3D omits fill when rendering objects
3D habitually doesn't render objects properly - typically by missing off the fill. Here's a simple example attached.
1
vote
![](https://secure.gravatar.com/avatar/0d2a6305581c34bc35d537fa10f6ec5c?size=40&default=https%3A%2F%2Fassets.uvcdn.com%2Fpkg%2Fadmin%2Ficons%2Fuser_70-6bcf9e08938533adb9bac95c3e487cb2a6d4a32f890ca6fdc82e3072e0ea0368.png)
-
Steve Whitla commented
In the example the problem seems to be the scale of the stroke - shrink it down to a tenth of the size and it renders as expected.