Problems with Photoshop Effects
Lately, everytime I try turning a vectored shape (after I gave it a gradient mesh) with no stroke, I constantly keep getting stray white pixels inside the stroke that seem to trace the stroke. I'm trying to make a quality illustration, but these pixels are keeping me from doing that. Thank you!
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Well, this is how this particular effect works in Ai, it’s not a specific problem related to the mesh :(
If you apply the same effect to just an ellipse — you’d get the same exact borders, like the attached image shows.
The effects detects the edges of the object and adds rim lights.
It’s not 'lately', it was always like this — I just rechecked it in much older versions to be sure. It does not really change if you apply the effect directly into the fill attribute in Appearance (which is impossible for a mesh anyway).But I agree this is not at all how Photoshop does it — it adds no rim lighting (again, rechecked)!
So the bug report is pretty valid.So the workaround we have so far is to apply the filter in Photoshop (meh), or to make an offset copy, larger than the object, apply the effect to a group of both, and then clip it into an outline of the original object — double meh, since it’s tricky to do even with the mighty MeshTormentor.
Voted. -
Josiah Fickinger commented
Here is one of objects with a before and after (applying the effect) with a Gray background to show you that there is both a random and invasive white and black pixelated border.
I appreciate the help. -
Josiah, can you please share this one particular object, moved into a separate file, for the team to investigate?