AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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7 votes
The team has encountered several issues with this feature. It requires them to change the basic algorithms and it is going to take them more time than anticipated.
While it still works in Beta 28.8.0.7, the next Beta build will have Inside/Outside aligned strokes for open paths disabled. The Beta is scheduled to be live on 7th of August.
Once this is ready to be enabled back, the team will update the status.
AdminEgor Chistyakov
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12 votes
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AdminEgor Chistyakov
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770 votesStarted (Available in Beta) ·
AdminAvinash Singh Kotwal
(Principal Product Manager, Adobe Illustrator)
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Adobe Illustrator's Multithreading Journey Begins!
Dear Illustrator Community,
I'm thrilled to announce that we've embarked on an exciting journey to bring multithreading capabilities to Adobe Illustrator. This significant undertaking will enhance performance and responsiveness across various aspects of the application.
While this is a complex process that will take some time to fully implement, I wanted to share our progress so far.
Our Approach
We've strategically begun by focusing on the most computationally intensive operations—those that typically take more time and block the main thread, resulting in slower response times while you work. By moving these operations to separate threads, we aim to significantly improve your overall experience with Illustrator.
It's important to note that you may see more noticeable impact in some areas than others initially. However, we want to assure you that this is just the beginning, and we will continue this journey to bring improvements across…
An error occurred while saving the comment The What’s New button in the latest Beta 28.7 says this:
We are making significant changes to Illustrator to make it more performant.
With this release you will notice:
1. General improvement in the application's responsiveness: By making background running tasks such as document back-up, snapping computations more efficient, we are leaving more power for your computer to do other tasks.
2. Working with linked images (only JPEG, PNG, and TIFF files without spot channels) is now significantly faster: operations such as placing multiple images, applying effects to the images, rasterizing them are now up to 5X faster.
As these changes are fundamental, it might have some unintended side-effects.
So please try out these changes on moderately heavy files and let us know of any feedback or Bugs by clicking on the Discuss button.End of Quote.
'Effects', I am told, are those involving rasterizing: blur, shadows, all from the 'Photoshop Effects' section.
So Ai now will load these images and compute these effects in parallel, and this seems to be the way the team meant — to gradually switch rails for computation heavy tasks... One Jenga block at a time, to avoid collapse, because HEY, we are using the app, it’s a sailing ship.
I only wish for more! I’d prefer for it to handle PSDs as well, and I hope this gets dealt with next.Several Beta testers (me involved) run a few tests to compare the document load speed.
For me it varies from 4 to 12 seconds improvement. For others, who have even more links, it was even larger. I encourage everything to try it yourself and share timings.An error occurred while saving the comment @Stuart, I was that guy who reported the super zoom issue. I definitely felt angry when it slipped through into the release. It’s especially enraging that many other problems that get reported on this stage get fixed just fine — and in the end nobody just never gets to know about them — and there are a lot of them, those never happened. It’s like preventing problems by going back in time.
Illustrator is hard to develop and maintain. It’s not about new code gets written slowly, it’s about dealing with the legacy code and making all of it working cohesively. A tiniest oversight — and we get guides that don’t hide with their layers, we get missing buttons, blank dialogs, you name it. And all of these are caused by good intentions, by the effort to optimize it, to streamline it, to pay off the UX and tech debt that one inevitably gains in ~30 years of doing anything. Like if none of us here don’t have a shelf they must nail to a wall, or a door to paint... I am not defending the team here. We pay, we use, we report, we expect the attention and care! It’s us getting exhausted, tired, rude... as if the team does not — although I can’t say the team shows anything of this on public.
I’m the first in line to be angry. And this thread, I must say, became a Swamp of Wining :D 'Multithreading' here is believed to be a shiny Shambala that awaits all of those who preaches enough. No, it’s a thing that can crumble the codebase into the chaos. If even a smallest change leads to painful experience, how can anyone here believe the gargantuan effort to make Ai multithreaded all of sudden is going to be anything different? :)
But I should not be angry, as anyone here. And I must rely on facts, right? What I know is that the effort to make Ai multithreaded is something that is happening — right now — and it’s have been in the making for a long time. All new modules that get added, like the Smart Export (which works fast, doesn’t it?), the 3D engine (of course it is), the Image Trace (which becomes less useful, to my taste, but still incredibly fast), — they all use multiple threads. The team looks into those areas that can benefit from multithreading and cautiously, carefully, slowly, to avoid this Jenga tower fall, replace them brick by brick — until it all gets that boost we dream about. We are driving this car, remember? 24/7, and it gets upgraded just below are bottoms.
But it’s not a panacea, not a magical bean, not a finite goal, it's a mundane everyday task. And honestly — some much smaller things make me much more happier that this abstract idea. Have you tried the filtering in Layers, which is available in Beta? Do you try Beta at all? Do you help ourselves to get it the way we, users, want?
In the light of this new info, that now we know is the current state of things — do you think the status of this should be 'Started'?An error occurred while saving the comment Nah, it’s never ignored. The task is just harder than it seems and requires a lot of effort and resources. As far as I know about programming, it basically means a complete rewriting of the core. I assume this is what is being done constantly, it’s just not done yet. But this comment means little, I know. I know only some performance changes are planned, but know nothing about the scale or the timing.
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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2 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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2 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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An error occurred while saving the comment Steve, thanks for the report.
I see what is happening.
The thing is — Intertwine is NOT an appearance-based thing, it is a special kind of group with dynamic parameters — similar to Blend, Envelope Distort , etc. — a 'plugin object', handled by its own module.
All of these have their own dedicated 'Expand' commands, in their respective menu groups... all, except for Intertwine (and Repeat)!
Therefore this request exists. 'Add Expand command for Intertwine objects' — https://illustrator.uservoice.com/forums/333657/suggestions/45845557
And a similar one for Repeats — https://illustrator.uservoice.com/forums/333657/suggestions/45845557So there is no dedicated Expand.
What is happening when you try to Expand Appearance instead?
The doubled strokes you styled for you path get converted into TWO sets of paths! And Intertwine’s order, basically based on the counting of objects used, gets shifted! And you get it all jumbled.The very same thing happens if you try to Expand Appearance for blended objects, before applying Blend's own Expand — Illustrator starts blending expanded attributes individually, and all intermediate steps can become a mess.
The only difference is that native Object > Expand is just disabled for Intertwine objects :(What you should try then, until this is resolved by the team, is to force Ai to expand the intertwine WITHOUT expanding the live appearance — and this happens automatically if you apply ANY live effect to this object. Try to apply something like Effect > Path > Outline Object (or literally ANY other effect) — Ai will throw 'Intertwine Object Expanded' notification and convert it into the a of clipping groups. Open the Appearance panel and remove the temp effect.
Another workaround is to go for Object > Flatten Transparency, put the Vector balance to 100, uncheck 'Convert All Strokes to Outlines ', and commit.
Finally, you can just leave the object as it is and just export a PDF — Intertwine is stored fine and looks consistent, thanks to some clever trick with aliasing they used. Why do you try to expand it in the first place, I wonder?
Please comment back. Does it makes sense?
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1 vote
An error occurred while saving the comment OK, got it.
So, when you drop an .ai file into anything — the baked-in PDF duplicate content get used. That’s why InDesign or Photoshop won’t display the linked document’s content if you save the .ai without the 'Create PDF Compatible File' option — you will get a 'pattern of warnings' displayed instead.
PDF is rendered fast, and this is how these links are processed to be effective.However, when you import an SVG, it gets converted to the Ai’s native structure, baked in, embedded — to be ready to be selected, edited, transformed, styled, prepared for the Illustrator’s toolbox.
You can do the same with the linked files, by pressing 'Embed' button — but in this case the link between the original (A) and the copy within the current document (b) breaks — it is no longer a live link that gets updated when changes are made.
You can click Edit Original button instead and just open this original link (A) and make changes there, and they will update in the current document (B) — the same way smart objects work in Photoshop.This is indeed limited, but robust.
However, the need exists. This is why Illustrator developed dynamic symbols: helpx.adobe.com/illustrator/using/symbols.html#work_with_symbol_instances
I feel like this behaves exactly like you need it.
Quote:
> ... You can also perform any operation from the Transparency, Appearance, and Graphic Styles panels and apply any effect from the Effect menu.And yes, there are limitations:
> You cannot create a symbol from linked art or some groups such as groups of graphs.
> When creating dynamic symbols, you can't include text, placed images, or mesh objects.
There are requests to drop these limitations:
1. Allow to edit color of text in a dynamic symbol instance — http://illustrator.uservoice.com/forums/333657/suggestions/31234753
2. Allow linked content within symbols — http://illustrator.uservoice.com/forums/333657/suggestions/33183520And perhaps you might be interested in this request, to allow Symbol instances to get updated during master symbol editing (similar to the way how Global Edit treats the temporary symbols it operates with) — http://illustrator.uservoice.com/forums/333657/suggestions/42336358
Please comment back.
An error occurred while saving the comment Jake, do you mean linked files as a whole, or parts of the linked files (which would have required to be able to select parts of these linked files)?
Can you show an example of the workflow that needs something like this, please? Screenshots will do. -
1 vote
An error occurred while saving the comment You are using the latest build, correct?
Can you verify the latest Beta does it better or worse, please? You can install it from your creative Cloud Desktop app.
Also — do you use a pen and tablet to draw these, or this is something the mouse produces as well? Can you share the specs for these devices? -
1 vote
An error occurred while saving the comment The color table gets displayed only when you choose a format that needs one, like GIF or PNG-8.
PNG-24 does save the full True Color range of colors, 2^24 = 16,777,216 colors — that would be a VERY large and quite useless color table :)
Just choose the proper format instead.
Does it solve it for you? Please comment back. -
3 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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4 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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8 votes
AdminEgor Chistyakov
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An error occurred while saving the comment Eric, thanks for sharing the file.
I made some tests and can confirm several things:
— This is not caused by Repeat, the behavior is the same without it.
— This happens for closed paths and not open ones.
— These are in fact two width markers.
— It’s easy enough to replicate from scratch with these steps:1. Create an circle with a stroke
2. Grab Width Tool and modify the width of the ellipse in any place, effectively creating a width marker. Notice how the second marker automatically appears at the opposite side of the circle from this one, and one more marker at the rightmost point — this is where the path starts. This in fact is TWO markers, having the same width.
3. Grab the marker you created manually and drag it along the path until it hits the stop — this would be the first point of the closed path.
4. Grab the marker that used to be the opposite to the one you created and drag it into the same point.
Once you do that, these get 'glued' together. Now you have only two markers (one at the start and one at the end of the path, meeting in the single point), they have different widths, and any attempt to reposition one will create another marker, and double-clicking it gives an access to only one of two.
This is obviously stupid. The dialog at least should provide a way to access both — the same way it does when we move markers together within any other place on a path... See the GIF attached.
Notice how normally Illustrator avoids having only two markers for the stroke and keeps adding a third one once I try to delete the extras!This should be fixed and I upvote the report.
But thankfully there is a simple enough workaround. See the second GIF.
1. Double-click the marker at the start/end of the path.
2. Copy the value.
3. Create a new marker with a double click from the side that is wrong.
4. Paste the copied width.
5. Merge this marker with the one you grabbed the width from.
6. Double-click again and enable the only option.
Now these two will change their width together if you try.You don’t have to release the Repeat object even to do that.
Please comment back if it helps.An error occurred while saving the comment Eric, cant you share this piece, please? Just this one, in a separate file.
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4 votes
An error occurred while saving the comment I forgot to share a workaround on the 'I was looking for something like the Merge function, without creating empty fill shapes' part — it is possible to remove empty fills with a click on Divide button after Merge, if the 'Divide and Outline Will Remove Unpainted Artwork' option in the Pathfinder panel’s menu is enabled. This should not create extra points, and I use it often.
Object > Path > Clean Up works similarly, but A) has other options, B) doesn’t respect the selection and gets applied to the whole document.
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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2 votes
An error occurred while saving the comment I try to replicate this and it doesn’t happen for me in the latest builds of Illustrator.
Can you please confirm or deny it? -
9 votes
AdminEgor Chistyakov
(Admin, Adobe Illustrator)
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4 votes
An error occurred while saving the comment Christian, Illustrator has a dedicated panel to work with harmonies — Window > Color Guide.
The top dropdown offers a dozen and a half of harmony rules, and these get based on the currently chosen color.
It does not offer to create a 'custom' harmony, but I can’t imagine a case when it’s that useful to define one.If you need to customize the way color interact though, you can use Recolor function, available form many places, one being Edit > Edit Colors > Recolor Artwork. This floating contextual panel offers some control over separate colors in your selection, and can offer Advanced option via the button at the bottom of it — in the larger dialog click Edit (next to Assign), and study the control below the color wheel (along with the rules dropdown above).
Does these fit the intentions you have?
P. S. This text feels sooo generated! If my guess is correct — please don’t, it’s rather dehumanizing.
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5 votes
An error occurred while saving the comment You don’t mean it to be text-only, do you?
I suppose you just want a tool that can distort anything, interactively, something similar to the way Photoshop does it?An error occurred while saving the comment @Dubois, just to be sure — can you record a short GIF or a video demonstrating the desired workflow?
There are several ways to distort, and I can’t say the menu path you provided is something that is familiar to me (using English UI at least).Anyway, UserVoice has several entries about the poor UX for the Free Distort, both the effect (Free Distort) and the tool (Free Transform in the Free Distort mode):
1. Live Free Distort: http://illustrator.uservoice.com/forums/333657/suggestions/47631185
2. Make Free Distort work with images: http://illustrator.uservoice.com/forums/333657/suggestions/33628051
3. New Free Distort effect interface: http://illustrator.uservoice.com/forums/333657/suggestions/39689032There are more, but perhaps there is one you find fitting the idea you had?
Please comment back. -
2 votes
An error occurred while saving the comment Philipp, there is a request here at UserVoice about extending a path — http://illustrator.uservoice.com/forums/333657/suggestions/39843283 — please upvote it. Currently Ai allows only to extend straight segments with Smart Guides enabled. Plus some existing paid plugins are mentioned in the comments to allow it today.
What do you call an 'oben circle'? This term is unknown to me.
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1 vote
An error occurred while saving the comment Illustrator for Desktop does support Hebrew and other right-to-left languages (RTL), but it has to be properly enabled and set up.
Here is a help article to read more about it: https://helpx.adobe.com/il_en/illustrator/using/arabic-hebrew.html
Here is the same one in Hebrew: https://helpx.adobe.com/il_he/illustrator/using/arabic-hebrew.htmlNote that some of these will require you installing Illustrator with the proper UI language picked beforehand, from you Creative Cloud Application. The Font / Type team is working on making it seamless, so it is going to get better.
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2 votes
An error occurred while saving the comment Still not clear.
You haven’t commented on Mesh tool, on Shading Assist, or Klaus-shading process.
You haven’t provided any references you aim for.An error occurred while saving the comment Christian, can you share some examples of the images you aim to create with a tool like this?
'Shading' is a rather broad term and the style of shading can be very different, even with photorealistic style.Ai has Mesh tool, and a lot of artists have been using it to create photorealistic art since its inception in Ai (like Gabe Marshall — https://tips.clip-studio.com/en-us/articles/7624 — and many before him). It’s hard to master, and I bet you meant something different.
Clip Studio, for example, offers 'shading assist' — https://tips.clip-studio.com/en-us/articles/7624 — but it’s raster-first editor (even though it has a lot of vector-based technologies).
You might want to take a look at the tool mentioned in the comments below this request (especially the video mentioned) — http://illustrator.uservoice.com/forums/333657/suggestions/42682097 — perhaps you meant something like this?
Please comment back and share some more information about the vision you have for this.
Other commands this 'context menu for a menu' can have:
— Assign color
— Hide command
— Show all commands
— Assign keyboard shortcut
— Add to favorites
etc.