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8 votesnicky supported this idea ·
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744 votesStarted (Available In Beta) · AdminAvinash Singh Kotwal (Principal Product Manager, Adobe Illustrator) responded
Adobe Illustrator's Multithreading Journey Begins!
Dear Illustrator Community,
I'm thrilled to announce that we've embarked on an exciting journey to bring multithreading capabilities to Adobe Illustrator. This significant undertaking will enhance performance and responsiveness across various aspects of the application.
While this is a complex process that will take some time to fully implement, I wanted to share our progress so far.
Our Approach
We've strategically begun by focusing on the most computationally intensive operations—those that typically take more time and block the main thread, resulting in slower response times while you work. By moving these operations to separate threads, we aim to significantly improve your overall experience with Illustrator.
It's important to note that you may see more noticeable impact in some areas than others initially. However, we want to assure you that this is just the beginning, and we will continue this journey to bring improvements across…
An error occurred while saving the comment An error occurred while saving the comment nicky commented@Oz We would also gladly use these Extra features, the problem is that Illustrator is jerky just using 4 basic vector logos, imagine if we even wanted to think about using some high CPU load function or just a Shadow.
It will end up that the competition will equip itself better and we will move on, AD is already much more performing in addition to supersonic zoom... If it improved only 5/6 little things, the transition is worth thinking about...Since they created the CC version, they had written a bit of code from scratch for Illustrator for each year, today on the threshold of 2025, after 12 years we would have a new, fast, performing software that fully exploits CPU, GPU, RAM and even A.I.
I have read problems of people with recent Hardware, eg. Intel 14700k nvidia 4070ti, 64gb ram and still have performance problems.
So money wasted on Hardware etc... Imagine those who bought the Mac Studio Pro with 96GB of RAM, machines that cost an arm and a leg to not see any personal advantage.it's all very frustrating!
An error occurred while saving the comment nicky commentedactually since 2017 if they wrote 100 lines of code a day for 365 Days for 7 Years, I don't know with 220,000 lines of code maybe they would have rewritten Illustrator from scratch and made it better, stable, fast, ready for the future. They created new software like XD from scratch And maybe now It will pass no to Figma. So wasted time behind XD when they could boost AI and use it for UX interfaces as well.
An error occurred while saving the comment nicky commentedThey could secretly pay some mole in Affinity to have him explain how they made the software multicore, have 1000000000% zoom, speed and rapidity, precision in hooking paths (nodes and curves), etc.
it's absurd, affinity should learn from Adobe's mother and not the other way around.An error occurred while saving the comment nicky commented@Oskar holy truth, it could be at least 4x faster if it exploited all cores/threads.
Out there it seems that there are processors that also use 24 cores / 32 threads... what are they for if illustrator uses only 1 core?The thing that makes me angry is that I see illustrators wasting time (wheel spinning to think) even for simple operations and non-demanding files (zero effects).
An error occurred while saving the comment nicky commented@Nikolas Karampelas
Don't worry I have 32GB of RAM and a Samsung 960PRO M.2 HD (Read 3500mb/s / Write 2500mb/s) and Illustrator runs **** slow on mine too!An error occurred while saving the comment nicky commentedWell, it goes without saying that Mama Adobe doesn't really care much about taking care of her beloved children (they once were).
I would propose (even if it is of little interest to mommy), to devote more energy and effort to improving the obsolete architecture of her software (software that runs on codes written and implemented for at least 30 years), taking care to improve performance such as USE of the CPU, RAM, GPU and spend less time implementing small new features that often are of little use, actually are of little use.
Example they insert a whole part dedicated to 3D, but then this 3D consumes enormously CPU / GPU / RAM resources but the architecture still thinks in single core so to work easily with 3D is a disaster because everything is very very very SLOW and the 'user probably that "amazing" function will never use it because it is slow and wastes precious time, then illustrator stops and you waste more time!Sincerely, I am a former Freehand User, with many BUGS that had that software you worked easily without lag (with much much slower machines, we are talking about 2003/2005 (almost 20 years ago)) and yet I did everything with that software, now Illustrator I use it for small things, brands or vector icons, for the rest I try to do everything with InDesign, at least it is more stable and faster. Illustrator is so heavy, even with a few boards, it is also imprecise in snapping to paths, it worked best freehand with its snap on nodes or it automatically adjusted to the curve of the path.
I tried Affinity Design, and I have to say it's about snaps, multicore speed, CRAZY zoom 1.000000000%
IT IS REALLY SCARED, if those of affinity would improve a few things present in Illustrartor, believe me for the proposed cost and the fluidity and speed of that software, they will pass en masse to Affinity.
But maybe that's what Adobe expects since it doesn't do anything to improve its software. Only new SIPERFLUE features.How do you think about it?
An error occurred while saving the comment nicky commentedYes, of course, Annual Subscription, more constant and faster updates to obtain (3 updates a year if I'm not mistaken), therefore increasingly heavy software with new versions.
The software becomes heavier, they always work on Single Core, programmed obsolescence is felt much more (distorted by the use of the single core), so they force us to change computers and invest in increasingly performing and expensive machines (more performance more cost). Only to discover that the software always works at the minimum of its relative power. With updated PCs, the increase in speed / performance remains evident but always minimal compared to the actual power of the machine.
PS: they say that the adobe software goes slightly faster on APPLE, who knows maybe they wink at those of the apple by diverging on their products?The fact is that the competition in terms of Cost / Performance is a notch if with 3 notches higher!
or am I wrong?
An error occurred while saving the comment nicky commentedNikolas Karampelas actually Affinity is already 85% better than Ai!
If in Affinity they implement a dozen things that are wrong or not yet in Ai, the passing en masse is almost safe.Better type of guide management, selection channels view, overprint, circle design passing through 3 points, shape builder, script extensions, etc. and bye bye Illustrator.
An error occurred while saving the comment nicky commentedbetween Intel and AMD the challenge is who produces processors with fewer nanometers and more cores .... who 10 cores, who 12, who 16 cores ....
what good is it if Illustrator uses only 1core?I think if they don't wake up in adobe, the move to Affinity is just around the corner.
An error occurred while saving the comment nicky commentedIt is unthinkable that a young software like Affinity Designer is better in many, many, aspects compared to a historical software like ILLUSTRATOR.
You notice the speed and reliability and accuracy of Affinity.
- Better CPU, Ram and GPU exploitation ...
- Better snap on the tracks and maximum precision of the design.
- Management of larger drawing boards, Huge !!
- Opening of a vast number of files (eg freehand, coreldraw etc.)
- Quick management of the paginated (AI stops every two seconds)
- Lighter files
and I could go on ...ADOBE WAKE UP !!!
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36 votes
Lately we have been thinking about improving the smartguide/snapping experience on Illustrator and would want to understand your issues and requirements better.
Please help us by filling up this survey :
https://survey.adobe.com/jfe/form/SV_bCq2CzE7ul993jE
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161 votes
Hello all, auto-find missing links feature is available in all the public builds starting V28.4. Please try out the functionality and let us know what you think!
An error occurred while saving the comment nicky commentedTo put it simply, just enhance ID with Ai's vector drawing tools and eliminate Illustrator from your software. It makes holes everywhere anyway.
An error occurred while saving the comment nicky commentedI believe that many of the common functions common between the two software should work the same way, preferably as they work in indesign. I understand that Illustrator is not software Of pagination but many functions also exist in it but they work better the way it handles them ID. Like the links, the image scaling percentage (in ID we know if it is al 50%, 100% or 550% and we can bring it back to 100%), as the eyedropper works better to transfer styles to fonts in ID, in Ai it works the other way around and worse.
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2 votesnicky shared this idea ·
I think the problem is not only CPU performance, but also untapped GPU performance. I read many posts with problems in GPU performance, users complaining about having an Nvidia 4090 and having slowness and blockages. Even, and I confirm even though I have a modest nvidia 1050Ti, if you disable GPU Performance and Zoom with animation in the Illustrator settings, the software works much better.
For example, when I start Illustrator for the first time and create an EMPTY DOCUMENT, or open a file, this only in the first start, Illustrator takes a long time, even if the document is EMPTY. By disabling GPU performance, the empty document is created immediately.
Absurd GPU Performance should increase performance, not decrease it significantly...
So Houston we have very very very serious problems...