Margaret Trauth
My feedback
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50 votes
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Margaret Trauth
commented
I still want this. Badly. But instead it looks like we're gonna get another dev cycle of AI garbage.
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Margaret Trauth
commented
What morally dubious act can I offer to an Adobe developer in exchange for doing this. Or perfectly moral exchange, is there a furry on the dev team who would like me to draw the heck out of their fursona if they get this one rolling?
Seriously I have about 600% more graphic styles in the average page of my comics than you have ever tested these things on, I need to be able to organize this palette with folders and subfolders SO badly.
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Margaret Trauth
commented
I would still consider committing heinous acts in exchange for this feature.
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Margaret Trauth
commented
Hi. I still could really really need this. Please?
I'm doing a comic right now that has sets of styles for two characters, plus an outfit variant for each of them, and a second outfit for one, plus an assortment of styles for the backgrounds, and my Styles palette is just stupidly gigantic. They make it super easy to draw a character quickly but scrolling through them takes an absurd amount of time and thought, I wanna be able to say "okay I am drawing Chloe in the dance costume so I need to open up the base folder and the dance outfit folder" and close everything else so I'm not trying to remember where everything is in this roughly sixty-inch-tall palette.
Just imagine that every blank style in my screenshot with a name like " CHARACTER NAME" is a folder, that has a disclosure triangle next to it so I can open it and close it. Being able to nest style folders would be super nice, I could just say "Okay time to draw Chloe" and have all her alternate outfits lurking under her base styles, then finish drawing her and hide them all away with one click. But if that's too complicated, just having folders at all would be a MAJOR boost.
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Margaret Trauth
commented
I draw comics, and use Graphic Styles to keep my characters consistent across panels and pages.
A simple character might involve a half dozen styles. A complicated character can involve a lot more - see the attached screenshot.
Add in a good chunk of Graphic Styles for recurring background elements and I'm constantly dealing with triple-digit number of entries in the Graphic Styles palette. Finding the set of styles I want to use becomes an increasingly tedious process as pages get more complicated.
I would like to be able to create folders of Graphic Styles, which I can open and close in a similar fashion to opening and closing layers.
Being able to nest them would be nice; in the attached screenshot I have styles for two variants of a character's vehicle, with their own subsets of styles for drawing them at different sizes. Being able to nest all of these into "KIRT MECH" would be great for when I'm working on a page involving three giant robots fighting.
I would also really really love it if these folders were preserved when pulling styles out of a style library, or when copying art to another file.
Basically I have been using a LOT OF Graphic Styles to make some pretty complicated artwork, and I am finding myself direly in need of a way to fold away the parts of the complexity I'm not thinking about at the moment.
Margaret Trauth
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5 votes
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Margaret Trauth
commented
I recently ran into Totallypic's Illustkit plugin, which has a great interface for manipulating calligraphic brushes. It draws little ovals along the path that you can rotate and scale to control the brush.
It only works on calligraphic brushes, though, which is probably my least-used type of brush.
https://totallypic.com/posts/illustkit1
It'd be great to see this available for *every kind of stroke* in *one unified tool*. Simple stroke? Art brush? Calligraphic brush? Bristle? Scatter? Pattern? They can *all* have parameters that change along the length of the path, but the only one with a way to edit it is a simple stroke with the current width tool.
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Margaret Trauth
commented
Expression had a great UI for editing the stylus pressure/angle/bearing/tilt curves back in like 2003.
Illustrator added variable stroke widths in 2010 as something completely distinct from art brushes and has never bothered unifying the two. It's 2025 and I'm thinking about this and deciding it probably never will. This year's updates look to be more imagegen spam garbage. Why is this still my main art tool? Inertia.
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Margaret Trauth
commented
It is a continued embarassment that the width tool only works on *some* kinds of brushes.
Art and pattern brushes can be edited with the width tool.
Scatter, calligraphic and bristle brushes cannot be edited with the width tool.Why? Because whoever wrote the specs for the calligraphic and bristle brushes forgot the width too existed, or because whoever wrote the code for the brush didn't bother doing it, and now probably works in a more prestigious division of Adobe. There are so many little holes like this all throughout Illustrator that Adobe can't be bothered to fix for years and years. It's embarassing.
Margaret Trauth
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72 votes16 comments · Illustrator (Desktop) Feature Requests » Effects, Appearance, Graphic Styles · Admin →
Margaret Trauth
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10 votes
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Margaret Trauth
commented
I think vector would be great too, we have the whole pile of "Photoshop effects" that can take paths or bitmaps as input and output a bitmap. Wikipedia tells me they were added in Illustrator 7 and haven't changed a single bit in the 29 years since then.
Most of the existing effects only generate greyscale and would be like 6000% more useful if you could use them as the opacity mask of another fill/stroke but that's probably gonna require a lot of reworking of the Appearance palette.
Margaret Trauth
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26 votes
This problem is reportedly fixed (finally!) in the latest Beta Build 30.5.0.18. You can update and test if it’s truly gone.
However, please not there are some known issues with this particular build:
- Opening recent files from Home Screen Recent section is not working (opening recent files from File > Open Recent Files works fine).
- Generative Expand does not open its own HUD when used after Generate Vector, Generative Shape Fill, or Sketch to Vector. Instead, the previous tool's HUD is displayed and Generative Expand remains inaccessible. Workaround: Ungroup the generative content first, then apply Generative Expand.
- Half of Astute Graphics plugins can’t get loaded. Both teams are now aware of the problem.
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Margaret Trauth
commented
oh HECK YEAH this will save me some hassle
well once Astute's stuff is working again, I can't work without them, thanks for that caveat Egor <3
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Margaret Trauth
commented
oh god I get this all the damn time when I cut and paste, there's just so many things that get broken this way when they pass through the copy buffer
Margaret Trauth
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4 votes
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Margaret Trauth
commented
There used to be a great book that came in a box along with the CD of the program. Most of the mass of the box you bought at the store was the manual.
A lot of that book used to be online in the help section.
But it's been vanishing, and so much of how this program works only lives in archive.org and in the heads of people like me who've been using it for a couple of decades. It's pretty absurd.
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5 votes
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Margaret Trauth
commented
It's 2026 and we still have to do this.
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Margaret Trauth
commented
It's 2024 and we still have to do this.
Margaret Trauth
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60 votes
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Margaret Trauth
commented
Wait a second, the desired behavior is what I see *all the time*, clipped points outside of a clipping mask are invisible to both the Selection and Direct Selection arrows, and I kinda hate this behavior - I feel like used to be able to manipulate clipped points directly way back in the days of Illustrator 8, and this changed *somewhere* in the intervening decades.
I also mostly work with smart guides and object highlighting off so I never see what's in the video, that is super annoying and I would probably want a switch to hide clipped paths from highlighting on hover if I kept them on, ow.
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34 votes
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Margaret Trauth
commented
I just explained how to kludge up conical gradients in CS5 and paused to think that it's been fifteen years since that version, and we still don't have conical gradients.
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Margaret Trauth
commented
oh and until Adobe decides to implement this somewhere in the next decade, here's another workaround that's *slightly* less hassle than the mesh trick:
1. draw a box with a horizontal gradient
2. effect>rasterize it, probably a high dpi, no need for anti-aliasing or adding a border OR object>expand into a bunch of shapes
3. make this into an art brush
4. draw a circle with this brush
(ideally the rectangle is the same height as the width/height of the circle)
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Margaret Trauth
commented
hahahaha I am here upvoting this one after explaining the mesh trick to someone on a forum :)
Margaret Trauth
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7 votes
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Margaret Trauth
commented
fwiw:
Keyboard shortcuts: menu>other panel>new layer with dialogue *always* creates a new layer below the layer currently targeted to draw in (shown by the little white triangle in the upper right of its entry in the layers panel).
I know this because this, or custom scripts that make sets of layers, is pretty much the only way I make new layers any more. :)
Sometimes I think it would be kinda nice if this created a new layer above/below the current one based on the current Draw Above/Below state. Then I ask myself what it should do if that's currently set to Draw Inside and I don't have a good answer for that.
(It might actually only *almost* always create the new layer below the current targeted layer, I feel like sometimes it shows up above and I have never been able to nail down any consistent pattern in this happening. Usually I'm not even looking at the layers panel when I'm making layers this way anyway.
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2 votes
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178 votes
Margaret Trauth
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42 votes
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Margaret Trauth
commented
I am just gonna note that any attempt to fix this should probably be tested against multiple paths grouped from across multiple, nested layers, like this:
Layer 1
- selected path
Layer 2
- Layer 2a
--- unselected path
--- selected path
--- unselected path
Layer 3
- Layer 3a
--- a bunch of unselected paths
- Layer 3b
--- some selected paths -
4 votes
Margaret Trauth
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3 votes
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Margaret Trauth
commented
Oh wait actually there *is* a progress indicator of a sort, the preview window's title gets some text added with the export status. Is that enough? Once I know about it, yeah. It'd be nice to have something more...bar-like... (maybe put a progress bar on the app's icon in the Dock, like exports used to when they were blocking?) but there's a whole lot of other issues to fix that'd impact my daily work a lot more. :)
Margaret Trauth
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12 votes
Moving an object within blend now works as expected.
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Margaret Trauth
commented
I'm just gonna add a note here that this only happens when real-time preview is on, which feels like something potentially really helpful in narrowing down where to look for the problem!
Margaret Trauth
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Margaret Trauth
commented
Good morning, here is some extremely unexpected behavior when editing a blend with real-time preview on. History is absolutely spammed with 'undo' operations while you're moving a sub-object of the blend, and when you let go, it moves twice as far as you dragged it.
More details in the attached file, original report is at https://www.reddit.com/r/AdobeIllustrator/comments/1nia2zk/blend_wont_let_me_move_objects_where_it_should/
- reported on 28.9.1 on Windows 10, I repro'd it on 28.9.1 on Sonoma.
As a further note, although my repro file doesn't have a spine for the blend, this does *not* happen if you drag around the blend spline with real-time preview on. You also don't get a real-time preview of the changes, curiously enough.
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2 votes
Margaret Trauth
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5 votes
Margaret Trauth
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28 votes
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Margaret Trauth
commented
oh this is a nice one, I'm so inured to this annoyance that I've never even though tot ask for improvements but NOW I WANT IT.
inner/outer glow too, probably a few other native effects, it should be easy for plugin devs to hook into this too, Astute's Stipplism for example
I might suggest that maybe the shadow/glow/stipple/etc color chip belongs on the *effect's* entry, that'd make a pretty clear distinction between it and the main fill/stroke chip without having to create a new kind of color chip in a different shape.
Margaret Trauth
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7 votes
Margaret Trauth
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Ooh this one is turning six years old in a half a month! I still want it badly. This is like my top request right now. That's my image up there in the base post, though it might have been for one of the variants that got merged into this post.