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Margaret Trauth

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  1. 3 votes

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    Margaret Trauth commented  · 

    Oh wait actually there *is* a progress indicator of a sort, the preview window's title gets some text added with the export status. Is that enough? Once I know about it, yeah. It'd be nice to have something more...bar-like... (maybe put a progress bar on the app's icon in the Dock, like exports used to when they were blocking?) but there's a whole lot of other issues to fix that'd impact my daily work a lot more. :)

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  2. 7 votes

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    Margaret Trauth commented  · 

    I'm just gonna add a note here that this only happens when real-time preview is on, which feels like something potentially really helpful in narrowing down where to look for the problem!

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    Margaret Trauth commented  · 

    Good morning, here is some extremely unexpected behavior when editing a blend with real-time preview on. History is absolutely spammed with 'undo' operations while you're moving a sub-object of the blend, and when you let go, it moves twice as far as you dragged it.

    More details in the attached file, original report is at https://www.reddit.com/r/AdobeIllustrator/comments/1nia2zk/blend_wont_let_me_move_objects_where_it_should/

    - reported on 28.9.1 on Windows 10, I repro'd it on 28.9.1 on Sonoma.

    As a further note, although my repro file doesn't have a spine for the blend, this does *not* happen if you drag around the blend spline with real-time preview on. You also don't get a real-time preview of the changes, curiously enough.

  3. 2 votes

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  4. 5 votes

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  5. 25 votes

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    Margaret Trauth commented  · 

    oh this is a nice one, I'm so inured to this annoyance that I've never even though tot ask for improvements but NOW I WANT IT.

    inner/outer glow too, probably a few other native effects, it should be easy for plugin devs to hook into this too, Astute's Stipplism for example

    I might suggest that maybe the shadow/glow/stipple/etc color chip belongs on the *effect's* entry, that'd make a pretty clear distinction between it and the main fill/stroke chip without having to create a new kind of color chip in a different shape.

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  6. 7 votes

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  7. 17 votes

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    Margaret Trauth commented  · 

    all hail Astute's Live Effect Parameter Editor :)

  8. 4 votes

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    Margaret Trauth commented  · 

    Some scripts may even spam multiple 'undo' entries, I have a script I wrote to change the stroke weights of selected paths and it gives you one 'undo' for every path. Four paths? Four undos. A 'script' icon with a title of the script's name would be *so* much better.

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  9. 22 votes

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    Margaret Trauth commented  · 

    also how about a button in the Control window, the Properties palette, the Contextual Task Bar?

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    Margaret Trauth commented  · 

    really just 'esc' to exit it would be great, as would a UI at the top similar to isolation/pattern edit/symbol edit/etc, consistency is nice

    I'm back here because I still really want this, a lot of my opacity masks are done with Astute's Opacity Brush which makes smooth organic opacity masks *super* easy but when I want a non-bitmapped opacity mask, or to draw more precise shapes, I'm using the traditional way to make and edit the mask and it is such a HASSLE.

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    Margaret Trauth commented  · 

    Oh and also it would be nice if entering/exiting an Opacity Mask could be recorded in actions.

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  10. 5 votes

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    Margaret Trauth commented  · 

    It's 2024 and we still have to do this.

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  11. 20 votes

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    Margaret Trauth commented  · 

    I'm going back through my uservoice history and this one is... kinda fixed? But only kinda.

    You can align a gradient stroke to the inside or outside but you're restricted to having the gradient go "within" the stroke; going "along" or "across" are ghosted out when the stroke's aligned inside/outside the path, and enabling one of those when the stroke's centered on the path will ghost out the inside/outside options.

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  12. 5 votes

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    Margaret Trauth commented  · 

    If you're on a Mac, Sim Daltonism (https://michelf.ca/projects/sim-daltonism/) is great for this and reduces the importance of this one for me to "meh". :)

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    Margaret Trauth commented  · 

    I'm working on a commission for a client who has this type of color blindness and it would be really, really nice to be able to make sure it works for her.

  13. 45 votes

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    Margaret Trauth supported this idea  · 
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    Margaret Trauth commented  · 

    Custom profiles for this. A list of every effect, whether built-in or plug-in, with a switch to disable it for this particular performance level. I use a lot of effects that can produce an *apocalyptic* number of paths and it would be great to be able to turn them off without actively going into a bunch of appearance stacks and toggling their visibility.

  14. 8 votes

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    Margaret Trauth commented  · 

    So apparently there are *four* scenarios wherein blending won't create a spline:

    A) If there are at least three paths selected, and at least one of them is an open, unstroked, unfilled path, and at least two of them are not, then the open unpainted path is used as an initial spine and the other objects are moved onto it.

    B) If the bounding box of the anchor points of each object encloses the bounding box of the anchor points of all the objects above it in the stacking order, then no spine path is created. (This is the ‘nested objects’ case.)

    C) all centers are enclosed in the intersection that is built by of all objects

    D) If all of the objects are open paths.

    (see https://community.adobe.com/t5/illustrator-discussions/why-is-my-script-undoing-half-its-work-before-it-s-done/m-p/15443823#M448826 - thank you very much, Monika)

    A is the only one of these that seems at all useful to me. That one's actually kind of neat! It's a shame it's documented absolutely nowhere that I can find. B, C, and D are aggressively useless to me; I wrote a script to deal with D and it makes my life easier but if a tight blend happens to trigger B or C as well as D then it's super annoying to me.

    Document all of this. In the form of some switches in the blend tool's options? Somewhere else? Let me say I always want a spline. Let Egor say he never wants a spine.

    I've attached a quick mockup of a revised Blend Options that shows all of these options, set to the default behavior. I can't quite parse what C means so the language for that one is ultra-vague, I'm gonna hope there's probably notes about the precise intent of that in the thirty-year-old source file that defines this behavior. :)

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    Margaret Trauth commented  · 

    My script stopped working recently for some unknown reason. I can't figure out what the new criteria for making a spline or not are, some paths just do not want to blend with an automatically-created spline, and I am so tired of working around this behavior.

    Give us some controls for this. It's *so* much easier when I can just draw a few paths, blend them, and immediately push the spline around, I *never* want to not have one created and I *never* want to have to create one myself, let me tell Illustrator to always generate one. And let Egor say he never wants one, too! Stop trying to guess based on some unspoken criteria. Give us a nice little set of controls to express our preferences for all the combinations of "always/never create a spline for blends involving open/closed paths".

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    Margaret Trauth commented  · 

    I got so annoyed by this behavior that I wrote a script to work around it. Now I can just hit command-shift-alt-b and get a blend with a spline, no matter what the paths are - if the first path's open, the script closes it, blends, and opens it again. I can finally blend paths without cursing.

    https://egypt.urnash.com/blog/2023/12/04/fixing-an-illustrator-bug-blend-open-paths-with-a-spline/

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    Margaret Trauth commented  · 

    I really hate this. Whose workflow of only wanting a spline when they blend between closed paths was this designed around? I work almost exclusively with open paths and it is just *super* annoying to have to either swear, add a blend spline after the fact, and move the start and end points, or swear, undo, close one of the paths, blend, and open the paths again. I want to be able to draw two paths, select them, make a blend, and immediately get to pushing the spline around without all that hassle.

    If someone has a good case for only wanting splines generated on closed-path blends, fine: make a switch somewhere to let me choose between "make splines for all blends/closed-path blends only/open-path blends only".

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  15. 12 votes

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    Margaret Trauth commented  · 

    I hate this so much.

    I also hate that little grey popup at the top of the preview window that says something like "Data recovery was turned off for this document because it took too long to save recovery data. Change the name of this file to re-enable data recovery." It disappears by itself after a while so if you load up a big file and go to get a drink while it loads, you can easily *miss* it.

    I see it *all the time* because I work with some pretty complex files with a lot of plugin effects. They take an appreciable amount of time to save. There's no way for me to tell Illustrator about this, though. No slider for how long this timeout should be before it decides to never save recovery data for a file ever again.

    I sure am glad Astute wrote Autosavior because that plugin has saved my *** a lot more than Adobe's data recovery ever has.

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  16. 6 votes

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  17. 1 vote

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  18. 42 votes

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    Margaret Trauth commented  · 

    Yes please, I'm currently on Sonoma so Art View works but it is clearly abandonware. My workflow involves a lot of Finder tags ("in progress", "client work", etc) and I spend a lot of time opening saves searches based on these tags instead of using the super-limited Home Screen that just gives me the option of sorting by recently touched, name, size, or file type. It's got a 'filter' option but typing the name of one of my tags just filters everything out because it's only filtering on filename. OSX has about 25 years of refinement in sorting and organizing files, versus the one or two development cycles y'all spent on that home screen. *Let me use it*.

    I always save with PDF compatibility off because (a) it creates stupidly huge files and (b) *still* seems to have the bug where sometimes the Illu side of the file gets corrupted and all I'm stuck with a bunch of expanded, uneditable garbage paths and bitmaps instead of concise paths with various complex appearances and effects applied to them. I stopped doing that back around 2010 but I'm *still* seeing people getting bitten by it in the Illustrator subreddit.

    I'm not upgrading the OS until I get a new computer but I sure am gonna be holding onto this one as long as possible just to keep ArtView going. Maybe y'all could talk to them and take over the project?

    Recent files shows every **** file I touched lately, including shitposts and experiments. A Finder tag search lets me show just the stuff I need to work on when I sit down and say "ok what am I gonna work on today". Compare these two screengrabs.

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  19. 5 votes

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    Margaret Trauth commented  · 

    I got some help fixing my workaround script on the official forums and Monika popped up with some deep knowledge about the precise conditions under which Illustrator will refrain from making a blend spline (https://community.adobe.com/t5/illustrator-discussions/why-is-my-script-undoing-half-its-work-before-it-s-done/m-p/15442971#M448771):

    A) If there are at least three paths selected, and at least one of them is an open, unstroked, unfilled path, and at least two of them are not, then the open unpainted path is used as an initial spine and the other objects are moved onto it.

    B) If the bounding box of the anchor points of each object encloses the bounding box of the anchor points of all the objects above it in the stacking order, then no spine path is created. (This is the ‘nested objects’ case.)

    C) all centers are enclosed in the intersection that is built by of all objects

    D) If all of the objects are open paths.

    A is *actually kind of useful*, or would be if more than about fifteen people who have been using Illustrator for half their lives knew about it.

    B explains some of the times my workaround script fails to work. I can see how it'd be useful sometimes but I'd turn it off if I could.

    C, I'm not quite sure what Monika meant by that.

    D is the behavior I absolutely loathe because the vast majority of my blends are me saying "see these two open paths? make a bunch more like them". I really can't even imagine a way not making the blend is useful, except maybe "it is 1989 and placing blended objects along a curved spline is an expensive enough operation that we'd love to avoid it whenever possible".

    Let's maybe get switches for *all* of these behaviors somewhere in the Blend tool's settings, so that people can learn about them without shipping a copy of Monika's brain along with every copy of Illustrator? And for the "always knockout the blend after creation" behavior too.

    Or at least *document* some of this, was this ever in the manual? It's sure not at https://helpx.adobe.com/illustrator/using/blending-objects.html?x-product=Helpx%2F1.0.0&x-product-location=Search%3AForums%3Alink%2F3.7.2-dev.2

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    Margaret Trauth commented  · 

    THIS IS STILL HAPPENING AND I STILL HATE IT SO MUCH

    Also why the @#$% does Illustrator insist on checking "knockout group" on my blends, I *never* want this, I *always* have to go in and turn that off every time I make a blend of a couple of objects with complicated appearances. Gimme a switch for that behavior.

    Somewhere in the time between my last comment here and now I wrote a script to close the first path, make the blend, and open the first path, and it worked for a while, and then it stopped working, and now it attempts to close *all* the paths and then restore their original state and I *do* get a spline now but it's not reliably re-opening my paths, and I am just *so @#%ing sick* of working around these annoying behaviors.

    Please fix this.

    I made a script to work around this. After a while it stopped working. I got it mostly working but it's still got some glitches. I'm so **** tired of this behavior.

    Also happy slightly-belated seventh birthday to this feature request.

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    Margaret Trauth commented  · 

    It's about two years later and I still really want this switch, I still swear every time I make a blend and then have to either eyeball making my own spine, or undo, close one path, make the blend, and re-edit that path.

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  20. 2 votes

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