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Mark Nicoll

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  1. 58 votes

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    Mark Nicoll supported this idea  · 
  2. 27 votes

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    Mark Nicoll commented  · 

    Well I've been keeping an eye on this site and you do seem to post more than anyone else :D

    Amazingly, I don't think I actually disagree with anything you've said and often your comments are spot on.

    From the way in which features have been added to, and neglected, in Illustrator, it appears to me as though they're lacking someone with a detailed real-world understanding of how these tools are used - and that's exactly what we, as customers, really need them to have.

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    Mark Nicoll commented  · 

    Interesting approach, guess it depends what you're making. For regular 2D shapes I can definitely see why you'd want to be able to hot-key the reference point position. I tend to just flip about the vertical axis (with an action, as you say).

    RE persistent pivot point: you've really thought this through, I'm impressed, I agree with your specification. How will it work with the 9-point system? I don't know, you'll come up with a way :p

    ADOBE: Your customers need you to hire this guy. He knows Illustrator inside out, has an eye for detail and thinks things through. As a customer, I'd be a lot more confident in Adobe's future potential to meet my team's needs if I knew someone like this was looking after the tools in Illustrator.

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    Mark Nicoll commented  · 

    Hmm - how would it work? For me, hotkeys for sending the reference point up/down/left/right wouldn't be that helpful. However, simply having a key that picks up the reference point and sets it down wherever you click would be great. Even more so if that reference point actually saved with the object for the next transformation.

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  3. 27 votes

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    We have the fix available in the latest release. Please update Illustrator using Adobe Creative Cloud application to the latest build for version Illustrator CC 22.1.
    Please refer to our knowledge base FAQhttps://illustrator.uservoice.com/knowledgebase/articles/1844590 if you face difficulty in update.
    Or get in touch with us at any of the other support channels – https://helpx.adobe.com/support.html

    Warm Regards,
    Ashutosh Chaturvedi | Sr. Quality Engineering Manager – Illustrator
    Adobe. Make It an Experience.

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  4. 3 votes

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  5. 8 votes

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    Mark Nicoll commented  · 

    Maddy, the only other thing I know to try is to turn off PDF compatibility when saving, and if there are any high resolution raster images in your file, try removing those. You could also try the steps I listed above. For now, I've got round the issue by just simplifying my artwork and not having multiple artboards per file.

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    Mark Nicoll commented  · 

    Hi Mohit, many thanks for the reply - unfortunately I can't share any of the files I'm currently having this problem with (NDA). Though I still can't find any particular reason for the file bloating, I have found a workaround which is to work off artboard and occasionally to transfer the content to a new file. The same content which which was previously in a 131MB file is currently 18MB, but it's growing with each save at a rate beyond what I'd expect for the complexity of the file.

    Once things are less busy I'll see about replicating the problem in a another file which I can share.

    Thanks,
    Mark

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    Mark Nicoll commented  · 

    Here's something. I've got 2 hugely bloated files, one 70.5MB and the other 131.6MB. If I simply move the artwork off the artboards, those file sizes shrink to 33.8MB and 64.8MB respectively.

    Oh, another weird thing is that those two files contain identical artwork in the same format, they've just been moved around and saved differently.

    I'd expect the file size to be closer to 20MB... but I'll be needing artboards! Hmm.

  6. 20 votes

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  7. 41 votes

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  8. 51 votes

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  9. 25 votes

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  10. 14 votes

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    Mark Nicoll commented  · 

    Note - this is not the same feature as "3D visualisation of art / Ability to visualize the art on a 3D modell" https://illustrator.uservoice.com/forums/333657-illustrator-feature-requests/suggestions/31362271-3d-visualization-of-art although that would be cool too

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    Mark Nicoll commented  · 

    I would like to see Illustrator’s 3D capability expanded to include importing 3D models into the artboard with some basic transformations and lighting. Nothing particularly fancy. Say for example I wanted a car model in my composition, I could bring it in and tweak it to fit the scene (scale it, rotate it, adjust the light colour and angle). I absolutely love the ‘3D extrude and bevel’ effect – it has become an essential, powerful part of my workflow, and 3D objects would be on another level of useful to the team.

    Intelligent 2D vectorisation of 3D models (expanding) would also be awsome. Rather than just generating a huge pile of paths and clipping masks (or simply rasterising), I want it to only output the barest minimum number of paths, compound shapes, and points, uniting adjacent surfaces as it goes, preferably without clipping masks. Additionally, I’d like it to keep shadow/lighting information in a separate multiply group above, with the unlit surface paths underneath. The shadow colour would be added to swatches as a global colour. I'm not aware of any programs out there doing this particular feature at all nicely, no doubt for a reason (it's hard?) but still... I can wish ;).

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  11. 24 votes

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  12. 10 votes

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  13. 10 votes

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    Mark Nicoll commented  · 

    Agreed.

    In the meantime, Vector First Aid from Astute Graphics sort of does this.

  14. 19 votes

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  15. 3 votes

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    Mark Nicoll commented  · 

    Would the plugin you're refering to happen to be Astute Graphic's Vector First Aid? It's absolutely fantastic although it doesn't quite do your thing.

  16. 5 votes

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    Mark Nicoll commented  · 

    Hi Sarah, many thanks for the feedback.

    I do of course know about expanding artwork, it’s how I made the ‘Expected’ example. However, the point is to retain the live art behaviour of the brush, which breaks when you expand the artwork.

    I understand why it happens (the original object takes a stroke as well as the brush) but I still think this is unwanted brush behaviour. If there’s a brush then the object should not be effected by appearance. There’s simply no reason for it, unless there’s an extra stroke or fill.

    The result of this unwanted behaviour is that brushes aren't as powerful as live art as they could be.

    I’ll submit this as a feature request instead.

    Cheers,
    Mark

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    Mark Nicoll commented  · 

    I've found another example not using brushes which might more clearly illustrate the issue with strokes.

    1) Make a stroked open path
    2) Apply a transformation effect, eg. scale vertical 50%
    3) Group the path
    4) Apply a stroke to the group.

    Expected result: A stroke just around the visible transformed path

    Actual result: A stroke around both the original path (not wanted) and the visible transformed path (wanted).

    Again, the outline stroke effect doesn't help here.

    The issue with anomalous gaps in brushes is separate from this.

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    Mark Nicoll commented  · 

    I should elaborate steps taken:
    1) Make a simple pattern brush. Make sure it has a partly concave shape so that the path is partly uncovered by the brush (eg. see image).
    2) Apply the brush to an open path (eg. a line).
    3) Group the path.
    4) Apply a stroke to the group in the appearance panel.
    5) Drag the stroke down underneath the contents of the group.

    See the effect... problems detailed above.

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    Mark Nicoll commented  · 

    Note - I have indeed tried using the 'outline stroke' effect; it works very nicely for outlining normal strokes, but it doesn't work on brushes.

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  17. 6 votes

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  18. 11 votes

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  19. 61 votes

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    Mark Nicoll commented  · 

    Yogesh - you're technically right, but WOW is it tricky to accurately pick up an appearance in practice.

    The problem seems to come when an object's visible appearance is determined by the appearance of the groups containing it.

    For example, to apply a stroke around a stroke it's necessary to use the ‘outline stroke’ effect, group the path and then apply a stroke around the group. It looks simple enough by eye, but you can't pick up that appearance with the eye dropper. Frustrating.

    Would it be possible to pick up the 'deep' appearance of an object by picking up the whole group-hierarchy appearance and, if necessary, applying that group-structure (with their appearance attributes) to the target object? If there were a smart way to do this without generating chaotic vector garbage, it would hugely improve the tool...

  20. 144 votes

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