thanks2 votes -
Square ZIG-ZAG effect
I'm surprised that a zig-zag feature is missing a "square" effect (see photo). It seems pretty basic thing since you have other types of vawy lines. Shouldn't be that much harder to implement compared to other effects.
2 votes
- Don't see your idea?