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Margaret Trauth

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  1. 5 votes

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    Margaret Trauth commented  · 

    There used to be a great book that came in a box along with the CD of the program. Most of the mass of the box you bought at the store was the manual.

    A lot of that book used to be online in the help section.

    But it's been vanishing, and so much of how this program works only lives in archive.org and in the heads of people like me who've been using it for a couple of decades. It's pretty absurd.

  2. 5 votes

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    Margaret Trauth commented  · 

    It's 2026 and we still have to do this.

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    Margaret Trauth commented  · 

    It's 2024 and we still have to do this.

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  3. 60 votes

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    Margaret Trauth commented  · 

    Wait a second, the desired behavior is what I see *all the time*, clipped points outside of a clipping mask are invisible to both the Selection and Direct Selection arrows, and I kinda hate this behavior - I feel like used to be able to manipulate clipped points directly way back in the days of Illustrator 8, and this changed *somewhere* in the intervening decades.

    I also mostly work with smart guides and object highlighting off so I never see what's in the video, that is super annoying and I would probably want a switch to hide clipped paths from highlighting on hover if I kept them on, ow.

  4. 35 votes

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    Margaret Trauth commented  · 

    I just explained how to kludge up conical gradients in CS5 and paused to think that it's been fifteen years since that version, and we still don't have conical gradients.

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    Margaret Trauth commented  · 

    oh and until Adobe decides to implement this somewhere in the next decade, here's another workaround that's *slightly* less hassle than the mesh trick:

    1. draw a box with a horizontal gradient

    2. effect>rasterize it, probably a high dpi, no need for anti-aliasing or adding a border OR object>expand into a bunch of shapes

    3. make this into an art brush

    4. draw a circle with this brush

    (ideally the rectangle is the same height as the width/height of the circle)

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    Margaret Trauth commented  · 

    hahahaha I am here upvoting this one after explaining the mesh trick to someone on a forum :)

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  5. 8 votes

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    Margaret Trauth commented  · 

    fwiw:

    Keyboard shortcuts: menu>other panel>new layer with dialogue *always* creates a new layer below the layer currently targeted to draw in (shown by the little white triangle in the upper right of its entry in the layers panel).

    I know this because this, or custom scripts that make sets of layers, is pretty much the only way I make new layers any more. :)

    Sometimes I think it would be kinda nice if this created a new layer above/below the current one based on the current Draw Above/Below state. Then I ask myself what it should do if that's currently set to Draw Inside and I don't have a good answer for that.

    (It might actually only *almost* always create the new layer below the current targeted layer, I feel like sometimes it shows up above and I have never been able to nail down any consistent pattern in this happening. Usually I'm not even looking at the layers panel when I'm making layers this way anyway.

  6. 2 votes

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    Margaret Trauth shared this idea  · 
  7. 201 votes

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    Margaret Trauth supported this idea  · 
  8. 43 votes

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    Margaret Trauth commented  · 

    I am just gonna note that any attempt to fix this should probably be tested against multiple paths grouped from across multiple, nested layers, like this:

    Layer 1
    - selected path
    Layer 2
    - Layer 2a
    --- unselected path
    --- selected path
    --- unselected path
    Layer 3
    - Layer 3a
    --- a bunch of unselected paths
    - Layer 3b
    --- some selected paths

  9. 3 votes

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    Margaret Trauth commented  · 

    Oh wait actually there *is* a progress indicator of a sort, the preview window's title gets some text added with the export status. Is that enough? Once I know about it, yeah. It'd be nice to have something more...bar-like... (maybe put a progress bar on the app's icon in the Dock, like exports used to when they were blocking?) but there's a whole lot of other issues to fix that'd impact my daily work a lot more. :)

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  10. 12 votes

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    Margaret Trauth commented  · 

    I'm just gonna add a note here that this only happens when real-time preview is on, which feels like something potentially really helpful in narrowing down where to look for the problem!

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    Margaret Trauth commented  · 

    Good morning, here is some extremely unexpected behavior when editing a blend with real-time preview on. History is absolutely spammed with 'undo' operations while you're moving a sub-object of the blend, and when you let go, it moves twice as far as you dragged it.

    More details in the attached file, original report is at https://www.reddit.com/r/AdobeIllustrator/comments/1nia2zk/blend_wont_let_me_move_objects_where_it_should/

    - reported on 28.9.1 on Windows 10, I repro'd it on 28.9.1 on Sonoma.

    As a further note, although my repro file doesn't have a spine for the blend, this does *not* happen if you drag around the blend spline with real-time preview on. You also don't get a real-time preview of the changes, curiously enough.

  11. 2 votes

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  12. 5 votes

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  13. 28 votes

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    Margaret Trauth commented  · 

    oh this is a nice one, I'm so inured to this annoyance that I've never even though tot ask for improvements but NOW I WANT IT.

    inner/outer glow too, probably a few other native effects, it should be easy for plugin devs to hook into this too, Astute's Stipplism for example

    I might suggest that maybe the shadow/glow/stipple/etc color chip belongs on the *effect's* entry, that'd make a pretty clear distinction between it and the main fill/stroke chip without having to create a new kind of color chip in a different shape.

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  14. 7 votes

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  15. 19 votes

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    Margaret Trauth commented  · 

    all hail Astute's Live Effect Parameter Editor :)

  16. 6 votes

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    Margaret Trauth commented  · 

    Some scripts may even spam multiple 'undo' entries, I have a script I wrote to change the stroke weights of selected paths and it gives you one 'undo' for every path. Four paths? Four undos. A 'script' icon with a title of the script's name would be *so* much better.

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  17. 25 votes

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    Margaret Trauth commented  · 

    also how about a button in the Control window, the Properties palette, the Contextual Task Bar?

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    Margaret Trauth commented  · 

    really just 'esc' to exit it would be great, as would a UI at the top similar to isolation/pattern edit/symbol edit/etc, consistency is nice

    I'm back here because I still really want this, a lot of my opacity masks are done with Astute's Opacity Brush which makes smooth organic opacity masks *super* easy but when I want a non-bitmapped opacity mask, or to draw more precise shapes, I'm using the traditional way to make and edit the mask and it is such a HASSLE.

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    Margaret Trauth commented  · 

    Oh and also it would be nice if entering/exiting an Opacity Mask could be recorded in actions.

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  18. 20 votes

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    Margaret Trauth commented  · 

    I'm going back through my uservoice history and this one is... kinda fixed? But only kinda.

    You can align a gradient stroke to the inside or outside but you're restricted to having the gradient go "within" the stroke; going "along" or "across" are ghosted out when the stroke's aligned inside/outside the path, and enabling one of those when the stroke's centered on the path will ghost out the inside/outside options.

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  19. 5 votes

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    Margaret Trauth commented  · 

    If you're on a Mac, Sim Daltonism (https://michelf.ca/projects/sim-daltonism/) is great for this and reduces the importance of this one for me to "meh". :)

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    Margaret Trauth commented  · 

    I'm working on a commission for a client who has this type of color blindness and it would be really, really nice to be able to make sure it works for her.

  20. 48 votes

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    Margaret Trauth supported this idea  · 
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    Margaret Trauth commented  · 

    Custom profiles for this. A list of every effect, whether built-in or plug-in, with a switch to disable it for this particular performance level. I use a lot of effects that can produce an *apocalyptic* number of paths and it would be great to be able to turn them off without actively going into a bunch of appearance stacks and toggling their visibility.