Margaret Trauth
My feedback
158 results found
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4 votes
An error occurred while saving the comment Margaret Trauth supported this idea ·
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22 votes
An error occurred while saving the comment Margaret Trauth commented
also how about a button in the Control window, the Properties palette, the Contextual Task Bar?
An error occurred while saving the comment Margaret Trauth commented
really just 'esc' to exit it would be great, as would a UI at the top similar to isolation/pattern edit/symbol edit/etc, consistency is nice
I'm back here because I still really want this, a lot of my opacity masks are done with Astute's Opacity Brush which makes smooth organic opacity masks *super* easy but when I want a non-bitmapped opacity mask, or to draw more precise shapes, I'm using the traditional way to make and edit the mask and it is such a HASSLE.
An error occurred while saving the comment Margaret Trauth commented
Oh and also it would be nice if entering/exiting an Opacity Mask could be recorded in actions.
Margaret Trauth shared this idea ·
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5 votes
An error occurred while saving the comment Margaret Trauth commented
It's 2024 and we still have to do this.
Margaret Trauth supported this idea ·
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20 votes
This is obviously not fixed and requires further inspection.
An error occurred while saving the comment Margaret Trauth commented
I'm going back through my uservoice history and this one is... kinda fixed? But only kinda.
You can align a gradient stroke to the inside or outside but you're restricted to having the gradient go "within" the stroke; going "along" or "across" are ghosted out when the stroke's aligned inside/outside the path, and enabling one of those when the stroke's centered on the path will ghost out the inside/outside options.
Margaret Trauth supported this idea ·
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5 votes
An error occurred while saving the comment Margaret Trauth commented
If you're on a Mac, Sim Daltonism (https://michelf.ca/projects/sim-daltonism/) is great for this and reduces the importance of this one for me to "meh". :)
Margaret Trauth supported this idea ·
An error occurred while saving the comment Margaret Trauth commented
I'm working on a commission for a client who has this type of color blindness and it would be really, really nice to be able to make sure it works for her.
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45 votes
Margaret Trauth supported this idea ·
An error occurred while saving the comment Margaret Trauth commented
Custom profiles for this. A list of every effect, whether built-in or plug-in, with a switch to disable it for this particular performance level. I use a lot of effects that can produce an *apocalyptic* number of paths and it would be great to be able to turn them off without actively going into a bunch of appearance stacks and toggling their visibility.
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8 votes
An error occurred while saving the comment Margaret Trauth commented
So apparently there are *four* scenarios wherein blending won't create a spline:
A) If there are at least three paths selected, and at least one of them is an open, unstroked, unfilled path, and at least two of them are not, then the open unpainted path is used as an initial spine and the other objects are moved onto it.
B) If the bounding box of the anchor points of each object encloses the bounding box of the anchor points of all the objects above it in the stacking order, then no spine path is created. (This is the ‘nested objects’ case.)
C) all centers are enclosed in the intersection that is built by of all objects
D) If all of the objects are open paths.
(see https://community.adobe.com/t5/illustrator-discussions/why-is-my-script-undoing-half-its-work-before-it-s-done/m-p/15443823#M448826 - thank you very much, Monika)
A is the only one of these that seems at all useful to me. That one's actually kind of neat! It's a shame it's documented absolutely nowhere that I can find. B, C, and D are aggressively useless to me; I wrote a script to deal with D and it makes my life easier but if a tight blend happens to trigger B or C as well as D then it's super annoying to me.
Document all of this. In the form of some switches in the blend tool's options? Somewhere else? Let me say I always want a spline. Let Egor say he never wants a spine.
I've attached a quick mockup of a revised Blend Options that shows all of these options, set to the default behavior. I can't quite parse what C means so the language for that one is ultra-vague, I'm gonna hope there's probably notes about the precise intent of that in the thirty-year-old source file that defines this behavior. :)
An error occurred while saving the comment Margaret Trauth commented
My script stopped working recently for some unknown reason. I can't figure out what the new criteria for making a spline or not are, some paths just do not want to blend with an automatically-created spline, and I am so tired of working around this behavior.
Give us some controls for this. It's *so* much easier when I can just draw a few paths, blend them, and immediately push the spline around, I *never* want to not have one created and I *never* want to have to create one myself, let me tell Illustrator to always generate one. And let Egor say he never wants one, too! Stop trying to guess based on some unspoken criteria. Give us a nice little set of controls to express our preferences for all the combinations of "always/never create a spline for blends involving open/closed paths".
An error occurred while saving the comment Margaret Trauth commented
I got so annoyed by this behavior that I wrote a script to work around it. Now I can just hit command-shift-alt-b and get a blend with a spline, no matter what the paths are - if the first path's open, the script closes it, blends, and opens it again. I can finally blend paths without cursing.
https://egypt.urnash.com/blog/2023/12/04/fixing-an-illustrator-bug-blend-open-paths-with-a-spline/
An error occurred while saving the comment Margaret Trauth commented
I really hate this. Whose workflow of only wanting a spline when they blend between closed paths was this designed around? I work almost exclusively with open paths and it is just *super* annoying to have to either swear, add a blend spline after the fact, and move the start and end points, or swear, undo, close one of the paths, blend, and open the paths again. I want to be able to draw two paths, select them, make a blend, and immediately get to pushing the spline around without all that hassle.
If someone has a good case for only wanting splines generated on closed-path blends, fine: make a switch somewhere to let me choose between "make splines for all blends/closed-path blends only/open-path blends only".
Margaret Trauth supported this idea ·
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12 votes
An error occurred while saving the comment Margaret Trauth commented
I hate this so much.
I also hate that little grey popup at the top of the preview window that says something like "Data recovery was turned off for this document because it took too long to save recovery data. Change the name of this file to re-enable data recovery." It disappears by itself after a while so if you load up a big file and go to get a drink while it loads, you can easily *miss* it.
I see it *all the time* because I work with some pretty complex files with a lot of plugin effects. They take an appreciable amount of time to save. There's no way for me to tell Illustrator about this, though. No slider for how long this timeout should be before it decides to never save recovery data for a file ever again.
I sure am glad Astute wrote Autosavior because that plugin has saved my *** a lot more than Adobe's data recovery ever has.
Margaret Trauth supported this idea ·
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6 votes
Margaret Trauth supported this idea ·
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1 vote
Margaret Trauth shared this idea ·
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42 votes
An error occurred while saving the comment Margaret Trauth commented
Yes please, I'm currently on Sonoma so Art View works but it is clearly abandonware. My workflow involves a lot of Finder tags ("in progress", "client work", etc) and I spend a lot of time opening saves searches based on these tags instead of using the super-limited Home Screen that just gives me the option of sorting by recently touched, name, size, or file type. It's got a 'filter' option but typing the name of one of my tags just filters everything out because it's only filtering on filename. OSX has about 25 years of refinement in sorting and organizing files, versus the one or two development cycles y'all spent on that home screen. *Let me use it*.
I always save with PDF compatibility off because (a) it creates stupidly huge files and (b) *still* seems to have the bug where sometimes the Illu side of the file gets corrupted and all I'm stuck with a bunch of expanded, uneditable garbage paths and bitmaps instead of concise paths with various complex appearances and effects applied to them. I stopped doing that back around 2010 but I'm *still* seeing people getting bitten by it in the Illustrator subreddit.
I'm not upgrading the OS until I get a new computer but I sure am gonna be holding onto this one as long as possible just to keep ArtView going. Maybe y'all could talk to them and take over the project?
Recent files shows every **** file I touched lately, including shitposts and experiments. A Finder tag search lets me show just the stuff I need to work on when I sit down and say "ok what am I gonna work on today". Compare these two screengrabs.
Margaret Trauth supported this idea ·
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5 votes
An error occurred while saving the comment Margaret Trauth commented
I got some help fixing my workaround script on the official forums and Monika popped up with some deep knowledge about the precise conditions under which Illustrator will refrain from making a blend spline (https://community.adobe.com/t5/illustrator-discussions/why-is-my-script-undoing-half-its-work-before-it-s-done/m-p/15442971#M448771):
A) If there are at least three paths selected, and at least one of them is an open, unstroked, unfilled path, and at least two of them are not, then the open unpainted path is used as an initial spine and the other objects are moved onto it.
B) If the bounding box of the anchor points of each object encloses the bounding box of the anchor points of all the objects above it in the stacking order, then no spine path is created. (This is the ‘nested objects’ case.)
C) all centers are enclosed in the intersection that is built by of all objects
D) If all of the objects are open paths.
A is *actually kind of useful*, or would be if more than about fifteen people who have been using Illustrator for half their lives knew about it.
B explains some of the times my workaround script fails to work. I can see how it'd be useful sometimes but I'd turn it off if I could.
C, I'm not quite sure what Monika meant by that.
D is the behavior I absolutely loathe because the vast majority of my blends are me saying "see these two open paths? make a bunch more like them". I really can't even imagine a way not making the blend is useful, except maybe "it is 1989 and placing blended objects along a curved spline is an expensive enough operation that we'd love to avoid it whenever possible".
Let's maybe get switches for *all* of these behaviors somewhere in the Blend tool's settings, so that people can learn about them without shipping a copy of Monika's brain along with every copy of Illustrator? And for the "always knockout the blend after creation" behavior too.
Or at least *document* some of this, was this ever in the manual? It's sure not at https://helpx.adobe.com/illustrator/using/blending-objects.html?x-product=Helpx%2F1.0.0&x-product-location=Search%3AForums%3Alink%2F3.7.2-dev.2
An error occurred while saving the comment Margaret Trauth commented
THIS IS STILL HAPPENING AND I STILL HATE IT SO MUCH
Also why the @#$% does Illustrator insist on checking "knockout group" on my blends, I *never* want this, I *always* have to go in and turn that off every time I make a blend of a couple of objects with complicated appearances. Gimme a switch for that behavior.
Somewhere in the time between my last comment here and now I wrote a script to close the first path, make the blend, and open the first path, and it worked for a while, and then it stopped working, and now it attempts to close *all* the paths and then restore their original state and I *do* get a spline now but it's not reliably re-opening my paths, and I am just *so @#%ing sick* of working around these annoying behaviors.
Please fix this.
I made a script to work around this. After a while it stopped working. I got it mostly working but it's still got some glitches. I'm so **** tired of this behavior.
Also happy slightly-belated seventh birthday to this feature request.
An error occurred while saving the comment Margaret Trauth commented
It's about two years later and I still really want this switch, I still swear every time I make a blend and then have to either eyeball making my own spine, or undo, close one path, make the blend, and re-edit that path.
Margaret Trauth shared this idea ·
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2 votes
Margaret Trauth shared this idea ·
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2 votes
An error occurred while saving the comment Margaret Trauth commented
I'm still really annoyed by this whenever I have to deal with it. Why on earth does this tool think it's acceptable to completely trash my layer structure.
Who thought this was ever a good idea. How happy would you be if your text editor thought it was a great idea to cram the contents of ten source files into one when you did a certain action? You'd hate it.
Margaret Trauth shared this idea ·
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5 votes
An error occurred while saving the comment Margaret Trauth commented
I'm still really annoyed by this whenever I have to deal with it. Why on earth do *some* modes of the free transform tool think it's acceptable to completely trash my layer structure.
Who thought this was ever a good idea. How happy would you be if your text editor thought it was a great idea to cram the contents of ten source files into one when you did a certain action? You'd hate it.
An error occurred while saving the comment Margaret Trauth commented
1. Make a couple of layers.
2. Draw some shapes in these layers.
3. Select all of these shapes.
4. Enable Perspective or Free Distort mode in the Free Transform tool, and drag a corner handle.
5. Wonder why the heck Illustrator just completely ruined your layer structure.I just found this out ten minutes ago and I hate it. I hate how Puppet Warp shoves everything into a single group too but I think I hate this even more because doing a simple scale/rotation with the Free Transform tool respects my layer structure.
Margaret Trauth supported this idea ·
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4 votes
An error occurred while saving the comment Margaret Trauth commented
Honestly I'd just be happy if the @#$% thing saved its settings in each file like Save For Web does, it's so annoying to have to constantly change it from whatever it ended up being the last time I exported stuff.
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2 votes
An error occurred while saving the comment Margaret Trauth commented
I sure never expected this to exist in Transform Each, what with it not existing in any of the other places there's switches for transforming individual aspects of an object, thanks!
So I guess this request should be revised to ask for:
* a Transform Object switch in the OTHER places these switches exist (first panel of prefs, transform palette, probably something in the control bar that I keep off, who knows where else)
* possibly making sure all these places also have switches for transforming patterns/strokes & effects/corners, while someone is looking at these parts of the UI
* and a key for the Scale/Free Transform tools and the Bounding Box to toggle scaling the object
* AND while I am discussing this corner of the UI can we also maybe have the ` shortcut to toggle interactive pattern transformation work on the Free Transform and Bounding Box, and show up in Keyboard Shortcuts so it's discoverable and reassignable?There's probably already a feature request for the last one, possibly even one I made, but since I'm basically saying "can we get feature parity across the thirteen different ways to transform stuff in this program" I may as well ask for that here too :)
Margaret Trauth shared this idea ·
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2 votes
Margaret Trauth shared this idea ·
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43 votes
An error occurred while saving the comment Margaret Trauth commented
You can always drag the big square with the gradient at the top left of the gradient panel into the swatches palette.
This only works with linear or radial gradients and will not save their angle/size/location.
The 'new swatch' button in the swatches palette also works while you have a gradient selected, *if* you do not have one of the gradient stops currently selected. If you're in the gradient tool then adding a new stop and immediately deleting it seems to work; so does switching to another tool.
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3 votes
Margaret Trauth shared this idea ·
Some scripts may even spam multiple 'undo' entries, I have a script I wrote to change the stroke weights of selected paths and it gives you one 'undo' for every path. Four paths? Four undos. A 'script' icon with a title of the script's name would be *so* much better.