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Margaret Trauth

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  1. 5 votes

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    Margaret Trauth commented  · 

    I got some help fixing my workaround script on the official forums and Monika popped up with some deep knowledge about the precise conditions under which Illustrator will refrain from making a blend spline (https://community.adobe.com/t5/illustrator-discussions/why-is-my-script-undoing-half-its-work-before-it-s-done/m-p/15442971#M448771):

    A) If there are at least three paths selected, and at least one of them is an open, unstroked, unfilled path, and at least two of them are not, then the open unpainted path is used as an initial spine and the other objects are moved onto it.

    B) If the bounding box of the anchor points of each object encloses the bounding box of the anchor points of all the objects above it in the stacking order, then no spine path is created. (This is the ‘nested objects’ case.)

    C) all centers are enclosed in the intersection that is built by of all objects

    D) If all of the objects are open paths.

    A is *actually kind of useful*, or would be if more than about fifteen people who have been using Illustrator for half their lives knew about it.

    B explains some of the times my workaround script fails to work. I can see how it'd be useful sometimes but I'd turn it off if I could.

    C, I'm not quite sure what Monika meant by that.

    D is the behavior I absolutely loathe because the vast majority of my blends are me saying "see these two open paths? make a bunch more like them". I really can't even imagine a way not making the blend is useful, except maybe "it is 1989 and placing blended objects along a curved spline is an expensive enough operation that we'd love to avoid it whenever possible".

    Let's maybe get switches for *all* of these behaviors somewhere in the Blend tool's settings, so that people can learn about them without shipping a copy of Monika's brain along with every copy of Illustrator? And for the "always knockout the blend after creation" behavior too.

    Or at least *document* some of this, was this ever in the manual? It's sure not at https://helpx.adobe.com/illustrator/using/blending-objects.html?x-product=Helpx%2F1.0.0&x-product-location=Search%3AForums%3Alink%2F3.7.2-dev.2

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    Margaret Trauth commented  · 

    THIS IS STILL HAPPENING AND I STILL HATE IT SO MUCH

    Also why the @#$% does Illustrator insist on checking "knockout group" on my blends, I *never* want this, I *always* have to go in and turn that off every time I make a blend of a couple of objects with complicated appearances. Gimme a switch for that behavior.

    Somewhere in the time between my last comment here and now I wrote a script to close the first path, make the blend, and open the first path, and it worked for a while, and then it stopped working, and now it attempts to close *all* the paths and then restore their original state and I *do* get a spline now but it's not reliably re-opening my paths, and I am just *so @#%ing sick* of working around these annoying behaviors.

    Please fix this.

    I made a script to work around this. After a while it stopped working. I got it mostly working but it's still got some glitches. I'm so **** tired of this behavior.

    Also happy slightly-belated seventh birthday to this feature request.

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    Margaret Trauth commented  · 

    It's about two years later and I still really want this switch, I still swear every time I make a blend and then have to either eyeball making my own spine, or undo, close one path, make the blend, and re-edit that path.

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  2. 2 votes

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  3. 2 votes

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    Margaret Trauth commented  · 

    I'm still really annoyed by this whenever I have to deal with it. Why on earth does this tool think it's acceptable to completely trash my layer structure.

    Who thought this was ever a good idea. How happy would you be if your text editor thought it was a great idea to cram the contents of ten source files into one when you did a certain action? You'd hate it.

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  4. 5 votes

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    Margaret Trauth commented  · 

    I'm still really annoyed by this whenever I have to deal with it. Why on earth do *some* modes of the free transform tool think it's acceptable to completely trash my layer structure.

    Who thought this was ever a good idea. How happy would you be if your text editor thought it was a great idea to cram the contents of ten source files into one when you did a certain action? You'd hate it.

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    Margaret Trauth commented  · 

    1. Make a couple of layers.
    2. Draw some shapes in these layers.
    3. Select all of these shapes.
    4. Enable Perspective or Free Distort mode in the Free Transform tool, and drag a corner handle.
    5. Wonder why the heck Illustrator just completely ruined your layer structure.

    I just found this out ten minutes ago and I hate it. I hate how Puppet Warp shoves everything into a single group too but I think I hate this even more because doing a simple scale/rotation with the Free Transform tool respects my layer structure.

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  5. 4 votes

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    Margaret Trauth commented  · 

    Honestly I'd just be happy if the @#$% thing saved its settings in each file like Save For Web does, it's so annoying to have to constantly change it from whatever it ended up being the last time I exported stuff.

  6. 2 votes

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    Margaret Trauth commented  · 

    I sure never expected this to exist in Transform Each, what with it not existing in any of the other places there's switches for transforming individual aspects of an object, thanks!

    So I guess this request should be revised to ask for:

    * a Transform Object switch in the OTHER places these switches exist (first panel of prefs, transform palette, probably something in the control bar that I keep off, who knows where else)
    * possibly making sure all these places also have switches for transforming patterns/strokes & effects/corners, while someone is looking at these parts of the UI
    * and a key for the Scale/Free Transform tools and the Bounding Box to toggle scaling the object
    * AND while I am discussing this corner of the UI can we also maybe have the ` shortcut to toggle interactive pattern transformation work on the Free Transform and Bounding Box, and show up in Keyboard Shortcuts so it's discoverable and reassignable?

    There's probably already a feature request for the last one, possibly even one I made, but since I'm basically saying "can we get feature parity across the thirteen different ways to transform stuff in this program" I may as well ask for that here too :)

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  7. 4 votes

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  8. 43 votes

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    Margaret Trauth commented  · 

    You can always drag the big square with the gradient at the top left of the gradient panel into the swatches palette.

    This only works with linear or radial gradients and will not save their angle/size/location.

    The 'new swatch' button in the swatches palette also works while you have a gradient selected, *if* you do not have one of the gradient stops currently selected. If you're in the gradient tool then adding a new stop and immediately deleting it seems to work; so does switching to another tool.

  9. 3 votes

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  10. 27 votes

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    Margaret Trauth commented  · 

    ooh thanks for merging my duplicate request as a comment here, I didn't find this one when I made my post yesterday :)

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    Margaret Trauth commented  · 

    When building complex appearances you get to a point where you look at a Graphic Style you made a while back and go "what are all these different fills and strokes for" and the only way to figure this out is to make a shape with one and start turning stuff on and off to see what it does.

    I propose letting us name stuff in there. Compare the first and second screenshots; it's immediately obvious what each fill or stroke contributes to the final rendering in the first one because there's names for everything. It's like the difference between a ton of variables and routines with names like "a417" or "fv89()" and names like "currentSelection" or "renderWithOutlines()".

  11. 4 votes

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    Margaret Trauth commented  · 

    Still here. Feels like it's been here for much longer really. Every time I copy some Graphic Styles from one file to another I tend to get this and I have to click 'ok' again and again because the 'apply to all' checkbox is completely ignored, and I ask myself why the **** I keep paying for this program if y'all can't even fix annoying little bugs like this after multiple years.

  12. 5 votes

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    Margaret Trauth commented  · 

    yes please, I'm doing a design right now with just enough type squeezed into weird-shaped spaces to create a bunch of single-word last lines and manually replacing a bunch of spaces with non-breaking spaces to fix this is so annoying.

    "last line must be X letters or longer" would be so useful too, actually doing this replacement reveals that the visual balance is more about a minimum number of *characters* rather than words. Minimum percentage width of the text box for the last line might be useful too?

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  13. 8 votes

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    Margaret Trauth supported this idea  · 
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    Margaret Trauth commented  · 

    Oh *that's* what else it controls. I've been wondering ever since I realized that I almost *always* start a Puppet Warp by turning off its suggested pins, and found the switch to make it stop wasting my time with that.

  14. 2 votes

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  15. 39 votes

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    Margaret Trauth commented  · 

    What morally dubious act can I offer to an Adobe developer in exchange for doing this. Or perfectly moral exchange, is there a furry on the dev team who would like me to draw the heck out of their fursona if they get this one rolling?

    Seriously I have about 600% more graphic styles in the average page of my comics than you have ever tested these things on, I need to be able to organize this palette with folders and subfolders SO badly.

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    Margaret Trauth commented  · 

    I would still consider committing heinous acts in exchange for this feature.

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    Margaret Trauth commented  · 

    Hi. I still could really really need this. Please?

    I'm doing a comic right now that has sets of styles for two characters, plus an outfit variant for each of them, and a second outfit for one, plus an assortment of styles for the backgrounds, and my Styles palette is just stupidly gigantic. They make it super easy to draw a character quickly but scrolling through them takes an absurd amount of time and thought, I wanna be able to say "okay I am drawing Chloe in the dance costume so I need to open up the base folder and the dance outfit folder" and close everything else so I'm not trying to remember where everything is in this roughly sixty-inch-tall palette.

    Just imagine that every blank style in my screenshot with a name like " CHARACTER NAME" is a folder, that has a disclosure triangle next to it so I can open it and close it. Being able to nest style folders would be super nice, I could just say "Okay time to draw Chloe" and have all her alternate outfits lurking under her base styles, then finish drawing her and hide them all away with one click. But if that's too complicated, just having folders at all would be a MAJOR boost.

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    Margaret Trauth commented  · 

    I draw comics, and use Graphic Styles to keep my characters consistent across panels and pages.

    A simple character might involve a half dozen styles. A complicated character can involve a lot more - see the attached screenshot.

    Add in a good chunk of Graphic Styles for recurring background elements and I'm constantly dealing with triple-digit number of entries in the Graphic Styles palette. Finding the set of styles I want to use becomes an increasingly tedious process as pages get more complicated.

    I would like to be able to create folders of Graphic Styles, which I can open and close in a similar fashion to opening and closing layers.

    Being able to nest them would be nice; in the attached screenshot I have styles for two variants of a character's vehicle, with their own subsets of styles for drawing them at different sizes. Being able to nest all of these into "KIRT MECH" would be great for when I'm working on a page involving three giant robots fighting.

    I would also really really love it if these folders were preserved when pulling styles out of a style library, or when copying art to another file.

    Basically I have been using a LOT OF Graphic Styles to make some pretty complicated artwork, and I am finding myself direly in need of a way to fold away the parts of the complexity I'm not thinking about at the moment.

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  16. 59 votes

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    Margaret Trauth commented  · 

    Astute just added a control for this in their DirectPrefs panel and it makes Isolation Mode actually usable for me. Turns out I like the outside art dimmed to about 80% opacity so there's *some* indication.

    Supposedly there might even be hooks inside of Illustrator for setting an arbitrary *color* to the isolation mode and that would be kinda fabulous, maybe the drawing I'm working on today really works best with a blue tint to isolation mode, maybe tomorrow yellow's best...

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    Margaret Trauth commented  · 

    Yeah this would be nice. It's one of the reasons I avoid Isolation as much as possible.

    I'm here because of discussion of someone wondering if it would be possible to make isolation be *completely* opaque and I feel like this is something I might want to be able to alter casually. Just stick a little eye with an opacity slider popup in the upper left corner that goes from 0-100%. Something like this deliberately crude mockup I just drew:

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  17. 81 votes

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    Margaret Trauth commented  · 

    god yes

    With a search bar at the top so I can just type part of the name I halfway remember for a script, "stack" should bring up "distribute stacked objects.jsx".

    Currently I'm using an Alfred workflow to let me do this by double-tapping control and typing some stuff but it can be a little glitchy, sometimes it returns nothing.

  18. 20 votes

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    Margaret Trauth commented  · 

    You've probably figured this out in the four years since posting this but command-space has been a quick toggle for zoom since I started using Illustrator back in 2000. Probably longer. Shift-space is rotate canvas.

    That said yeah this would probably be useful for a bunch of tools!

  19. 4 votes

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  20. 3 votes

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    Margaret Trauth commented  · 

    aww yeah, I'll be hitting that update when it happens then! I'm still hitting this one on a regular basis. Thanks for the heads up!

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    Margaret Trauth commented  · 

    29.3 still does not fix this.

    I'm still on 27.8.1 at the moment because even though I know what causes this I still do not want to deal with being annoyed every time I try to use the pen tool to draw a path with an effect that triggers this. Turning "new art has basic appearance" back on before drawing a potentially offending path would *technically* work around this but, just, no, I've had "new art has basic appearance" off for something like twenty years at this point, please fix this bug.

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    Margaret Trauth commented  · 

    Oh hey a new version. Is this bug fixed in 29.2.1? No it is not. Back to 27.8.1 for me!

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    Margaret Trauth commented  · 

    Awrite, I just installed 2025 (29.1, an update from the 29.0.1 I originally reported this on) and noted the following:

    * deleting this path on my original file did indeed fix this, both errors are gone
    * drawing a new single-point path with this appearance instantly causes the [IABD] and appearance processing errors, whether I'm in outline or cpu preview
    * this behavior exists in the gpu renderer too

    aaaand

    * your stripped-down file still generates both the [IABD] and appearance processing errors in 2025

    That's one more drink I owe you if we ever end up in the same place at a convention, I guess :)

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    Margaret Trauth commented  · 

    Oh wow, thanks for doing the digging on isolating this one, Egor! I will try to make some time to reinstall 2025 and see if I'm still getting the [IABD] error. It definitely makes a *ton* of sense for it to be a weird edge case with effects this update touched.

    (Here's a Reddit post from someone who's getting similar behavior except their first error is [!out] instead of [IABD], followed by the "error during processing appearance of an object": https://www.reddit.com/r/AdobeIllustrator/comments/1ha2ol9/anyone_ever_had_this_pop_up/)

    ....really I would kinda love it if there was a "show me the offending object" button on the "error processing appearance" requestor next to the "ok" button., I should make that feature request if it doesn't already exist.

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