Illustrator (Desktop) Feature Requests
When entering a new feature request, please provide:
- Description
- Why is this valuable to you?
545 results found
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Create folders for brushes
Can we get the ability to create folders for brushes?
I would like to be able to group my brushes by length, width, style, color, etc. As it is now, I have to wait for the tooltip to show up before I know whether my brush is a medium, short, long stroke...
10 votes -
Forcing us to use Preview Bounds to get cap handles in CC 2019 is a no
For years we've had cap handles on strokes. Now we have to turn on Preview Bounds to get them. Unacceptable.
1 vote -
Polygonal Lasso/Rubber Band effect for standard lasso
Polygonal Lasso/Rubber Band effect for standard lasso. Should work just like PS lasso. You don't get a break now. Once you start a lasso selection it's on until you've completed your selection.
31 votes -
always create spines for blends
When you create a blend between two or more closed paths, Illustrator automatically generates a blend spine that you can edit.
But when your blend involves at least one open path, suddenly Illustrator decides you don't need a spine. If you want one, you have to draw an approximation of the spine you figure your blend would have, probably move it around a lot to put the blend where you want it because you guessed wrong as to where Illustrator thought the center of the paths in your blend would be, and then finally do the blend spine tweaking you…
3 votes -
Add support for linear arrays when copying.
I'd like to propose that support be added for linear arrays when copying, similar to how it's done in Sketchup (https://tinyurl.com/y9ye5r9a):
When copying an object by holding down the ctrl key, after releasing the mouse, typing in "x3" will result in 3 copies. Likewise, typing in "/3" will repeat the copy but in 1/3 increments. This would be great for rotations and scaling as well.
3 votes -
Please support for CAD functions
Pleased support CAD functions natively in illustrator like CADtools or CAD-COMPO, I consider that these functions are very important.
7 votes -
アンカーポイント削除時の挙動
例えば添付のような円の向かって左のアンカーポイントを削除すると、当然ながら添付Aのようになりますが、
Bのように、アンカーポイントは削除したいけれど形状はなるべく最初の状態をキープしてほしい
場面がたくさんあります。
他のベクター系のアプリケーションでは可能だったりするので、技術的に難しいことでは
ないと思うのですがこの挙動を採用することはできないんでしょうか。
何かやり方があったりするんですかね?
どちらか選べると大変ありがたいのですが。
またアンカーポイントを、形状は極力キープしたままライン上を移動できるようになると作業効率は
格段に上がると思うのですが。
1 vote -
Correct direction of the object rotate function
When rotating objects in a positive angle direction, objects SHOULD rotate CLOCKWISE
When rotating objects in a negative angle direction, they SHOULD rotate COUNTER CLOCKWISEIllustrator seems to be BACKWARDS from all other programs I have ever used...
7 votes -
Add the ability to select an object by clicking it's visual appearance (strokes, glyphs, effects)
Sometimes selection tools fail (seemingly) to pick up object.
For example, if you have an object with fat stroke, clicking to outside part of that stroke will select nothing (or object underneath stroke) — you have to select in/inside edge to do it.
Second example — type object, with an empty descender zone, behind baseline; you click below letters to select an object behind, but pick type object instead.
Third example — object with a subtle but wide drop shadow effect applied to it. Shadow is almost invisible (low opacity and light color), but when you click in it, AI…24 votes -
Make ability to create Dead (not Live) shapes
I don't always need LIVE shapes. They have different controls, different treat of Control panel, they bite off Transform palette. Sometimes I just need rectangular path, as it was before, not Rectangle. Now I have to use Plain rectangle plugin on common basis, rebound to M hotkey.
I would like to use them if not a bug with Ctrl+Enter in Width/Height fields, while proportion constraint is off (Live shapes don't constraint it with Ctrl+Enter, as everybody else do, — I'm surprised I haven't reported it yet.)23 votes -
Ability to change starting point for closed path
Currently the only option is to cut and the path or redraw the path completely if the starting anchor is in the wrong place. For straight edges, such as a square or even a rectangle it's easy to work around, but when it's a curved edge it is difficult to replicate the same curve with the cut method. Could easily add this feature to stoke effect so that the starting point can be adjusted with a click on the anchor. Or have left and right arrows to move it to a different starting anchor (although that wouldn't work on things…
11 votes -
Merge anchor points
I'd like an option to merge two anchor points into one on a shape/path. This would make cleaner paths and objects.
44 votes -
Multi selectable handles, groupable handles, handles follow paths, mirror handles, numeric edit handles, nudge handles with arrow keys
That would be awesome.
22 votes -
Changeing force of Bezier handles without changeing their orientation
Case study:
- click Direct Selection Tool (white arrow)
- click a curve segment (not vertex) of any shape
- drag
See how the orientation of Bezier tangents at both ends of the segment change orientation? This is most unhelpful. If, instead of dragging the mouse, you use keyboard increments (arrows), then the tool acts the correct way -- changeing the Bezier handles length, or "force", while retaining their direction, or "azimuth".
I understand the interest of the present behavior, but I believe it would be great if there was a modifier key to activate the "keyboard" behavior when using the mouse drag.
3 votes -
Find and replace graphics
One of the greatest features of Freehand, and something I miss greatly in Illustrator, is the "Graphic Find And Replace" tool. I use the text find and replace a lot and bringing the same tool set to the graphics side would help with production greatly.
Some of this functionality can be found with "select same as ..." but is more limited and requires extra steps. Or working with symbols but that's less flexible.
3 votes -
An option to enable and use geometric centers for equilateral shapes (polygons)
Please enable the option to use the geometrically correct centerpoint as the intersection of the edge-normals for odd-edged polygons instead of using the "half the height, half the width"-centerpoint, or at least enable it as an option. Drawing the circumference-circle really is annoying.
44 votesHello everyone,
Lately we have been thinking about improving the snapping / smartguide experience on Illustrator and we need your help in this process.
Please spare us some time of yours where we can come together on a online meeting and discuss your needs and pain point around snapping.
Please use this link to book an appointment :
https://calendar.app.google/jT6qzFZHNwXsvkrK9
See you soon!
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Stencils: Pencil or Brush Draw Inside/Outside Any Guide or Path
I'd really like to see an implementation for stencils and drawing along rulers, guides and inside/outside any path.
See this implementation of Escape Motions app Rebelle 3.
2 votes -
Star live shape, with on-canvas controls, better tool
Better Star tool, with side widgets to change the number of points, the rays’ length, etc.
Possibility to re-edit anytime the number of points in a star.
Also, the possibility to adjust the thickness of the star "arms".
(like Freehand was doing long time ago...)16 votesStar is now a live shape and available in the all the public builds starting from V 28.3.0.
You can now customise your star in any way you like; may it be changing the no of sides, corner angles, or even the corner radius.
Please try it out and let us know what y'all think !
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Put all Blend options and commands into one dialog / panel
Blend Tool > Blend Options Panel stinks, nothing personal.
I use the Blend tool. A lot. When I start a blend, the Properties Panel helpfully tells me that I have a Blend. Thanks for that. But I still have to go to Object > Blend > Blend Options to get any options for the Blend tool. What if the Blend tool options would magically appear in the Properties panel while I'm using that tool?Also, the Blend Options panel will not let me make any changes to the blend other than Spacing or Orientation. How about putting the other Blend…
18 votes -
character/puppet rigging
To add the ability to puppet rig illustrations directly in Illustrator.
This could not only be used to easily move parts of character illustrations while keeping it intact but also export illustrations ready for animating in After Effects.
Main feature would be ability to pair objects together using anchor points.
e.g pairing characters hand to forearm and forearm to bicep and bicep to torso. so when the hand is moved the rest of the linked objects will follow.12 votes
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