some SBSAR files apply weirdly in illustrator
when I applied 3d texture to object with some SBSAR file downloaded from substance assets, the texture of object looks matted color.
both RGB and CMYK the files didn't work well
but the texture works well in substance painter.
It seems bug to fix in Illustrator.
you can check here
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Gold is reflective. Every reflective material needs something to reflect.
Substance uses some environment maps (the material’s thumbnail on the site shows it clearly), to quickly fake lighting conditions.
Illustrator does not use one, and the only thing you object reflects (except for just white void) — is the object itself.Try to apply this material to something a bit more complex than just a rectangle/box, for it to have crevices and bends, to get self-reflections, and it will look much more closer to what you expect.
Then, open Lighting tab and drop the Ambient Light’s Intensity to ~5%.
Add more light sources, and change their parameters.
Drop it on black.
Treat it like a jewelry photographer :)It won’t ever make it look exactly like the Substance’s gallery shows it, but more interesting than before (the attached image definitely needs more post-processing).
But if you wish to have a way for AI to support HDRI lighting — please request it.
The real solution would be to model something fast in Ai, if you wish, but then export and render the object is something more 3D-dedicated. Ai is a vector editor in its core, so don’t put high hopes on raster 3D in it.